Re: [Flightgear-devel] Musings on the range animation

2010-09-06 Thread thorsten . i . renk
Sure - would you like a guess where my shader code largely comes from? :-) But there are limits: I asked before doing any work if the existing system can be used to get me a cloud to a predefined location - Stuart's answer was a clear 'no', and since I wanted to have precisely that capability, I

Re: [Flightgear-devel] Musings on the range animation

2010-09-06 Thread Torsten Dreyer
Interesting... I guess it depends on numbers - if you have a detailed airport with 1500 different buildings, cars, aircraft, crates, lampposts, fences,... then you should have the same problem - and I guss the same solution, i.e. a sloppy range check which only probes every n frames should

Re: [Flightgear-devel] Musings on the range animation

2010-09-05 Thread Curtis Olson
On Sun, Sep 5, 2010 at 7:01 AM, wrote: I've recently come across some interesting phenomenon with regard to the range animation. Hi Thorsten, One very generic comment about scene graphs is that typically, range animations (and scene culling in general) works best if you arrange your scene

Re: [Flightgear-devel] Musings on the range animation

2010-09-05 Thread thorsten . i . renk
Hi Curt, Are you placing your range animation node above each tile or above each object in each tile? One has to work with the tools available - or write one's owns... with range animation I literally mean the xml-tag in the wrapper of a model: animation typerange/type min-m0/min-m

Re: [Flightgear-devel] Musings on the range animation

2010-09-05 Thread Tim Moore
On Sun, Sep 5, 2010 at 6:01 PM, thorsten.i.r...@jyu.fi wrote: Hi Curt, Are you placing your range animation node above each tile or above each object in each tile? One has to work with the tools available - or write one's owns... with range animation I literally mean the xml-tag in the

Re: [Flightgear-devel] Musings on the range animation

2010-09-05 Thread Martin Spott
thorsten.i.r...@jyu.fi wrote: One has to work with the tools available - or write one's owns... with range animation I literally mean the xml-tag in the wrapper of a model: animation typerange/type min-m0/min-m max-m31000/max-m /animation This reminds me that people found similar