[Flightgear-devel] How use FG without graphics

2010-11-19 Thread ing. Petr Ondra
Hi, I need to use FG for calculate the flight and navigation, and as an image generator using a different system. Can I use the FG without loading and rendering any graphics? Is it possible to send over FG JSBSim information about the ground reaction? Thx Petr

Re: [Flightgear-devel] METAR wrong, at least on one airport

2010-11-19 Thread Guy Brand
On Nov 15, Guy Brand wrote: > So I ran the metar command from the CLI to see what it told. That gives > the same result for this particular airport. I was using git revision > 0917a5e0. Upgrading to the current git revision 5bb247d4 also shows the > same result. I haven't found another airport for

Re: [Flightgear-devel] How use FG without graphics

2010-11-19 Thread Jon S. Berndt
Yes. How do you want to send it? To what? See the JSBSim Reference Manual at www.jsbsim.org. Jon > -Original Message- > From: ing. Petr Ondra [mailto:petr.on...@erm.cz] > Sent: Friday, November 19, 2010 3:13 AM > To: FlightGear developers discussions > Subject: [Flightgear-devel] How us

[Flightgear-devel] Scenery tile management heads up...

2010-11-19 Thread ThorstenB
Another heads up: I've pushed an update for scenery tile management. It's a follow-up to the recent patch fixing random empty scenery patches, providing some more improvements: * Priorities for tile loading. Tiles are now loaded in innermost to outermost order. Means a better optical effect when sw

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-19 Thread Roland Haeder
Hi, > All new bugs are mine, so let me know if you noticed anything was > broken now. Some improvements mainly show when using higher > visibilities. But remember: RAM requirements haven't changed with > this update. The visibility (distance) still has a massive impact on > the number of loade

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-19 Thread ThorstenB
From: Roland Haeder > I have < 15 FPS here with a GeForce 9500 GT (MSI) and a quad-core. How > can I change that draw distance? It is really far. :( The visibility shouldn't have changed with this update - except that the visibility selected at start-up is immediately effective now. You can set

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-19 Thread Frederic Bouvier
> > I have < 15 FPS here with a GeForce 9500 GT (MSI) and a quad-core. > How > > can I change that draw distance? It is really far. :( > > The visibility shouldn't have changed with this update - except that > the visibility selected at start-up is immediately effective now. > > You can set a fix

Re: [Flightgear-devel] How use FG without graphics

2010-11-19 Thread petr . ondra
Can you please send it by email? Yes i'll study jsbsim manual :-) Thx Petr petr.on...@erm.cz Odesláno z mého bezdrátového handheldu BlackBerry® -Original Message- From: "Jon S. Berndt" Date: Fri, 19 Nov 2010 06:02:24 To: 'FlightGear developers discussions' Reply-To: FlightGear develop

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-19 Thread James Turner
On 19 Nov 2010, at 14:29, ThorstenB wrote: > All new bugs are mine, so let me know if you noticed anything was broken now. > Some improvements mainly show when using higher visibilities. But > remember: RAM requirements haven't changed with this update. The > visibility (distance) still has a mas