Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Detlef Faber
Am 14.04.2012 12:06, schrieb James Turner: > On 14 Apr 2012, at 09:48, Olaf Flebbe wrote: > >> I had a texture-size limiter for flightgear in the past. I have to dig it >> out first. > Okay, I think it would be a good thing to have anyway, since people have > wildly varying amounts of GPU ram > >

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Gene Buckle
On Sat, 14 Apr 2012, Stuart Buchanan wrote: > > I can see a difference - the 4096 rivets look more round and have > fewer rendering artefacts. > Looks nicer too! :) Is there a way to increase the resolutin of the texture used for the aircraft "paint"? Right now it looks like some kid has been a

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Stuart Buchanan
On Sat, Apr 14, 2012 at 1:47 PM, Olaf Flebbe wrote: > Hi, > > Here are my screen shots, please compare: > > 4096x4096  Texture > http://dl.dropbox.com/u/17221087/fgfs-screen-003.png > > 2048x2048 Texture > http://dl.dropbox.com/u/17221087/fgfs-screen-005.png I can see a difference - the 4096 rivet

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Mathias Fröhlich
Hi, On Saturday, April 14, 2012 17:16:52 ThorstenB wrote: > On 14.04.2012 15:18, Mathias Fröhlich wrote: > > > Shader textures are loaded unconditionally, at least into main memory. > > > Hopefully GPU loading is optional - but I'm not sure. > > > > Textures are loaded in main memory when the

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread ThorstenB
On 14.04.2012 15:18, Mathias Fröhlich wrote: > > Shader textures are loaded unconditionally, at least into main memory. > > Hopefully GPU loading is optional - but I'm not sure. > > Textures are loaded in main memory when the model that references them > is loaded. Handing textures over to OpenGL

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Mathias Fröhlich
Hi, On Saturday, April 14, 2012 13:51:33 ThorstenB wrote: > On 14.04.2012 13:08, Stuart Buchanan wrote: > > I like the idea of resizing textures at model loading time a lot. > > > > The other option would be to switch the shader off. Presumably that > > would not load the normal map into the GPU

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Olaf Flebbe
Hi, Here are my screen shots, please compare: 4096x4096 Texture http://dl.dropbox.com/u/17221087/fgfs-screen-003.png 2048x2048 Texture http://dl.dropbox.com/u/17221087/fgfs-screen-005.png BTW: Are there really no rivets on the left side of the aircraft at the same position? Greetings,

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Olaf Flebbe
Am 14.04.2012 um 13:08 schrieb Stuart Buchanan: > > > -Stuart > > On 14 Apr 2012, at 11:06, James Turner wrote: > >> On 14 Apr 2012, at 09:48, Olaf Flebbe wrote: >>> But please have a look at these textures. I doubt that it makes sense to >>> have a bump normal map twice the size of the live

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread ThorstenB
On 14.04.2012 13:08, Stuart Buchanan wrote: > I like the idea of resizing textures at model loading time a lot. > > The other option would be to switch the shader off. Presumably that > would not load the normal map into the GPU. Shader textures are loaded unconditionally, at least into main memor

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Stuart Buchanan
-Stuart On 14 Apr 2012, at 11:06, James Turner wrote: > On 14 Apr 2012, at 09:48, Olaf Flebbe wrote: >> But please have a look at these textures. I doubt that it makes sense to >> have a bump normal map twice the size of the livery it is applied to. > > Ah, sorry, I agree this is unlikely :)

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Mathias Fröhlich
Hi, On Saturday, April 14, 2012 11:05:10 James Turner wrote: > On 14 Apr 2012, at 10:10, Mathias Fröhlich wrote: > > But every image goes through our hands. We can just rescale this under > > certain conditions. At least the uncompressed textures are unproblematic. > > I would introduce some prop

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread James Turner
On 14 Apr 2012, at 09:48, Olaf Flebbe wrote: > I had a texture-size limiter for flightgear in the past. I have to dig it out > first. Okay, I think it would be a good thing to have anyway, since people have wildly varying amounts of GPU ram > > But please have a look at these textures. I do

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread James Turner
On 14 Apr 2012, at 10:10, Mathias Fröhlich wrote: > But every image goes through our hands. We can just rescale this under > certain > conditions. At least the uncompressed textures are unproblematic. > I would introduce some property that is evaluated in the image load callback > than. Today

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Mathias Fröhlich
Hi, On Saturday, April 14, 2012 09:49:18 James Turner wrote: > On 13 Apr 2012, at 23:28, Chris Forbes wrote: > > Presumably you could just ask osg or the gl to discard the top mip > > level(s) rather than altering the source art to work around apple's > > driver bugs? > Yeah, unfortunately I thin

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread James Turner
On 13 Apr 2012, at 23:28, Chris Forbes wrote: > Presumably you could just ask osg or the gl to discard the top mip level(s) > rather than altering the source art to work around apple's driver bugs? Yeah, unfortunately I think people want the high-res art for a reason - this needs a runtime tes

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Olaf Flebbe
Hi, I had a texture-size limiter for flightgear in the past. I have to dig it out first. But please have a look at these textures. I doubt that it makes sense to have a bump normal map twice the size of the livery it is applied to. Olaf > Presumably you could just ask osg or the gl to disca

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-13 Thread Chris Forbes
Presumably you could just ask osg or the gl to discard the top mip level(s) rather than altering the source art to work around apple's driver bugs? -- For Developers, A Lot Can Happen In A Second. Boundary is the first to K