Erik Hofman wrote:
Tim Moore wrote:
> I've eliminated some varying parameters from the landmass vertex and
geometry shaders. Please give it a try and see if it works better.
Yes this works for me, excellent!
If I do the same kind of thing to landmass.vert/frag using this patch I
also get
Tim Moore wrote:
> I've eliminated some varying parameters from the landmass vertex and
> geometry shaders. Please give it a try and see if it works better.
Yes this works for me, excellent!
Erik
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On Fri, Apr 23, 2010 at 11:14 AM, Erik Hofman wrote:
> Tim Moore wrote:
> > Looks like the same attribute problem. What hardware?
>
> NVidia 9600GT/512Mb on AMD X2 250 wn 2Gb memory.
>
> I've eliminated some varying parameters from the landmass vertex and
geometry shaders. Please give it a try an
- "Tim Moore" a écrit :
>
> Looks like the same attribute problem. What hardware?
for the record, I see an improvement from 8fps to 30fps on a NVIDIA geForce
9700M GT
Thank you Tim
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
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Tim Moore wrote:
> Looks like the same attribute problem. What hardware?
NVidia 9600GT/512Mb on AMD X2 250 wn 2Gb memory.
Erik
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On Fri, Apr 23, 2010 at 10:46 AM, Erik Hofman wrote:
> Tim Moore wrote:
> > Hi,
> > I hacked on the landmass geometry shader a bit. On my machine I got the
> > frame rate to improve from 14 fps to 52 fps using the ufo at ksfo. This
> > technique may be promising, although it could certainly stand
Tim Moore wrote:
> Hi,
> I hacked on the landmass geometry shader a bit. On my machine I got the
> frame rate to improve from 14 fps to 52 fps using the ufo at ksfo. This
> technique may be promising, although it could certainly stand some new
> textures. Anyone playing with geometry shaders in
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