Thanks guys.
After poking around the sgbucket code a bit I fixed everything up and
made it work well enough to generate a kml for the area I'm interested
in.
http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=http:%2F%2Fdl.dropbox.com%2Fu%2F15218376%2Ftile.kml&sll=37.0625,-95.677068&sspn
On 14 Dec 2010, at 02:49, Jacob Burbach wrote:
> Thanks Ron. Your snippet of course points out the obvious that I could
> just look at the simgear source for details...and I did find the
> answers I was looking for there. Time to get away from the pc for a
> while I think
BTW, the version in
Thanks Ron. Your snippet of course points out the obvious that I could
just look at the simgear source for details...and I did find the
answers I was looking for there. Time to get away from the pc for a
while I think
cheers!
---
On Monday 13 December 2010 16:15:47 Jacob Burbach wrote:
> I wonder if someone could give me a hand with this to make sure I do
> it correctly. I'm trying to decode the coordinates of a given scenery
> tile so I can create a kml file for visualization purposes. Based off
> the btg importer on the w
I wonder if someone could give me a hand with this to make sure I do
it correctly. I'm trying to decode the coordinates of a given scenery
tile so I can create a kml file for visualization purposes. Based off
the btg importer on the wiki and the calc-tile.pl script I've put
together this bit of cod
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