RE: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Berndt, Jon S
I noticed when running the 737-300 model if i switch off the fuel pumps this has no effect on the engines at all. How can i make the pumps turning off have an effect on the engines etc. Also i'd like to implement the crossfeeds so i can have the switches in my cockpit too. Anyone any

Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Justin Smithies
For starters turning off the fuel pump , the engine should start to become starved of fuel and stop I also noticed that none of the electrical systems can be switched off either. I am trying to add as much realism i.e. switches etc to this as possible. Justin Smithies On Friday 03 March 2006

Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Justin Smithies
Cheers Jw do you have a url for that download ? Justin Smithies On Friday 03 March 2006 18:31, John Wojnaroski wrote: To make that work on the 747, I had to pretty much can the fuel/engine model in JSBSim and modify the control packet sending data to FG. Basically, it works as follows:

Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread John Wojnaroski
http://www.lfstech.com go to the download page JW Justin Smithies wrote: Cheers Jw do you have a url for that download ? Justin Smithies On Friday 03 March 2006 18:31, John Wojnaroski wrote: To make that work on the 747, I had to pretty much can the fuel/engine model in

RE: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Jon S. Berndt
The code for JSBSim is in the tar file from MIADC or Scale. It is not part of the CVS tree or 0.9.9, source is avaialble but not my call to put it in.JW John: Which JSBSim files are changed for the propulsion mods you made? Jon

Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Ampere K. Hardraade
On Friday 03 March 2006 13:00, Justin Smithies wrote: For starters turning off the fuel pump , the engine should start to become starved of fuel and stop I also noticed that none of the electrical systems can be switched off either. I am trying to add as much realism i.e. switches etc to this

RE: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Jon S. Berndt
I also noticed that none of the electrical systems can be switched off either. I am trying to add as much realism i.e. switches etc to this as possible. Justin Smithies I think the fuel would flow to the engines anyway due to gravity. Ampere Remember dihedral. Are the tanks

RE: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Innis Cunningham
Jon S. Berndt writes I also noticed that none of the electrical systems can be switched off either. I am trying to add as much realism i.e. switches etc to this as possible. Justin Smithies I think the fuel would flow to the engines anyway due to gravity. Ampere Remember

Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread John Wojnaroski
It wasn't a big change. I tried to do minimum damage to the exsting structure. Have not had a change to look at your new code; however going back to the 0.9.9 release: plugged in a new engine model for a fan based more on physics and theromdynamics, not perfect but not bad either. the other