Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-13 Thread thorsten . i . renk
IIRC clouds were moved into bin 10 to improve appearance vis-à-vis particles. If we put clouds back into bin 9 and particles remain in 10 all the cooling towers, chimney efflux, aircraft contrails, exhausts etc. are drawn after the clouds i.e, in front. Rather looks as if we can have realism

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-13 Thread Erik Hofman
On Mon, 2011-12-12 at 22:58 +0100, ThorstenB wrote: Btw, is there a way to influence the audio level of AI sounds? Would be nice if sounds could be muffled in inside views (i.e. cockpit/inside view), while they should have normal/higher volume in outside views (and there should be no

[Flightgear-devel] flightgear merge request #14 and airportinfo()/navinfo()

2011-12-13 Thread Scott
Greetings all, After a number of discussions on the forums and e.mails I've put a patch together that extends the nasal interfaces for airportinfo() and navinfo(). As the patch outlines these are backward compatible, they only look for optional extra parameters, otherwise existing nasal code

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-13 Thread Vivian Meazza
Erik On Mon, 2011-12-12 at 20:22 +0100, ThorstenB wrote: Hi Erik, Am 12.12.2011 13:31, schrieb Erik Hofman: I've implemented a mechanism to free OpenAL sources that are farther away than max-distance (3km for the current AI models). This might solve your problems, although it

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-13 Thread Erik Hofman
On Tue, 2011-12-13 at 09:17 +, Vivian Meazza wrote: As of this mornings Git with MSVC10 build and WinXP I'm getting this continuously repeated: Sound manager: No more free sources available! I'm working on it. It turned out testing with the UFO alone was not sufficient. Erik

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-13 Thread Vivian Meazza
Thorsten wrote: IIRC clouds were moved into bin 10 to improve appearance vis-à-vis particles. If we put clouds back into bin 9 and particles remain in 10 all the cooling towers, chimney efflux, aircraft contrails, exhausts etc. are drawn after the clouds i.e, in front. Rather looks

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-13 Thread Csaba Halász
2011/12/12 Mathias Fröhlich mathias.froehl...@gmx.net: As an answer to the previous mail, point sprites may help here too. You will get the bilboard effect for free. We have a queriable limit in the maximum supported point size which nobody guarantees to be really high. But in reality point

Re: [Flightgear-devel] flightgear merge request #14 and airportinfo()/navinfo()

2011-12-13 Thread Arnt Karlsen
On Tue, 13 Dec 2011 19:53:07 +1100, Scott wrote in message 1323766387.24670.6.ca...@goat.planetscott.net: Greetings all, After a number of discussions on the forums and e.mails I've put a patch together that extends the nasal interfaces for airportinfo() and navinfo(). ..these can be

[Flightgear-devel] OT: git question

2011-12-13 Thread Curtis Olson
Hey all, I have a quick question for the git experts among us. I've done some googling, but I must not have my search query phrased exactly right, or maybe I don't quite know the right git terminology for what I want to do. Hopefully it's simple enough. I have a local project here that uses

Re: [Flightgear-devel] OT: git question

2011-12-13 Thread Stefan Seifert
On Tuesday 13 December 2011 13:19:25 Curtis Olson wrote: I have a local project here that uses git and has a single master branch. I had a wild and crazy idea that I wanted to explore, but knew it would involve a lot of code refactoring and rearchitecting -- I didn't want to mess up my good

Re: [Flightgear-devel] OT: git question

2011-12-13 Thread Torsten Dreyer
Am 13.12.2011 20:19, schrieb Curtis Olson: Hey all, I have a quick question for the git experts among us. I've done some googling, but I must not have my search query phrased exactly right, or maybe I don't quite know the right git terminology for what I want to do. Hopefully it's simple

Re: [Flightgear-devel] OT: git question

2011-12-13 Thread Anders Gidenstam
On Tue, 13 Dec 2011, Curtis Olson wrote: Hey all, I have a quick question for the git experts among us. I've done some googling, but I must not have my search query phrased exactly right, or maybe I don't quite know the right git terminology for what I want to do. Hopefully it's simple

Re: [Flightgear-devel] OT: git question

2011-12-13 Thread Curtis Olson
Thanks to all who responded! Turned out to be a lot easier than I was expecting. :-) On Tue, Dec 13, 2011 at 1:47 PM, Anders Gidenstam anders-...@gidenstam.orgwrote: On Tue, 13 Dec 2011, Curtis Olson wrote: Hey all, I have a quick question for the git experts among us. I've done some

Re: [Flightgear-devel] OT: git question

2011-12-13 Thread Torsten Dreyer
Certainly - git _is_ easy! (well, sometimes...) Torsten Am 13.12.2011 20:53, schrieb Curtis Olson: Thanks to all who responded! Turned out to be a lot easier than I was expecting. :-) On Tue, Dec 13, 2011 at 1:47 PM, Anders Gidenstam anders-...@gidenstam.org mailto:anders-...@gidenstam.org

Re: [Flightgear-devel] Angles

2011-12-13 Thread Frederic Bouvier
Hi Jakub, - Mail original - De: jakubzavrel jakubzav...@seznam.cz Hi, I want to use 3D stereoscopic view. I have head mounted display from Sensics, that means separetes displays for both eyes. I want to use vertical split, it works great, but I need specific angles of view not

[Flightgear-devel] FYI: New airport nav-aid data available for X-Plane (2011.13) (fwd)

2011-12-13 Thread Gene Buckle
Robin has updated apt.dat and nav.dat... -- Forwarded message -- Date: Tue, 13 Dec 2011 13:38:01 -0800 From: Robin Peel ro...@xsquawkbox.net Reply-To: x-plane-t...@yahoogroups.com To: 'X-Plane Technical Group' x-plane-t...@yahoogroups.com, 'X-Plane News Group'

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-13 Thread Mathias Fröhlich
Hi, On Tuesday, December 13, 2011 15:31:43 Csaba Halász wrote: 2011/12/12 Mathias Fröhlich mathias.froehl...@gmx.net: As an answer to the previous mail, point sprites may help here too. You will get the bilboard effect for free. We have a queriable limit in the maximum supported point

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-13 Thread Mathias Fröhlich
Stuart, On Monday, December 12, 2011 14:38:37 Vivian Meazza wrote: IIRC clouds were moved into bin 10 to improve appearance vis-à-vis particles. If we put clouds back into bin 9 and particles remain in 10 all the cooling towers, chimney efflux, aircraft contrails, exhausts etc. are drawn

[Flightgear-devel] FYI: Logo Banner Challenge 2011 (FlightGear 2.6)

2011-12-13 Thread David Van Mosselbeen
Hi all, Didn't saw this info coming up here. If so, sorry for the reminder :P See: http://flightgear.org/forums/viewtopic.php?f=67t=14597 Kind regards, David (itchi) -- Cloud Computing - Latest Buzzword or a Glimpse of