Hi Curt,
I've managed to find the problem, and once I get git to play ball,
I'll make a merge request!
If you've got a list of the 3D clouds bugs you've found and not fixed
yourself, I'd be interested in fixing them.
The flying trip was fantastic. We flew just over 1000 miles over 8
days (19
I've finally managed to find an (in hindsight rather obvious) way to
regionalize textures and have started working on a rice terrace texture to
represent irrigated crops in Asia.
So far, I'm quite happy with the texture, but since so many aerial
screenshots of rice often show clusters of trees,
Great photos , thanks for sharing !
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Hi Stuart,
Great to hear you figured out the elevation issue. Those were the two
issues that I noticed:
- cloud elevations off
- overcast cloud layers not drawn at all
One other that I haven't paid close attention to, but one time I wondered if
the cloud layer had slid off to the far end of
Le 13/05/2011 23:42, Martin Spott a écrit :
While I'm at it, I'd like to express a warm thank you to those
private and commercial sponsors who actually made this particular
booth setup possible ...
Hi Martin,
Wow this booth is really outstanding! It couldn't look more professional.
Now
Hi,
Was also looking over Thorsten's pics and writeup on the FG forum (assume
those were the pics referenced) and wondering how to go about setting up
the cloud scenery.
Looked over the README.3DClouds writeup and that pretty much answered the
howto but was unable to find any complete xml files
On Sat, May 14, 2011 at 8:26 AM, Thorsten Renk wrote:
gives me almost what I want - except that I don't actually see
deciduous-summer, I see mixed-summer! It doesn't remotely matter what
tree-texture or tree-varieties I specify, I get the same output -
although Flightgear responds correctly
On Sat, May 14, 2011 at 9:13 PM, John wrote:
Hi,
Was also looking over Thorsten's pics and writeup on the FG forum (assume
those were the pics referenced) and wondering how to go about setting up
the cloud scenery.
I think the pics referenced were my photos from a recent RL flying trip.
See Environment/cloudlayers.xml for the cloud definitions used in the
global
3D clouds.
Found it, so assume you need to add a reference in the preferences.xml
file to include this xml file for cloud types, correct?
Two related questions:
1) how does one enable (use) the hi-res texture
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