Hi,
On Wednesday 15 November 2006 19:32, Tim Moore wrote:
> Work is underway on that. See
> http://www.bricoworks.com/moore/osg-lights-intense.png. This is using
> OSG point lights, obviously.
Ok. I did not hear from you for some time ...
But great!
I had some test with shader based lights in th
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Mathias Fröhlich wrote:
> :)
> I am looking forward to that.
> So I will not put my hands here.
> My main goal is now to improve the current animations system so that we will
> be back at the stage we were before.
> Also the lights are on my top prior
Hi Vassilii,
On Tuesday 14 November 2006 18:52, Vassilii Khachaturov wrote:
> Of course, the first thing I ran when I first managed to compile the OSG
> is their precip demo.
:)
On the list there was a post today that it does not really work together with
the osg::CameraView I currently use.
May
Vassilii Khachaturov wrote:
> > at it. Volumetric shaders are in the works as well
>
> Volumetric shaders will come in handy later, when I have to port the 3d
> clouds.
Sorry, my typo. What I meant to point at was the current effort on
adding "volumetric shadows" in OSG ;-)
Martin.
>> Mathias, thanks for the great work! I'm now into the precip thing porting.
>
> I assume you know that there is some precipitation stuff already in OSG ?
> I currently have no idea if it's ready to serve as a replacement of
> what's currently in FlightGear/PLIB but it might be worth having a loo
Hi Vassilii,
Vassilii Khachaturov wrote:
> > The exciting news:
Glad to hear that, sounds promising !
> > ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061113/OSG_OP_OT-1.2-Flightgear.diff
>
> ...and I didn't apply the last chunk in the above diff (4 osg::notify
> debug printo
Just tested performance of today's FG CVS OSG-based version vs older
plib-based one (built from Oct 22 FG CVS) version.
The exciting news:
when run at the default mode here (1280x1024, truecolor default visual,
but no --bpp on the cmdline), I get a slight (1-2) fps improvement of
OSG vs PLIB ve
More data on what was happening:
> The exciting news:
> when run at the default mode here (1280x1024, truecolor default visual,
> but no --bpp on the cmdline), I get a slight (1-2) fps improvement of
> OSG vs PLIB versions. Tested in KSFO, dawn and noon. Noon is 17-18 vs
> 19-21 improvement, and d
Mathias Fröhlich schrieb:
> Hi,
>
> I have placed a new set of openscenegraph packages at
>
> ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061108
>
>
Feedback:
compiles and works without problem on OpenSuse 10.1 x86_64.
Georg
---
Hi,
I have placed a new set of openscenegraph packages at
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061108
That one contains an updated ac3d loader and the current osg cvs' rgb loader.
That means that the required rgb loader is in osg's cvs.
Greetings
Mathias
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