Re: [Flightgear-devel] render-to-texture XML animation

2006-02-16 Thread Curtis L. Olson
Erik Hofman wrote: Frederic Bouvier wrote: But people using this feature must optimize their drawing just like we did by using display lists. There are numerous way to get a result. Among them, some are faster than others. True, RenderTexture is no magic. It is necessary to optimize it ju

Re: [Flightgear-devel] render-to-texture XML animation

2006-02-16 Thread Tiago Gusmão
Thanks for the replies. I'm continuing the work and i've already used the f-16 HUD as a texture target with sucess, but i have some questions regarding the correctness of the methods i'm using: 1) right now it's usage is like this: rttflat sphere hud.rgb sp

Re: [Flightgear-devel] render-to-texture XML animation

2006-02-15 Thread Erik Hofman
Frederic Bouvier wrote: But people using this feature must optimize their drawing just like we did by using display lists. There are numerous way to get a result. Among them, some are faster than others. True, RenderTexture is no magic. It is necessary to optimize it just like it was drawn to

Re: [Flightgear-devel] render-to-texture XML animation

2006-02-15 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Tiago Gusmão schrieb: > > I think newer cards should be able to handle it quite fast, because i > suppose it's often used in recent games (?). > Yes, AFAIK it should be quite fast on modern cards. A GF4MX is a bit outdated now, so that's probably the

Re: [Flightgear-devel] render-to-texture XML animation

2006-02-15 Thread Frederic Bouvier
Quoting Erik Hofman : > Martin Spott wrote: > > Tiago Gusmão wrote: > > > >> Anyway, my biggest problem right now is that it's eating 10fps in my > >> GF4MX without actually drawing anything. > >> Any tips for increasing performance in render-to-texture? If not, is > >> this performance unacceptab

Re: [Flightgear-devel] render-to-texture XML animation

2006-02-15 Thread Erik Hofman
Martin Spott wrote: Tiago Gusmão wrote: Anyway, my biggest problem right now is that it's eating 10fps in my GF4MX without actually drawing anything. Any tips for increasing performance in render-to-texture? If not, is this performance unacceptable? I think you are actually facing the most o

Re: [Flightgear-devel] render-to-texture XML animation

2006-02-14 Thread Tiago Gusmão
Martin Spott wrote: Tiago Gusmão wrote: Anyway, my biggest problem right now is that it's eating 10fps in my GF4MX without actually drawing anything. Any tips for increasing performance in render-to-texture? If not, is this performance unacceptable? I think you are actually facing t

Re: [Flightgear-devel] render-to-texture XML animation

2006-02-14 Thread Martin Spott
Tiago Gusmão wrote: > Anyway, my biggest problem right now is that it's eating 10fps in my > GF4MX without actually drawing anything. > Any tips for increasing performance in render-to-texture? If not, is > this performance unacceptable? I think you are actually facing the most obvious problem