known as rm...@umd.edu
From: James Turner zakal...@mac.com
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Monday, December 29, 2008 6:46:47 PM
Subject: Re: [Flightgear-devel] problems with z-buffer
On 29 Dec 2008, at 08:40, Tim
Alex Romosan wrote:
the latest commit to src/Main/CameraGroup.cxx changed the value of
zNear from .1 to .4 and this causes strange artifacts to show up when
panning around (like holes in the cockpit, etc.). the following patch
changes it back:
--- src/Main/CameraGroup.cxx27 Dec 2008
On 29 Dec 2008, at 08:40, Tim Moore wrote:
.4 meters seemed
sufficient to me, but others don't agree, so perhaps we can settle
on some value
larger than .1. The near plane value is settable, both in the camera
configuration and as a live property in /sim/rendering/camera-
group/znear.
Hi,
I tried this change on my MacBook Pro with ATI Radeon X1600.
Setting .1 to znear increases a chance of flickering 3D clouds as Tim
mentioned. Changing it to .4 reduces the flicker but not enough on my
Mac. .7 will be sufficient to eliminate flicker in most of views but
you cannot see
On Tue, Dec 30, 2008 at 10:46 AM, James Turner zakal...@mac.com wrote:
On 29 Dec 2008, at 08:40, Tim Moore wrote:
.4 meters seemed
sufficient to me, but others don't agree, so perhaps we can settle
on some value
larger than .1. The near plane value is settable, both in the camera
the latest commit to src/Main/CameraGroup.cxx changed the value of
zNear from .1 to .4 and this causes strange artifacts to show up when
panning around (like holes in the cockpit, etc.). the following patch
changes it back:
--- src/Main/CameraGroup.cxx27 Dec 2008 14:35:33 - 1.9
+++
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