Re: [Flightgear-devel] shader menu proposal

2009-10-08 Thread Stuart Buchanan
syd adams wrote: I've made 2 versions of a shader menu dialog , rather than manage them from the property browser. Is (one ) of them worth commiting ? Another option that would be nice is a random vegetation density-factor property that could be set with a slider. That is , the density property

Re: [Flightgear-devel] shader menu proposal

2009-10-08 Thread syd adams
Thanks for the input. I admit I was uncertain about moving the 3d clouds there , but thought I'd heard it mentioned that the trees and 3d clouds were going to be moved into the effects... The reason I thought this needed to be changed was the growing length of the rendering dialog , but my fix may

Re: [Flightgear-devel] shader menu proposal

2009-10-08 Thread Victhor Foster
The new shader dialog looks good, but it doesn't want to enable the water shader. And I think it's not turning on the crop shaders as well. -- Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the

Re: [Flightgear-devel] shader menu proposal

2009-10-08 Thread Nicolas Quijano
Did you update the Effects folder ? It's necessary for the changes to work Cheers, Nic On Thu, Oct 8, 2009 at 8:12 PM, Victhor Foster victhor.fos...@gmail.comwrote: The new shader dialog looks good, but it doesn't want to enable the water shader. And I think it's not turning on the crop

Re: [Flightgear-devel] shader menu proposal

2009-10-08 Thread syd adams
you neede to update the Effects folder On Thu, Oct 8, 2009 at 5:12 PM, Victhor Foster victhor.fos...@gmail.comwrote: The new shader dialog looks good, but it doesn't want to enable the water shader. And I think it's not turning on the crop shaders as well.

Re: [Flightgear-devel] shader menu proposal

2009-10-08 Thread Victhor Foster
Ok, thanks. you neede to update the Effects folder On Thu, Oct 8, 2009 at 5:12 PM, Victhor Foster victhor.fos...@gmail.com wrote: The new shader dialog looks good, but it doesn't want to enable the water shader. And I think it's not turning on the crop shaders as well.

Re: [Flightgear-devel] shader menu proposal

2009-10-05 Thread James Turner
On 5 Oct 2009, at 00:20, syd adams wrote: shader menu V2 http://imagebin.org/66379 Seems good to me, only concern from a usability point of view is people who don't know what a shader is - 'advanced graphics settings' might better (but too long for comfort). However, FG has many, many

[Flightgear-devel] shader menu proposal

2009-10-04 Thread syd adams
I've made 2 versions of a shader menu dialog , rather than manage them from the property browser. Is (one ) of them worth commiting ? Another option that would be nice is a random vegetation density-factor property that could be set with a slider. That is , the density property could be 0-1 , and