Re: [Flightgear-devel] new osg packages

2006-11-15 Thread Mathias Fröhlich
Hi, On Wednesday 15 November 2006 19:32, Tim Moore wrote: > Work is underway on that. See > http://www.bricoworks.com/moore/osg-lights-intense.png. This is using > OSG point lights, obviously. Ok. I did not hear from you for some time ... But great! I had some test with shader based lights in th

Re: [Flightgear-devel] new osg packages

2006-11-15 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich wrote: > :) > I am looking forward to that. > So I will not put my hands here. > My main goal is now to improve the current animations system so that we will > be back at the stage we were before. > Also the lights are on my top prior

Re: [Flightgear-devel] new osg packages

2006-11-15 Thread Mathias Fröhlich
Hi Vassilii, On Tuesday 14 November 2006 18:52, Vassilii Khachaturov wrote: > Of course, the first thing I ran when I first managed to compile the OSG > is their precip demo. :) On the list there was a post today that it does not really work together with the osg::CameraView I currently use. May

Re: [Flightgear-devel] new osg packages

2006-11-15 Thread Martin Spott
Vassilii Khachaturov wrote: > > at it. Volumetric shaders are in the works as well > > Volumetric shaders will come in handy later, when I have to port the 3d > clouds. Sorry, my typo. What I meant to point at was the current effort on adding "volumetric shadows" in OSG ;-) Martin.

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Vassilii Khachaturov
>> Mathias, thanks for the great work! I'm now into the precip thing porting. > > I assume you know that there is some precipitation stuff already in OSG ? > I currently have no idea if it's ready to serve as a replacement of > what's currently in FlightGear/PLIB but it might be worth having a loo

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Martin Spott
Hi Vassilii, Vassilii Khachaturov wrote: > > The exciting news: Glad to hear that, sounds promising ! > > ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061113/OSG_OP_OT-1.2-Flightgear.diff > > ...and I didn't apply the last chunk in the above diff (4 osg::notify > debug printo

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Vassilii Khachaturov
Just tested performance of today's FG CVS OSG-based version vs older plib-based one (built from Oct 22 FG CVS) version. The exciting news: when run at the default mode here (1280x1024, truecolor default visual, but no --bpp on the cmdline), I get a slight (1-2) fps improvement of OSG vs PLIB ve

Re: [Flightgear-devel] new osg packages

2006-11-14 Thread Vassilii Khachaturov
More data on what was happening: > The exciting news: > when run at the default mode here (1280x1024, truecolor default visual, > but no --bpp on the cmdline), I get a slight (1-2) fps improvement of > OSG vs PLIB versions. Tested in KSFO, dawn and noon. Noon is 17-18 vs > 19-21 improvement, and d

Re: [Flightgear-devel] new osg packages

2006-11-09 Thread Georg Vollnhals
Mathias Fröhlich schrieb: > Hi, > > I have placed a new set of openscenegraph packages at > > ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061108 > > Feedback: compiles and works without problem on OpenSuse 10.1 x86_64. Georg ---