John Waget ha scritto:
> hello,
>
> need helps for this:
> Instead of controlling an aircraft through keyboard, yoke or pedals, I
> want to provide the control commands from a file or program. What
> should I do?
>
the best way I think is to use the flightgear telnet connection and
create a script
JSBSim has a scripting capability that is used to execute runs in its
standalone mode. I've always intended to make it usable when integrated with
a simulation architecture such as FlightGear, as well. Theoretically, it
should be possible now.
From: Harry Campigli [mailto:harryc...@gmail.com]
I'm involved in a project where we are developing, refining, and tuning a
fairly advanced algorithm that fuses inertial data (gyro & accelerometer)
with gps data to produce a pretty accurate attitude and location estimate.
(The algorithm will be released as open-source.) One difficult part of this
So I have made another version, this one doesn't seem to throw NaNs, at least
for me.
In the same time, I have prepared environment.cxx, so that we can mix both
thermal and ridge lift.
This is easy with just adding 2 properties, thermal_lift_fps and
ridge_lift_fps, and mixing the 2 ones when as
> My questions is this ... from a modeling perspective, can that 2nd aircraft
> be animated with absolute lon/lat/elev and roll/pitch/yaw degrees? Or
> would we need to compute an X, Y, Z offset in meters for the second
> aircraft? It would be a pain to figure out the orientation transform
> rela
Torsten Dreyer ha scritto:
> Don't know if I understand you right, but if you want to create arbitrary
> aircraft with independent position and attitude values, you might want to use
> the multiplayer protocol. If you fake the mp-server, you might inject any
> number of aircraft into your scene.
Hi all,
I edited the Bo105 model and posted my changes on
http://wiki.flightgear.org/index.php/MBB_Bo_105 , but I really don't
know whether that is the right place for something like this, so I
thought I'd ask here.
Also, I think this should be committed (at least the texture coordinate
updat
Uh
I'm pretty sure that the author will be not very eh.. happy with this changes,
at least with the changes on the wiki. To my knowledge he is still working on
that and the last thing I know about the mapping was that he is still on that!
Before you make some changes on a aircraft when the a
Heiko Schulz wrote:
> Uh
> I'm pretty sure that the author will be not very eh.. happy with this
> changes, at least with the changes on the wiki. To my knowledge he is still
> working on that and the last thing I know about the mapping was that he is
> still on that!
> Before you make some
Hi,
The wiki is nice, contains a lot of informations, but it is done mostly by
users, and yes, the author isn't named there.
But the author name is listed in every -set.xml, so this gives you a first
hint. Sometimes there is also a Readme in the file, where the full email is
stored.
For pr
Hi
I have completed a working version of a basic launcher program that
does not need any additional libraries to run. Project is on
SourceForge . Pls comment . Web page is
http://www.geocities.com/invent6620032003/FGWalk/index.html
On Tuesday 14 April 2009, Curtis Olson wrote:
> I'm involved in a project where we are developing, refining, and
> tuning a fairly advanced algorithm that fuses inertial data (gyro
> & accelerometer) with gps data to produce a pretty accurate
> attitude and location estimate. (The algorithm will be
> My questions is this ... from a modeling perspective, can that
> 2nd aircraft be animated with absolute lon/lat/elev and
> roll/pitch/yaw degrees? Or would we need to compute an X, Y, Z
> offset in meters for the second aircraft? It would be a pain to
> figure out the orientation transf
On Tue, 2009-04-14 at 19:58 +0200, francesco wrote:
> Torsten Dreyer ha scritto:
> > Don't know if I understand you right, but if you want to create arbitrary
> > aircraft with independent position and attitude values, you might want to
> > use
> > the multiplayer protocol. If you fake the mp-se
14 matches
Mail list logo