Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-07 Thread Stuart Buchanan
S Andreason wrote: One more thing, the trees are still very dark, especially noticeable in daylight and sunny skies. looking at Models/Trees/deciduous-tree.ac for example, MATERIAL NoName rgb 1 1 0.8 amb 1 1 0.8 emis 0 0 0 spec 0 0 0 shi 2 trans 0 Is the specularity supposed to be

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-06 Thread S Andreason
Vivian Meazza wrote: I think it's as right as we are going to get it, given all the unknowns about the objects and the scattering particles in the environment at any time or place. One more thing, the trees are still very dark, especially noticeable in daylight and sunny skies. looking

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-06 Thread Curtis Olson
On Mon, Apr 6, 2009 at 11:13 AM, S Andreason wrote: One more thing, the trees are still very dark, especially noticeable in daylight and sunny skies. looking at Models/Trees/deciduous-tree.ac for example, MATERIAL NoName rgb 1 1 0.8 amb 1 1 0.8 emis 0 0 0 spec 0 0 0 shi 2 trans 0 Is

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-06 Thread Vivian Meazza
S Andreason wrote Vivian Meazza wrote: I think it's as right as we are going to get it, given all the unknowns about the objects and the scattering particles in the environment at any time or place. One more thing, the trees are still very dark, especially noticeable in

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread Erik Hofman
Melchior FRANZ wrote: * Vivian Meazza -- Saturday 04 April 2009: This is how I think it should look, Does indeed look much better here (on my *still* quite bad monitor ;-). Alright I've updated the ambient table (multiplied all values by 2.5) Let me know what you all think with the CVS

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread Vivian Meazza
Erik wrote Vivian Meazza wrote: I'm doing a small adjustment in light.cxx - seems to work: float ambient = _ambient_tbl-interpolate( deg ) + (0.25 + 0.75 * visibility_inv/10); Not sure that I fancy tinkering around in Data/Lighting/ambient - someone has obviously taken a

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread Erik Hofman
Vivian Meazza wrote: I've now amended the table to reflect the static offset, and I'm happy with the result. Even at midnight? I was worried the ambient might be too light with a static offset. Do you want proceed with this, or just drop it? Lets get it right this time. Erik

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread Vivian Meazza
Erik Melchior FRANZ wrote: * Vivian Meazza -- Saturday 04 April 2009: This is how I think it should look, Does indeed look much better here (on my *still* quite bad monitor ;-). Alright I've updated the ambient table (multiplied all values by 2.5) Let me know what you all think

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread Vivian Meazza
Erik wrote Vivian Meazza wrote: I've now amended the table to reflect the static offset, and I'm happy with the result. Even at midnight? I was worried the ambient might be too light with a static offset. Do you want proceed with this, or just drop it? Lets get it right this

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-05 Thread S Andreason
Vivian Meazza wrote: Melchior FRANZ wrote: Alright I've updated the ambient table (multiplied all values by 2.5) Let me know what you all think with the CVS version of src/Time/light.cxx Looks nice here, I hope others will agree. I agree. Looks _very_ good now. Is there

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-04 Thread Erik Hofman
There seemed to be a problem with my mail since I noticed in the archives there were some replies to my previous post about this item. I've tweaked the values some more and think I've got it just about right (or good enough) this time. Erik

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-04 Thread Vivian Meazza
Erik There seemed to be a problem with my mail since I noticed in the archives there were some replies to my previous post about this item. I've tweaked the values some more and think I've got it just about right (or good enough) this time. Erik The ambient light is still too low

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-04 Thread Melchior FRANZ
* Vivian Meazza -- Saturday 04 April 2009: I can fix it here, to my entire satisfaction, so if everyone else is happy, don't worry. I can't really say much about this, as I'm using a rather old and not so great monitor that I don't seem to be able to calibrate correctly. But I agree that the

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-04 Thread Erik Hofman
Vivian Meazza wrote: I'm doing a small adjustment in light.cxx - seems to work: float ambient = _ambient_tbl-interpolate( deg ) + (0.25 + 0.75 * visibility_inv/10); Not sure that I fancy tinkering around in Data/Lighting/ambient - someone has obviously taken a lot of care to craft

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-02 Thread Erik Hofman
Vivian Meazza wrote: I'm not clear about how much ambient light there should be in any situation, but, to me right now there isn't enough with the default model. The effect of visibility on the diffuse and specular setting looks OK in very low visibility, but at high visibility it looks very