Re: [Flightgear-devel] decoding coordinates of a particular tile

2010-12-15 Thread Jacob Burbach
Thanks guys. After poking around the sgbucket code a bit I fixed everything up and made it work well enough to generate a kml for the area I'm interested in. http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=http:%2F%2Fdl.dropbox.com%2Fu%2F15218376%2Ftile.kml&sll=37.0625,-95.677068&sspn

Re: [Flightgear-devel] decoding coordinates of a particular tile

2010-12-14 Thread James Turner
On 14 Dec 2010, at 02:49, Jacob Burbach wrote: > Thanks Ron. Your snippet of course points out the obvious that I could > just look at the simgear source for details...and I did find the > answers I was looking for there. Time to get away from the pc for a > while I think BTW, the version in

Re: [Flightgear-devel] decoding coordinates of a particular tile

2010-12-13 Thread Jacob Burbach
Thanks Ron. Your snippet of course points out the obvious that I could just look at the simgear source for details...and I did find the answers I was looking for there. Time to get away from the pc for a while I think cheers! ---

Re: [Flightgear-devel] decoding coordinates of a particular tile

2010-12-13 Thread Ron Jensen
On Monday 13 December 2010 16:15:47 Jacob Burbach wrote: > I wonder if someone could give me a hand with this to make sure I do > it correctly. I'm trying to decode the coordinates of a given scenery > tile so I can create a kml file for visualization purposes. Based off > the btg importer on the w

[Flightgear-devel] decoding coordinates of a particular tile

2010-12-13 Thread Jacob Burbach
I wonder if someone could give me a hand with this to make sure I do it correctly. I'm trying to decode the coordinates of a given scenery tile so I can create a kml file for visualization purposes. Based off the btg importer on the wiki and the calc-tile.pl script I've put together this bit of cod