Erik Hofman wrote:
Frederic Bouvier wrote:
But people using this feature must optimize their drawing just like
we did by
using display lists. There are numerous way to get a result. Among
them, some
are faster than others.
True, RenderTexture is no magic. It is necessary to optimize it ju
Thanks for the replies.
I'm continuing the work and i've already used the f-16 HUD as a texture
target with sucess, but i have some questions regarding the correctness
of the methods i'm using:
1)
right now it's usage is like this:
rttflat
sphere
hud.rgb
sp
Frederic Bouvier wrote:
But people using this feature must optimize their drawing just like we did by
using display lists. There are numerous way to get a result. Among them, some
are faster than others.
True, RenderTexture is no magic. It is necessary to optimize it just
like it was drawn to
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Tiago Gusmão schrieb:
>
> I think newer cards should be able to handle it quite fast, because i
> suppose it's often used in recent games (?).
>
Yes, AFAIK it should be quite fast on modern cards.
A GF4MX is a bit outdated now, so that's probably the
Quoting Erik Hofman :
> Martin Spott wrote:
> > Tiago Gusmão wrote:
> >
> >> Anyway, my biggest problem right now is that it's eating 10fps in my
> >> GF4MX without actually drawing anything.
> >> Any tips for increasing performance in render-to-texture? If not, is
> >> this performance unacceptab
Martin Spott wrote:
Tiago Gusmão wrote:
Anyway, my biggest problem right now is that it's eating 10fps in my
GF4MX without actually drawing anything.
Any tips for increasing performance in render-to-texture? If not, is
this performance unacceptable?
I think you are actually facing the most o
Martin Spott wrote:
Tiago Gusmão wrote:
Anyway, my biggest problem right now is that it's eating 10fps in my
GF4MX without actually drawing anything.
Any tips for increasing performance in render-to-texture? If not, is
this performance unacceptable?
I think you are actually facing t
Tiago Gusmão wrote:
> Anyway, my biggest problem right now is that it's eating 10fps in my
> GF4MX without actually drawing anything.
> Any tips for increasing performance in render-to-texture? If not, is
> this performance unacceptable?
I think you are actually facing the most obvious problem
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