Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Thomas Geymayer
Am 2012-11-05 12:14, schrieb Alan Teeder: Just a heads up. The error report is :- Thanks for the report. Should now be fixed. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Alan Teeder
-Original Message- From: Thomas Geymayer Sent: Monday, November 05, 2012 12:19 PM To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows Am 2012-11-05 12:14, schrieb Alan Teeder: Just a heads up. The error report

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
:Alan Teeder wrote Am 2012-11-05 12:14, schrieb Alan Teeder: Just a heads up. The error report is :- Thanks for the report. Should now be fixed. Tom Yes - it all compiles and runs again. And my canvas HUD (in development) still works! But mine doesn't :-(

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Thomas Geymayer
Am 2012-11-05 16:02, schrieb Vivian Meazza: But mine doesn't :-( https://dl.dropbox.com/u/57645542/fgfs-screen-068.png Any clues/hints? Have you also updated fgdata? The way how the background color is set has been changed (Now it uses only on single property for the whole color instead of

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread James Turner
On 5 Nov 2012, at 13:50, Alan Teeder wrote: Yes - it all compiles and runs again. And my canvas HUD (in development) still works! Can you talk a little about the Canvas HUD? Moving the HUD to use the Canvas would be a great step from my point of view, since it and 2D panels (which I am

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Alan Teeder
- From: James Turner Sent: Monday, November 05, 2012 3:11 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows On 5 Nov 2012, at 13:50, Alan Teeder wrote: Yes - it all compiles and runs again. And my canvas HUD (in development) still

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
Thomas wrote fails on windows Am 2012-11-05 16:02, schrieb Vivian Meazza: But mine doesn't :-( https://dl.dropbox.com/u/57645542/fgfs-screen-068.png Any clues/hints? Have you also updated fgdata? Yes, using MSVC10, and after the same problems as Alan. The way how the background

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Thomas Geymayer
Am 2012-11-05 18:30, schrieb Vivian Meazza: I'm using the Nasal API - it used to all work before today's update. Can't really see what to change Are you using canvas.setColorBackground(r, g, b, a) and is there a function setColorBackground: func () { me.texture.getNode('background',

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Alan Teeder
at the time of posting. Strange. Alan -Original Message- From: Thomas Geymayer Sent: Monday, November 05, 2012 5:52 PM To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows Am 2012-11-05 18:30, schrieb Vivian Meazza: I'm

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
Thomas wrote: Am 2012-11-05 18:30, schrieb Vivian Meazza: I'm using the Nasal API - it used to all work before today's update. Can't really see what to change Are you using canvas.setColorBackground(r, g, b, a) I have this: m.canvas.addPlacement(placement);