Re: [Flightgear-devel] GIT

2011-10-17 Thread thorsten . i . renk
The Models folder for example, since that's not maintained there - it's just a copy of what is maintained in the scenery database and we shouldn't modify it directly in fgdata. Um... not true. Cloud textures and models currently reside in /Models/Weather/ and as far as I know are modified

Re: [Flightgear-devel] fgdata is frozen!

2011-10-17 Thread Anders Gidenstam
On Sun, 16 Oct 2011, ThorstenB wrote: Am 16.10.2011 23:30, schrieb Curtis Olson: One question: if we have our own local branches of the fgdata repository for our own experimentation, will it be straightforward to hang these off the new repository? Simple answer: no. :-( Since we really

Re: [Flightgear-devel] GIT

2011-10-17 Thread ThorstenB
On 17.10.2011 09:11, thorsten.i.r...@jyu.fi wrote: The Models folder for example, since that's not maintained there - it's just a copy of what is maintained in the scenery database and we shouldn't modify it directly in fgdata. Um... not true. Cloud textures and models currently reside in

Re: [Flightgear-devel] GIT

2011-10-17 Thread Martin Spott
ThorstenB, ThorstenB wrote: Yes, true, we noticed that already. Hence we'll have to leave it as it is right now. A bit unfortunate, this would have really shrunk the archive significantly. But we may still be able to do that one day... The two biggest chunks in Models/ are Weather/ (110

Re: [Flightgear-devel] GIT

2011-10-17 Thread Torsten Dreyer
Um... not true. Cloud textures and models currently reside in /Models/Weather/ and as far as I know are modified within fgdata, but are not in the scenery database. Yes, true, we noticed that already. Hence we'll have to leave it as it is right now. A bit unfortunate, this would have really

Re: [Flightgear-devel] GIT

2011-10-17 Thread thorsten . i . renk
Yes, true, we noticed that already. Hence we'll have to leave it as it is right now. A bit unfortunate, this would have really shrunk the archive significantly. But we may still be able to do that one day... The two biggest chunks in Models/ are Weather/ (110 MByte) and Geometry/ (35 MByte).

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-17 Thread Lauri Peltonen
Hi. Here is a random thought: what if the polygon data was painted onto a raster texture (of some sufficient resolution) in correct bottom up order, rather than being clipped.   Then at the end of the process we figure out how to extract the resulting polygons from the raster image.  This

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-17 Thread Martin Spott
HB-GRAL wrote: There is so many software to do exactly this task. I could not imagine that our scenery is THAT important for this developement. At least our Scenery led to significant improvements in the way GRASS7 deals with vector data ;-) Cheers, Martin. -- Unix _IS_ user

[Flightgear-devel] Cmake (soon)

2011-10-17 Thread James Turner
It's been a month since I announced the intention, to switch all the main FG platforms to use CMake, and to deprecate and remove the other build systems from Git. There's been many small improvements in the Cmake files since then, which I hope have eased some people's concerns about the

Re: [Flightgear-devel] Cmake (soon)

2011-10-17 Thread Curtis Olson
Hi James, One thing that stresses me out is large scale technology changes with no documentation or howto's to back them up. This change might be fine for people who are cmake experts. And I know anyone can start from scratch and read the cmake manual from cover to cover. But that takes time

Re: [Flightgear-devel] Cmake (soon)

2011-10-17 Thread Torsten Dreyer
Am 17.10.2011 19:10, schrieb James Turner: It's been a month since I announced the intention, to switch all the main FG platforms to use CMake, and to deprecate and remove the other build systems from Git. There's been many small improvements in the Cmake files since then, which I hope

[Flightgear-devel] Barco's immersive dome.

2011-10-17 Thread Roberto Waltman
FYI, http://www.barco.com/en/product/2337/video http://boingboing.net/2011/10/12/new-immersive-360-degree-flight-simulator-for-fighter-jet-pilots-unveiled.html -- Roberto Waltman. -- All the data continuously

[Flightgear-devel] Barco's immersive dome.

2011-10-17 Thread Roberto Waltman
FYI, http://www.barco.com/en/product/2337/video http://boingboing.net/2011/10/12/new-immersive-360-degree-flight-simulator-for-fighter-jet-pilots-unveiled.html -- Roberto Waltman. -- All the data continuously

[Flightgear-devel] SGMath headers

2011-10-17 Thread Csaba Halász
While investigating a reported compilation error, I had a look in the SGMath headers. I noticed some of them don't properly include their dependencies (for example, SGMisc is missing SGCMath, SGGeodesy is missing SGVec3 and SGGeod, etc.). I am wondering if they are supposed to be available for

[Flightgear-devel] segfaults/memory corruption back

2011-10-17 Thread Csaba Halász
I can't provide specifics yet, but I have a feeling our old friends, random segfaults and glibc detected memory corruption, are back with a vengeance. Anybody else noticed it? -- Csaba/Jester -- All the data

Re: [Flightgear-devel] SGMath headers

2011-10-17 Thread Curtis Olson
On Mon, Oct 17, 2011 at 7:01 PM, Csaba Halász wrote: While investigating a reported compilation error, I had a look in the SGMath headers. I noticed some of them don't properly include their dependencies (for example, SGMisc is missing SGCMath, SGGeodesy is missing SGVec3 and SGGeod, etc.).

Re: [Flightgear-devel] SGMath headers

2011-10-17 Thread Mathias Fröhlich
Hi, On Tuesday, October 18, 2011 02:01:33 Csaba Halász wrote: While investigating a reported compilation error, I had a look in the SGMath headers. I noticed some of them don't properly include their dependencies (for example, SGMisc is missing SGCMath, SGGeodesy is missing SGVec3 and