Hi,
Arnt Karlsen wrote:
On Wed, 06 Dec 2006 18:25:00 +0100, Ralf wrote in message
[EMAIL PROTECTED]:
Hi all,
Douglas Campos has provided a Subversion repository for the
fgfs-builder.
The development version can be checked out at
http://svn.qmx-systems.com/fgfsbuilder/trunk
On Thu, 07 Dec 2006 14:46:58 +0100, Ralf wrote in message
[EMAIL PROTECTED]:
Hi,
Arnt Karlsen wrote:
On Wed, 06 Dec 2006 18:25:00 +0100, Ralf wrote in message
[EMAIL PROTECTED]:
Hi all,
Douglas Campos has provided a Subversion repository for the
fgfs-builder.
The
Hi,
Arnt Karlsen wrote:
..thanks, will try that after I see how the stable branch crash on that
same job (make enable-FlightGear ;make all), it's still running. :o)
Yeah, I'm thinking about disabling some of the OSG plugins or features
by default to reduce compile time. Perhaps we can also
Hi!
I've been working on a prototype flight simulator and I'm running into
an issue I have no idea how to solve, so I decided to ask here since
this very same problem might have been addressed in FlightGear.
I want to model the landing of my aircraft. My problem lies in the
altitude data. The
On 12/7/06, Antonio Almeida wrote:
I've been working on a prototype flight simulator and I'm running into an
issue I have no idea how to solve, so I decided to ask here since this very
same problem might have been addressed in FlightGear.
I want to model the landing of my aircraft. My problem
Your altitude must be computed as the average of the surrounding squares
or the position on the sloping line between two points if you really
want it to match the graphics.
On Thu, 7 Dec 2006 8:56 am, Antonio Almeida wrote:
Hi!
I've been working on a prototype flight simulator and I'm
On Thursday 07 December 2006 07:20, syd wrote:
I just compiled CVS OSG tonight (avoiding the broken Producer) and
everything compiled fine , no errors, but I get a steady stream of
Warning: detected OpenGL error 'invalid enumerant' after
RenderBin::draw(,)
while running Flightgear.It doesnt
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Hash: SHA1
Roy Vegard Ovesen wrote:
On Thursday 07 December 2006 07:20, syd wrote:
I just compiled CVS OSG tonight (avoiding the broken Producer) and
everything compiled fine , no errors, but I get a steady stream of
Warning: detected OpenGL error 'invalid
Josh Babcock wrote:
foreach(light; lights) {
propertyPath = 'some/path/'~light;
# do magic to the hash lightNodes here
# So that a node linked to propertyPath
# with a key of light gets added to lightNodes
}
The hash/vector index expression is an lvalue that can be
On Wednesday 06 December 2006 19:09, Melchior FRANZ wrote:
I hereby declare that branch in the data/ dir dead. There are
*no* differences between that PLIB branch and HEAD, except those
that were caused by the synchonization horror. Some people don't
Not true: As extensively discussed on the
* Durk Talsma -- Thursday 07 December 2006 19:04:
On Wednesday 06 December 2006 19:09, Melchior FRANZ wrote:
I hereby declare that branch in the data/ dir dead. There are
*no* differences between that PLIB branch and HEAD, except those
that were caused by the synchonization horror. Some
* Melchior FRANZ -- Thursday 07 December 2006 19:12:
You, Mathias and I were the only ones committing to both branches.
Everyone else only committed to HEAD, no?
Oh, and Fred.
m.
-
Take Surveys. Earn Cash. Influence the
Selon Melchior FRANZ :
* Melchior FRANZ -- Thursday 07 December 2006 19:12:
You, Mathias and I were the only ones committing to both branches.
Everyone else only committed to HEAD, no?
Oh, and Fred.
Yes, to backport Durk's work.
-Fred
--
Frédéric Bouvier
http://frfoto.free.fr
On Thursday 07 December 2006 20:18, Frederic Bouvier wrote:
Selon Melchior FRANZ :
* Melchior FRANZ -- Thursday 07 December 2006 19:12:
You, Mathias and I were the only ones committing to both branches.
Everyone else only committed to HEAD, no?
Oh, and Fred.
Yes, to backport Durk's
On Thursday 07 December 2006 19:12, Melchior FRANZ wrote:
I do no longer agree, and I stop committing to the PLIB branch.
You, Mathias and I were the only ones committing to both branches.
Everyone else only committed to HEAD, no? And now I will also
only commit to HEAD. All my commits to HEAD
* Durk Talsma -- Thursday 07 December 2006 20:33:
If AI really remains the only change, your solution might be workable, but
the
longer we keep a branched version, the more likely it becomes that there will
be more data restructuring. And then we might regret the decision to have
dumped
Hi,
Durk Talsma schrieb am 07.12.2006 20:33:
If AI really remains the only change, your solution might be workable, but
the
longer we keep a branched version, the more likely it becomes that there will
be more data restructuring.
If AI is the only thing needing a new data structure: Why
Hi,
is this a bug or a feature?
While plib-fg does not detect collisions with cows and multiplayer
aircrafts, osg-fg does detect.
If another player starts in multiplayer on the same position, e.g. where
I am spinning up the rotor of a heli), my heli crashes.
Maik
On Thursday 07 December 2006 20:54, Melchior FRANZ wrote:
* Durk Talsma -- Thursday 07 December 2006 20:33:
If AI really remains the only change, your solution might be workable,
but the longer we keep a branched version, the more likely it becomes
that there will be more data
Andy Ross wrote:
Josh Babcock wrote:
foreach(light; lights) {
propertyPath = 'some/path/'~light;
# do magic to the hash lightNodes here
# So that a node linked to propertyPath
# with a key of light gets added to lightNodes
}
The hash/vector index expression is an
* Mathias Fröhlich -- Sunday 03 December 2006 12:56:
I still build upon the patched osg-1.2 version.
So I will only do that change in cvs if most of the others tell me that they
want to use osg-cvs too.
OK, that's a solid 2:0 for cvs then. :-}
m.
Hi Roberto,
Roberto Inzerillo wrote:
Is that a fixed rpm or are there different speeds for different radar
types? Any hint on tech specs about that? If possible, I'd like to make
its movement close to the real one.
I'd love to hand you some real specs but actually I don't have
the
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