> I think the foam texture is still read in a conditional, based on
> distance.
> (water-lightfield.frag/water-lightfield_lr.frag lines 422-434)
You got me there :-) But it turned out not to be the problem... the problem was
that
if (condition) {do_stuff();}
(...)
if (condition) {do_other_stu
On Tue, 5 Feb 2013 16:49:44 +0100, Arnt wrote in message
<20130205164944.7c842...@celsius.lan>:
> On Tue, 5 Feb 2013 16:36:35 +0100, Arnt wrote in message
> <20130205163635.762a1...@celsius.lan>:
>
> > Could the ATI hack have done something weird? Any ideas
> > welcome, I have no good plan of
On Tue, 5 Feb 2013 16:36:35 +0100, Arnt wrote in message
<20130205163635.762a1...@celsius.lan>:
> Could the ATI hack have done something weird? Any ideas
> welcome, I have no good plan of attack for this yet.
..if you can tell me how to diable it, and enable it, I can
tell you how both cases l
On Tuesday, February 05, 2013 11:12:14 Renk Thorsten wrote:
> > Cannot reproduce here on today's GIT.
> >
> > Given the intermitent nature of it, I have a possible culprit (but
> > you're not
> > going to like it):
> > -try with the texture fetches outside of the conditionals, see if you
> > (or t
> Cannot reproduce here on today's GIT.
>
> Given the intermitent nature of it, I have a possible culprit (but
> you're not
> going to like it):
> -try with the texture fetches outside of the conditionals, see if you
> (or the reporter) can still reproduce it.
I think I told you a while ago t
On Tuesday, February 05, 2013 08:17:43 Renk Thorsten wrote:
> 2) Flickering in water
>
> http://www.flightgear.org/forums/viewtopic.php?f=68&t=18924&start=15#p176001
>
> With the sun in the back, under some conditions a strange flickering in the
> water can be observed. Dialling down the amount
I've received two bugreports in the forum for which I would like to ask some
advice here:
1) The ultra terrain shader makes runway designation signs go away:
http://www.flightgear.org/forums/viewtopic.php?f=47&t=18999
It would appear that all the sign boards in airports are driven to grey whe
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