Mathias Fröhlich wrote:
>>From my point of view that is the same with gcc. The compiler is GPL, but the
> programs compiled with gcc do not need to be gpl. The runtime libraries used
> by gcc compiled codes is a little less than LGPL.
>
> I think that you can do properitary aircraft with flightg
Oliver wrote:
> But what about nasal script code in a xml file that is written from
> scratch but makes use of flightgear's nasal implementation?
That should rise no problems, just as PHP and java scripts don't inherit
the interpreters license.
Erik
--
http://www.ehtw.info (Dutch)Future
On Tuesday 06 June 2006 17:52, Curtis L. Olson wrote:
> Here's a question for all you amateur lawyers and GPL experts
> out there.
>
> Let's say that someone wants to create a proprietary aircraft
> within the FlightGear system, and then distribute a larger
> "system" that includes FlightGear + tha
On Tue, 06 Jun 2006 11:52:27 -0500, Curtis wrote in message
<[EMAIL PROTECTED]>:
> Here's a question for all you amateur lawyers and GPL experts out
> there.
..also ask this at Groklaw, or shall I?
> Let's say that someone wants to create a proprietary aircraft within
> the FlightGear system,
Have to check the gpl.
Most address the issue of expansion of the code.
On Tue, 6 Jun 2006 2:02 pm, Curtis L. Olson wrote:
> Here's a question for all you amateur lawyers and GPL experts out
> there.
>
> Let's say that someone wants to create a proprietary aircraft within
> the
> FlightGear syst
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Oliver schrieb:
> Am Dienstag, den 06.06.2006, 19:48 +0200 schrieb Christian Mayer:
>
>> (*) I'm assuming that the proprietary aircraft doesn't derive of any
>> preexisting material (like textures) in FGFS.
>> This might become complex
>> with the cof
> In my view, the FlightGear GPL license covers our source
> code, but not content created with or used by that code
> (except for things like the base package which is explicitely
> licensed as GPL.)
In my mind, that is one reason why the approach taken by FlightGear and
associated projects lk
Am Dienstag, den 06.06.2006, 19:48 +0200 schrieb Christian Mayer:
> (*) I'm assuming that the proprietary aircraft doesn't derive of any
> preexisting material (like textures) in FGFS.
> This might become complex
> with the cofiguration XML files as they must be written from scratch
> IMHO.
But
On Tuesday 06 June 2006 18:52, Curtis L. Olson wrote:
> Here's a question for all you amateur lawyers and GPL experts out there.
>
> Let's say that someone wants to create a proprietary aircraft within the
> FlightGear system, and then distribute a larger "system" that includes
> FlightGear + that
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Curtis L. Olson schrieb:
> Here's a question for all you amateur lawyers and GPL experts out there.
INAL but your case looks to me like that that person wants to use FGFS
just as an (complex) viewer/interpreter program for his proprietary
content(*).
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