Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread Stuart Buchanan
Hi Curt, I've managed to find the problem, and once I get git to play ball, I'll make a merge request! If you've got a list of the 3D clouds bugs you've found and not fixed yourself, I'd be interested in fixing them. The flying trip was fantastic. We flew just over 1000 miles over 8 days (19

[Flightgear-devel] Where to modify tree textures?

2011-05-14 Thread thorsten . i . renk
I've finally managed to find an (in hindsight rather obvious) way to regionalize textures and have started working on a rice terrace texture to represent irrigated crops in Asia. So far, I'm quite happy with the texture, but since so many aerial screenshots of rice often show clusters of trees,

Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread syd adams
Great photos , thanks for sharing ! -- Achieve unprecedented app performance and reliability What every C/C++ and Fortran developer should know. Learn how Intel has extended the reach of its next-generation tools to help

Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread Curtis Olson
Hi Stuart, Great to hear you figured out the elevation issue. Those were the two issues that I noticed: - cloud elevations off - overcast cloud layers not drawn at all One other that I haven't paid close attention to, but one time I wondered if the cloud layer had slid off to the far end of

Re: [Flightgear-devel] Abstract of three days at LinuxTag 2011

2011-05-14 Thread Citronnier - Alexis Bory
Le 13/05/2011 23:42, Martin Spott a écrit : While I'm at it, I'd like to express a warm thank you to those private and commercial sponsors who actually made this particular booth setup possible ... Hi Martin, Wow this booth is really outstanding! It couldn't look more professional. Now

Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread castle
Hi, Was also looking over Thorsten's pics and writeup on the FG forum (assume those were the pics referenced) and wondering how to go about setting up the cloud scenery. Looked over the README.3DClouds writeup and that pretty much answered the howto but was unable to find any complete xml files

Re: [Flightgear-devel] Where to modify tree textures?

2011-05-14 Thread Stuart Buchanan
On Sat, May 14, 2011 at 8:26 AM, Thorsten Renk wrote: gives me almost what I want - except that I don't actually see deciduous-summer, I see mixed-summer! It doesn't remotely matter what tree-texture or tree-varieties I specify, I get the same output - although Flightgear responds correctly

Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread Stuart Buchanan
On Sat, May 14, 2011 at 9:13 PM, John wrote: Hi, Was also looking over Thorsten's pics and writeup on the FG forum (assume those were the pics referenced) and wondering how to go about setting up the cloud scenery. I think the pics referenced were my photos from a recent RL flying trip.

Re: [Flightgear-devel] Global weather clouds

2011-05-14 Thread castle
See Environment/cloudlayers.xml for the cloud definitions used in the global 3D clouds. Found it, so assume you need to add a reference in the preferences.xml file to include this xml file for cloud types, correct? Two related questions: 1) how does one enable (use) the hi-res texture