On Sunday 30 December 2007 12:09:28 LeeE wrote:
> It's Interesting to see that they have less impact than billboards
> but I wonder if this means that there's a problem FG's billboards
> implementation - after all, a billboards are just single (split)
> poly objects, albeit ones that rotate to face
Am Sonntag, den 30.12.2007, 17:09 + schrieb LeeE:
> On Sunday 30 December 2007 09:47, Detlef Faber wrote:
> > Hello,
> >
> > I've been experimenting with 3D Trees to replace the Billboard
> > trees. Here are some screenshots:
> >
> > http://www.sol2500.net/flightgear/forest1.jpg
> > http://www.
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Josh Babcock schrieb:
> LeeE wrote:
>> On Sunday 30 December 2007 09:47, Detlef Faber wrote:
>>> Hello,
>
>> Could it be that the overhead of rotating many simple billboard
>> objects accounts for the performance hit over an equivalent number
>> o
LeeE wrote:
> On Sunday 30 December 2007 09:47, Detlef Faber wrote:
>> Hello,
>
> Could it be that the overhead of rotating many simple billboard
> objects accounts for the performance hit over an equivalent number
> of more complex static models?
>
> Nice work anyway:)
>
> LeeE
Probably has
On Sunday 30 December 2007 09:47, Detlef Faber wrote:
> Hello,
>
> I've been experimenting with 3D Trees to replace the Billboard
> trees. Here are some screenshots:
>
> http://www.sol2500.net/flightgear/forest1.jpg
> http://www.sol2500.net/flightgear/forest2.jpg
> http://www.sol2500.net/flightgear
--- Detlef Faber <[EMAIL PROTECTED]> schrieb:
>
> Am Sonntag, den 30.12.2007, 12:38 +0100 schrieb
> Heiko Schulz:
> > Hi,
> >
> > Looks good - so the difficult seems to be in the
> > moment with billboard-trees.
> >
> > I tried it with some higher values:
> > 6000
>
> > ...
> > 25
>
Am Sonntag, den 30.12.2007, 12:38 +0100 schrieb Heiko Schulz:
> Hi,
>
> Looks good - so the difficult seems to be in the
> moment with billboard-trees.
>
> I tried it with some higher values:
> 6000
> ...
> 25
Beware, lower values here give higher tree coverage. Lowest
Hi,
Looks good - so the difficult seems to be in the
moment with billboard-trees.
I tried it with some higher values:
6000
...
25
I noticed a impact about 90-30% of fps with Dual AMD
Athlon 2,8GHz, 4GB Ram, Gainward 8800 GT.
With the values by Detlef I noticed no impact.
Did domeone try t
Am Sonntag, den 30.12.2007, 11:42 +0100 schrieb Detlef Faber:
> Am Sonntag, den 30.12.2007, 02:08 -0800 schrieb Syd&Sandy:
> > On Sun, 30 Dec 2007 10:47:39 +0100
> > Detlef Faber <[EMAIL PROTECTED]> wrote:
> >
> > > Hello,
> > >
> > > I've been experimenting with 3D Trees to replace the Billboard
Am Sonntag, den 30.12.2007, 02:08 -0800 schrieb Syd&Sandy:
> On Sun, 30 Dec 2007 10:47:39 +0100
> Detlef Faber <[EMAIL PROTECTED]> wrote:
>
> > Hello,
> >
> > I've been experimenting with 3D Trees to replace the Billboard trees.
> > Here are some screenshots:
> >
> > http://www.sol2500.net/fligh
On Sun, 30 Dec 2007 10:47:39 +0100
Detlef Faber <[EMAIL PROTECTED]> wrote:
> Hello,
>
> I've been experimenting with 3D Trees to replace the Billboard trees.
> Here are some screenshots:
>
> http://www.sol2500.net/flightgear/forest1.jpg
> http://www.sol2500.net/flightgear/forest2.jpg
> http://ww
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