Curtis Olson wrote:
> Hey, that's pretty neat (the bluebird is part of CVS if anyone else
> wants to play.) Question, is there a way to turn the walker? I found
> forward/back and left/right but he always faces the same direction.
Hi Curtis,
When in Walk View, mouse mode 2 (view direction), p
Josef Duschl wrote:
> Why not start by look for skydiving gps tracks on the net to come up
> with a model?
>
Hi Josef,
I didn't think gps was meant to be as accurate on the z-axis.
It is all physics anyways. I can draw a smooth curve with the right formula.
Here is a link to one of the better
On Sun, May 31, 2009 at 9:38 AM, S Andreason wrote:
> Curtis Olson wrote:
> > Has anyone developed a more detailed model of a sky diver? I'm
> > especially interested in the free fall phase. (My brother is up to
> > his 38th jump now I think.)
> I most certainly have!
> Have you looked at bluebi
Curtis Olson wrote:
> An accurate FDM would be immensely complex considering all the
> possible poses a human can achieve. But perhaps something simplistic
> could be worked up using the arms and legs as control surfaces. My
> focus right now is not so much getting accurate free fall dynamics,
Curtis Olson wrote:
> Has anyone developed a more detailed model of a sky diver? I'm
> especially interested in the free fall phase. (My brother is up to
> his 38th jump now I think.)
I most certainly have!
Have you looked at bluebird or my other shuttlecraft?? (which for the
moment are more u
Insanity sounds like the appropriate word after watching the video !
>
> ..we have _some_ sanity here, "galskap" means insanity... ;o)
> http://filter.start.no/nettnytt/2977
>
>
--
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On Sat, 30 May 2009 21:42:55 +0200, Josef wrote in message
<4a218c3f.3010...@googlemail.com>:
> leee schrieb:
> > On Saturday 30 May 2009, Curtis Olson wrote:
> >
> >> On Sat, May 30, 2009 at 12:02 PM, Vivian Meazza wrote:
> >>
> >>> I don’t see much of a problem with a suitable jumper.
On Sat, 2009-05-30 at 12:16 -0500, Curtis Olson wrote:
> On Sat, May 30, 2009 at 12:02 PM, Vivian Meazza wrote:
> I don’t see much of a problem with a suitable jumper. Making
> it a ballistic object with drag and mass would be easy. But a
> more realistic FDM … Hmmm
>
On Sat, 2009-05-30 at 10:24 -0500, Curtis Olson wrote:
> I know we have a few aircraft that can drop sky divers. The Noratlas
> was the first one I recall. However, these sky divers immediately
> pull their chutes and drift down ... and the skydiver/chute model is
> very simplistic ... optimized
Hi,
leee schrieb am 30.05.2009 20:20:
> ...
> For example, the YASim FDM assigns drag to
> extended gear elements, which are located at specific points on the
> aircraft and so act at those points. It might be possible then to
> hack the YASim FDM about a bit to remove the need to solve for
leee schrieb:
> On Saturday 30 May 2009, Curtis Olson wrote:
>
>> On Sat, May 30, 2009 at 12:02 PM, Vivian Meazza wrote:
>>
>>> I don’t see much of a problem with a suitable jumper. Making
>>> it a ballistic object with drag and mass would be easy. But a
>>> more realistic FDM … Hmmm
>>>
On Saturday 30 May 2009, Curtis Olson wrote:
> On Sat, May 30, 2009 at 12:02 PM, Vivian Meazza wrote:
> > I don’t see much of a problem with a suitable jumper. Making
> > it a ballistic object with drag and mass would be easy. But a
> > more realistic FDM … Hmmm
>
> An accurate FDM would be immen
On Sat, May 30, 2009 at 12:02 PM, Vivian Meazza wrote:
> I don’t see much of a problem with a suitable jumper. Making it a
> ballistic object with drag and mass would be easy. But a more realistic FDM
> … Hmmm
>
An accurate FDM would be immensely complex considering all the possible
poses a hum
opers discussions
Subject: [Flightgear-devel] Sky dive free fall
I know we have a few aircraft that can drop sky divers. The Noratlas was
the first one I recall. However, these sky divers immediately pull their
chutes and drift down ... and the skydiver/chute model is very simplistic
... optimized
I know we have a few aircraft that can drop sky divers. The Noratlas was
the first one I recall. However, these sky divers immediately pull their
chutes and drift down ... and the skydiver/chute model is very simplistic
... optimized to be viewed from the drop plane and optimized to have bunches
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