On mercredi 08 octobre 2008, AJ MacLeod wrote:
> On Wednesday 08 October 2008 10:16:28 gerard robin wrote:
> > Hello AJ
> > Thanks
> > What about SpeedBrake, which could be used instead of it with some
> > particular Aircraft (BlackBird) won't it be better to have a wrapper too
> > ?
>
> Hi Gerard
On Wednesday 08 October 2008 10:16:28 gerard robin wrote:
> Hello AJ
> Thanks
> What about SpeedBrake, which could be used instead of it with some
> particular Aircraft (BlackBird) won't it be better to have a wrapper too ?
Hi Gerard,
Yes, definitely; actually I had a simple one in my own contr
On Wednesday 08 October 2008 10:06:38 James Turner wrote:
> What about multiplayer (claim one of the network shared properties?),
> and re-setting the chute for the next take off? Does chuteDeploy(0)
> specify a reset?
I deliberately didn't include a reset in the spec, because AFAIK that's not
som
On mercredi 08 octobre 2008, gerard robin wrote:
> On mercredi 08 octobre 2008, AJ MacLeod wrote:
> > Hi all (aircraft developers in particular),
> >
> > As you might have noticed from the commits list, there was a "wrapper
> > function" added to controls.nas last night for braking chutes.
> >
> >
On mercredi 08 octobre 2008, AJ MacLeod wrote:
> Hi all (aircraft developers in particular),
>
> As you might have noticed from the commits list, there was a "wrapper
> function" added to controls.nas last night for braking chutes.
>
> As things stand, it is practically impossible to asssign brakin
On 8 Oct 2008, at 09:50, AJ MacLeod wrote:
> PLEASE modify your aircraft to use the controls.chuteDeploy function -
> override it to your heart's content in your own model. All you need
> to
> ensure is that controls.chuteDeploy(1) deploys the chute and
> controls.chuteDeploy(-1) jettisons the
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