Hi AJ MacLeod!
В сообщении от 6 ноября 2007 AJ MacLeod написал(a):
> "Correct" depends on your point of view ;-)
>
> To me, the above XML doesn't really make logical sense; at best it's
> confusing. The object should be controlled by one factor property, or (if
> you need extreme control) you can
On Tuesday 06 November 2007 10:30:29 Yurik V. Nikiforoff wrote:
> Now, second animation not work at all. But some times ago (around half of
> year), such code work properly - object has control of last animation .
> I don't know - may be, rules of multiply animations of one objects was
> changed.
>
> On Wed, 31 Oct 2007 20:51:40 +
>
> Jon Stockill <[EMAIL PROTECTED]> wrote:
> > I'm having problems with the following seemingly simple bit of animation
> > (running the cvs osg version):
> >
> >
> >WarnLoVolt
> >WarnGen
> >WarnLoOil
> >WarnFuel
> >WarnStarter
> >
> >
Syd&Sandy a écrit :
> On Wed, 31 Oct 2007 20:51:40 + Jon Stockill <[EMAIL PROTECTED]>
> wrote:
>
> > I'm having problems with the following seemingly simple bit of
> > animation (running the cvs osg version):
> >
> > WarnLoVolt
> > WarnGen
> > WarnLoOil
> > WarnFuel
> > WarnStarter
> > ins
On Wed, 31 Oct 2007 20:51:40 +
Jon Stockill <[EMAIL PROTECTED]> wrote:
> I'm having problems with the following seemingly simple bit of animation
> (running the cvs osg version):
>
>
>WarnLoVolt
>WarnGen
>WarnLoOil
>WarnFuel
>WarnStarter
>
>
>instrument
OK, now my problem seems to be this bit:
MormonTempleDC.nas
Looks like the nasal file is not getting loaded. I'm sure that fg wants
a more explicit path, but the following don't work either.
/Scenery/Objects/w080n30/w078n39/MormonTempleDC.nas
Scenery/Objects/w080n30/w078n39/MormonTe
Melchior FRANZ wrote:
> On Thu, Jan 19, 2006 at 10:02:39AM +0100, Melchior FRANZ wrote:
>
>>Solution: you have to change it back explicitly -- in a
>>separate animation.
>
>
> Solution II: you can also watch the sun angle in a Nasal loop
> and set a property accordingly. Then you can leave the
>
Slightly OT, but there may be a bug that needs squished here ...
OK, it seems like the first of these works, but the latter works at
night, but causes a segfault during the day:
These aren't the entire files, but the rest of the stuff is just range
animations. If needed, I can post the entire file
On Thu, Jan 19, 2006 at 08:29:57AM -0500, Josh Babcock wrote:
> Does the property-base have to be in the animation, or can I define one
> property-base globally for all the animations to use?
Once per "material"(!) animation. But it's optional and
you can leave it away. Other animation types don't
Josh Babcock wrote:
> Melchior FRANZ wrote:
>
>>On Thu, Jan 19, 2006 at 10:02:39AM +0100, Melchior FRANZ wrote:
>>
>>
>>>Solution: you have to change it back explicitly -- in a
>>>separate animation.
>
>
>
> Ah, I misunderstood the mechanism. Thanks Melchior.
>
> Josh
>
>
> -
Melchior FRANZ wrote:
> On Thu, Jan 19, 2006 at 10:02:39AM +0100, Melchior FRANZ wrote:
>
>>Solution: you have to change it back explicitly -- in a
>>separate animation.
Ah, I misunderstood the mechanism. Thanks Melchior.
Josh
---
This SF.ne
On Thu, Jan 19, 2006 at 10:02:39AM +0100, Melchior FRANZ wrote:
> Solution: you have to change it back explicitly -- in a
> separate animation.
Solution II: you can also watch the sun angle in a Nasal loop
and set a property accordingly. Then you can leave the
material condition away and use that
On Wed, Jan 18, 2006 at 10:55:21PM -0500, Josh Babcock wrote:
> Can anyone see something wrong with this animation? It seems that the
> condition switch is stuck in the "on" position.
You tell it to change the material if/when the condition
is met. And that's what it does. You don't tell it to
res
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