Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-24 Thread Ron Jensen
On Friday 23 September 2011 14:57:34 Durk Talsma wrote: > On 23 Sep 2011, at 00:43, ThorstenB wrote: > > Hmm, but this actually means you have a brake problem after all. Only > > the brake temperature is simulated - smoke is triggered for overheated > > disc brakes. It's almost impossible that the

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-23 Thread Durk Talsma
On 23 Sep 2011, at 00:43, ThorstenB wrote: > Hmm, but this actually means you have a brake problem after all. Only > the brake temperature is simulated - smoke is triggered for overheated > disc brakes. It's almost impossible that the parking brake is set > (unless your both, deaf and blind...

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-22 Thread Durk Talsma
Hi Thorsten, > > Hmm, but this actually means you have a brake problem after all. Only > the brake temperature is simulated - smoke is triggered for overheated > disc brakes. It's almost impossible that the parking brake is set > (unless your both, deaf and blind...) but it seems like your brak

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-22 Thread Ron Jensen
On Thursday 22 September 2011 16:43:32 ThorstenB wrote: > On 23.09.2011 00:09, Durk Talsma wrote: > > I did recalibrate my joystick, but upon checking that, the brake > > function appears to work normally. > > as shown here, I did have a severe tire problem after takeoff. :-) > > > > http://www.du

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-22 Thread ThorstenB
On 23.09.2011 00:09, Durk Talsma wrote: > I did recalibrate my joystick, but upon checking that, the brake > function appears to work normally. > as shown here, I did have a severe tire problem after takeoff. :-) > http://www.durktalsma.nl/FlightGear/fgfs-screen-064.png Hmm, but this actually mea

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-22 Thread Emilian Huminiuc
On Friday 23 September 2011 01:09:25 Durk Talsma wrote: > > Erm - you did release the parking brake? > > Eeemh, yes. :-) The 777 starts to make awful noises once you forget to > release the parking brake, so you typically want to check that right away. > :-) > > Maybe it's just an odd glitch, but

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-22 Thread Durk Talsma
>> > Erm - you did release the parking brake? > Eeemh, yes. :-) The 777 starts to make awful noises once you forget to release the parking brake, so you typically want to check that right away. :-) Maybe it's just an odd glitch, but I had it very consistently today, and the only thing I could

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-22 Thread Emilian Huminiuc
On Thursday 22 September 2011 22:27:18 Durk Talsma wrote: > Hi Vivian, Emilian, > > > I am currently testing your new texture and I observed two things: > > First, I recently committed two additional textures for my ground network > visualizations code, and these don't seem to work any more when

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-22 Thread Vivian Meazza
Durk > -Original Message- > From: Durk Talsma [mailto:durkt...@gmail.com] > Sent: 22 September 2011 20:27 > To: vivian.mea...@lineone.net; FlightGear developers discussions > Subject: Re: [Flightgear-devel] Direct Draw Surface Scenery Textures > > Hi Vivian,

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-22 Thread Vivian Meazza
Durk wrote: > Hi Vivian, Emilian, > > > I am currently testing your new texture and I observed two things: > > First, I recently committed two additional textures for my ground network > visualizations code, and these don't seem to work any more when using the > dds materials files. I'm gettin

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-22 Thread Durk Talsma
Hi Vivian, Emilian, I am currently testing your new texture and I observed two things: First, I recently committed two additional textures for my ground network visualizations code, and these don't seem to work any more when using the dds materials files. I'm getting a simple black line not.

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-02 Thread Vivian Meazza
Anders wrote > > On Fri, 2 Sep 2011, Vivian Meazza wrote: > > > There is a merge request here that would help you integrate the new and > > additional textures. > > > > https://gitorious.org/fg/flightgear/merge_requests > > Hi Vivian, > > The textures and the shader work looks very good. > >

Re: [Flightgear-devel] Direct Draw Surface Scenery Textures

2011-09-02 Thread Anders Gidenstam
On Fri, 2 Sep 2011, Vivian Meazza wrote: > There is a merge request here that would help you integrate the new and > additional textures. > > https://gitorious.org/fg/flightgear/merge_requests Hi Vivian, The textures and the shader work looks very good. However, I don't quite agree with the cor