Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Ampere K. Hardraade
On Sunday 30 December 2007 12:09:28 LeeE wrote: > It's Interesting to see that they have less impact than billboards > but I wonder if this means that there's a problem FG's billboards > implementation - after all, a billboards are just single (split) > poly objects, albeit ones that rotate to face

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Detlef Faber
Am Sonntag, den 30.12.2007, 17:09 + schrieb LeeE: > On Sunday 30 December 2007 09:47, Detlef Faber wrote: > > Hello, > > > > I've been experimenting with 3D Trees to replace the Billboard > > trees. Here are some screenshots: > > > > http://www.sol2500.net/flightgear/forest1.jpg > > http://www.

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Josh Babcock schrieb: > LeeE wrote: >> On Sunday 30 December 2007 09:47, Detlef Faber wrote: >>> Hello, > >> Could it be that the overhead of rotating many simple billboard >> objects accounts for the performance hit over an equivalent number >> o

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Josh Babcock
LeeE wrote: > On Sunday 30 December 2007 09:47, Detlef Faber wrote: >> Hello, > > Could it be that the overhead of rotating many simple billboard > objects accounts for the performance hit over an equivalent number > of more complex static models? > > Nice work anyway:) > > LeeE Probably has

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread LeeE
On Sunday 30 December 2007 09:47, Detlef Faber wrote: > Hello, > > I've been experimenting with 3D Trees to replace the Billboard > trees. Here are some screenshots: > > http://www.sol2500.net/flightgear/forest1.jpg > http://www.sol2500.net/flightgear/forest2.jpg > http://www.sol2500.net/flightgear

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Heiko Schulz
--- Detlef Faber <[EMAIL PROTECTED]> schrieb: > > Am Sonntag, den 30.12.2007, 12:38 +0100 schrieb > Heiko Schulz: > > Hi, > > > > Looks good - so the difficult seems to be in the > > moment with billboard-trees. > > > > I tried it with some higher values: > > 6000 > > > ... > > 25 >

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Detlef Faber
Am Sonntag, den 30.12.2007, 12:38 +0100 schrieb Heiko Schulz: > Hi, > > Looks good - so the difficult seems to be in the > moment with billboard-trees. > > I tried it with some higher values: > 6000 > ... > 25 Beware, lower values here give higher tree coverage. Lowest

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Heiko Schulz
Hi, Looks good - so the difficult seems to be in the moment with billboard-trees. I tried it with some higher values: 6000 ... 25 I noticed a impact about 90-30% of fps with Dual AMD Athlon 2,8GHz, 4GB Ram, Gainward 8800 GT. With the values by Detlef I noticed no impact. Did domeone try t

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Detlef Faber
Am Sonntag, den 30.12.2007, 11:42 +0100 schrieb Detlef Faber: > Am Sonntag, den 30.12.2007, 02:08 -0800 schrieb Syd&Sandy: > > On Sun, 30 Dec 2007 10:47:39 +0100 > > Detlef Faber <[EMAIL PROTECTED]> wrote: > > > > > Hello, > > > > > > I've been experimenting with 3D Trees to replace the Billboard

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Detlef Faber
Am Sonntag, den 30.12.2007, 02:08 -0800 schrieb Syd&Sandy: > On Sun, 30 Dec 2007 10:47:39 +0100 > Detlef Faber <[EMAIL PROTECTED]> wrote: > > > Hello, > > > > I've been experimenting with 3D Trees to replace the Billboard trees. > > Here are some screenshots: > > > > http://www.sol2500.net/fligh

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread
On Sun, 30 Dec 2007 10:47:39 +0100 Detlef Faber <[EMAIL PROTECTED]> wrote: > Hello, > > I've been experimenting with 3D Trees to replace the Billboard trees. > Here are some screenshots: > > http://www.sol2500.net/flightgear/forest1.jpg > http://www.sol2500.net/flightgear/forest2.jpg > http://ww