On Friday 18 August 2006 17:41, Melchior FRANZ wrote:
[SNIP]
Used software:
fgfs, awk, kst (http://kst.kde.org/ -- free GPL)
(A) make sure fgfs outputs the relevant data. Logging could certainly be
used for that, but I'm not half as familiar with it as with Nasal, so
I simply put
* Roy Vegard Ovesen -- Saturday 19 August 2006 09:36:
I've also used kst to plot properties in real-time. I used Flightgear's own
logging.
How are you doing it? Via FIFO or by writing to a file and letting kst
read from it? The most obvious way -- directly piping -- didn't work for
me, as kst
* Syd -- Friday 18 August 2006 02:39:
since I dont have rudder pedals , I cant get off the ground without spinning
like
crazy until I get some forward momentum.(Yes , with auto coordination
enabled ).
I cannot reproduce that. Can you give some more info? Is this on every
aircraft? Any other
Melchior FRANZ schrieb:
* Syd -- Friday 18 August 2006 02:39:
since I dont have rudder pedals , I cant get off the ground without spinning
like
crazy until I get some forward momentum.(Yes , with auto coordination
enabled ).
I cannot reproduce that. Can you give some more info?
I tried it on the A-10 (10 takeoofs and landings).
First impression: wow !
It removes the common feeling of seeing the world trough fixed jail
window bars, like as the 3D panel and the canopy frame were now part of
the world; (very subjective).
Practical report:
- take-off: with 23 Knts cross
Hey Folks,
Okay, it looks like I just managed to accomplish a significant breaktrough in
AI traffic control for AIModels. I've set up a ground controller that
monitors each taxiing aircraft's position and slows down those that are
following too close. So far, I've only implimented a speed
Durk Talsma schrieb:
Hey Folks,
Okay, it looks like I just managed to accomplish a significant breaktrough in
AI traffic control for AIModels. I've set up a ground controller that
...
The latest additions to the gallery start here:
http://durktalsma.xs4all.nl/FlightGear/web/46.html
On Saturday 19 August 2006 00:19, Jocelyn Couetdic wrote:
I did some quick and dirty debugging in the RenderTexture class (using
the TestRenderTexture program), and find out, that the reason it doesn't
work, is that neither GLX_SGIX_fbconfig, or GLX_SGIX_pbuffer extensions
are supported by the
Here's a graph that illustrates it:
http://members.aon.at/mfranz/jitter.png [20 kB]
Command line was
$ fgfs --aircraft=OV10_USAFE --airport=krhv --disable-real-weather-fetch
and a few settings in local preferences.xml (nothing relevant). SimGear
FlightGear from CVS/HEAD, of course.
On Saturday 19 August 2006 16:27, Christopher HORLER wrote:
On Saturday 19 August 2006 00:19, Jocelyn Couetdic wrote:
I did some quick and dirty debugging in the RenderTexture class (using
the TestRenderTexture program), and find out, that the reason it doesn't
work, is that neither
On Saturday 19 August 2006 00:19, Jocelyn Couetdic wrote:
- Or should the 3d clouds code be written to use the FramebufferObject,
which seems to be (from what I could gather on the net) a replacement
for older off-screen rendering and Rendering To Texture using pbuffers
extensions.
BTW, this
* alexis bory -- Saturday 19 August 2006 14:32:
- take-off: with 23 Knts cross wind, while the aircraft nose turns in
the wind you have to give max rudder input before having an enough
forward acceleration, the sight of view moves way to much at this time,
it add also a great dificulty to
Hi All,
I've finally finished the alpha release of the Avro Vulcan. It's available
from http://www.nanjika.co.uk/flightgear/vulcanb2.tar.gz.
Here's some screenshots:
http://www.nanjika.co.uk/flightgear/vulcan1.jpg
http://www.nanjika.co.uk/flightgear/vulcan2.jpg
It isn't by any means finished,
--- Carsten Vogel wrote:
snip
Just for some feedback:
- textures were blank when zooming in
Not sure what you mean. When zooming out, they start looking white because
of the FP imprecision
- view-rotating point is plane's nose not the center (irritating, and 2x
views were inside plane)
* Carsten Vogel -- Saturday 19 August 2006 18:31:
- view-rotating point is plane's nose not the center (irritating, and 2x
views were inside plane)
Add this to the view 2 and 3 definitions in the vulcan2b-set.xml file:
target-z-offset-m type=double archive=y16.7/target-z-offset-m
Without
On Saturday 19 August 2006 09:44, Melchior FRANZ wrote:
* Roy Vegard Ovesen -- Saturday 19 August 2006 09:36:
I've also used kst to plot properties in real-time. I used Flightgear's
own logging.
How are you doing it? Via FIFO or by writing to a file and letting kst
read from it?
I use
On Saturday 19 August 2006 14:40, Carsten Vogel wrote:
FULLFEATURE:
http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-050-fullfeat
ured.jpg
hmm... alpha in texture... bad idea.
Ampere
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-08-14_16:59:44 (andy)
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/Airplane.cpp
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/Airplane.hpp
/var/cvs/FlightGear-0.9/source/src/FDM/YASim/ControlMap.cpp
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-08-13_02:53:33 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models/bo105.nas
minor re-organization
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-08-13_04:22:07 (mfranz)
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