Vassilii Khachaturov wrote:
I'm in the mood for building more 3d models for airport ground traffic;
do you have any suggestion/request about that? I assume there's really a
lot of moving vehicles on the ground (in reality), what do you think
could be taken as a priority in order to get some more
> I'm in the mood for building more 3d models for airport ground traffic;
> do you have any suggestion/request about that? I assume there's really a
> lot of moving vehicles on the ground (in reality), what do you think
> could be taken as a priority in order to get some more realistic
> simulation
I'm in the mood for building more 3d models for airport ground traffic;
do you have any suggestion/request about that? I assume there's really a
lot of moving vehicles on the ground (in reality), what do you think
could be taken as a priority in order to get some more realistic
simulation near
Martin Spott wrote:
I had the same idea but encouraged Roberto to try to create low-poly
models for easier use on crowded airports. I'm happy to tell you that
he already followed my suggestion and I'll replace the geometries soon.
No problem - it's easy enough to replace the model, and I wasn'
Jon Stockill wrote:
> Roberto Inzerillo wrote:
>> in case you like populating ground airport traffic with vehicles I made
>> two tractors in .ac format. They are a FMC B-1200 and a KAMAG
>> TowBear_TT. They're free, I release them under GPL license :-)
>>
>> Sorry, they're not very low-poly :
Roberto Inzerillo wrote:
Hi people,
in case you like populating ground airport traffic with vehicles I made
two tractors in .ac format. They are a FMC B-1200 and a KAMAG
TowBear_TT. They're free, I release them under GPL license :-)
Sorry, they're not very low-poly :-)
http://www.geociti
6 matches
Mail list logo