Re: [Flightgear-devel] OpenGL EXT Functions - native windows

2010-05-09 Thread Norman Vine
On May 9, 2010, at 2:20 PM, Geoff McLane wrote: > Hi Erik, Fred, > > Thank you Erik and Fred for pointing me to > simgear/screen/extensions.[cxx|hxx]... > > So it seems all the extensions _ARE_ supported in the > default windows DLLS (OpenGL32.dll and GLU32.dll), > just NOT exposed through the

Re: [Flightgear-devel] OpenGL EXT Functions - native windows

2010-05-09 Thread Geoff McLane
Hi Erik, Fred, Thank you Erik and Fred for pointing me to simgear/screen/extensions.[cxx|hxx]... So it seems all the extensions _ARE_ supported in the default windows DLLS (OpenGL32.dll and GLU32.dll), just NOT exposed through the usual 'export' section, thus the addresses must be 'found/loaded'

Re: [Flightgear-devel] OpenGL EXT Functions - native windows

2010-05-03 Thread Erik Hofman
Arnt Karlsen wrote: > On Mon, 03 May 2010 11:44:12 +0200, Erik wrote in message > <4bde9aec.1040...@ehofman.com>: > > >> Frederic Bouvier wrote: >> >>> The portable way is to use SGLookupFunction. >>> SGGetGLProcAddress is only available under Unix >>> > > ..on GNU/Linux, which one

Re: [Flightgear-devel] OpenGL EXT Functions - native windows

2010-05-03 Thread Arnt Karlsen
On Mon, 03 May 2010 11:44:12 +0200, Erik wrote in message <4bde9aec.1040...@ehofman.com>: > Frederic Bouvier wrote: > > The portable way is to use SGLookupFunction. > > SGGetGLProcAddress is only available under Unix ..on GNU/Linux, which one is quicker or faster? -- ..med vennlig hilsen = wit

Re: [Flightgear-devel] OpenGL EXT Functions - native windows

2010-05-03 Thread Erik Hofman
Frederic Bouvier wrote: > The portable way is to use SGLookupFunction. SGGetGLProcAddress is only available under Unix True, I'm sorry for the mistake. Erik -- ___ Flightge

Re: [Flightgear-devel] OpenGL EXT Functions - native windows

2010-05-03 Thread Frederic Bouvier
- "Erik Hofman" a écrit : > 3. in the code test if the extension is supported: > > if (SGIsOpenGLExtensionSupported("GL_EXT_framebuffer_object")) > { >pglGenRenderbuffers = > SGGetGLProcAddress("glGenRenderbuffersEXT"); >pglBindFramebuffer = > SGGetGLProcAddress("glBi

Re: [Flightgear-devel] OpenGL EXT Functions - native windows

2010-05-02 Thread Erik Hofman
Geoff McLane wrote: But do any native windows developers here know how to get access to say glGenRenderbuffersEXT, glBindFramebufferEXT, and some other GL extended functions, currently used in the Atlas Map utility... exposed by the header... There still is support for it in SimGear, see simge

[Flightgear-devel] OpenGL EXT Functions - native windows

2010-05-02 Thread Geoff McLane
Hi All, I need some help... This is a little off topic, but related to the Atlas/Map utility, that uses FG output... I get color and shape anomolies when rendering the maps, in windows... see - http://geoffair.org/tmp/map.htm but _NOT_ in Ubuntu - see http://geoffair.org/tmp/10/ I am of course