ys wrote:
>
>
>
>
>
> Am 05.08.2012 um 19:07 schrieb Martin Spott :
>
>> Hi YVes,
>>
>> ys wrote:
>>
>>> A lot of scenery will come with 850 airport data either, and this is
>>> still refused by the core developers [...]
>>
>> Personally I don't like this sort of claims.
>>
>> After readi
Sorry for the no-op posting, I acidentally sent the unmodified
buffer
Moin Yves,
ys wrote:
> [...], it's just in responsability of the core developers to show how
> "2nd-row" developers can help to improve apt.dat without being
> blocked by a deprecated.
I tend to disagree.
You're probab
Hi Vivian,
- Mail original -
> De: "Flightgear-commitlogs"
> À: flightgear-commitl...@lists.sourceforge.net
> Envoyé: Lundi 6 Août 2012 12:14:14
> Objet: [Flightgear-commitlogs] FlightGear Base Package branch, master,
> updated.
> 79e3dccf888d19a5cfa8372a5b6b592c0505f06d
>
> The b
On Mon, Aug 6, 2012 at 10:00 AM, Martin Spott wrote:
> Moin Yves,
>
> ys wrote:
>
>> [...], it's just in responsability of the core developers to show how
>> "2nd-row" developers can help to improve apt.dat without being
>> blocked by a deprecated.
>
> I tend to disagree.
>
> You're probably askin
Fred
> -Original Message-
> From: eric Bouvier [mailto:fredfgf...@free.fr]
> Sent: 06 August 2012 11:23
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base
> Package branch, master, updated.
> 79e3dccf888d19a5cfa8372a5b6b592c050
Hi Tim,
De : Tim Moore
Envoyé le : Lundi 6 août 2012 12h31
> How does scenery production, including airport modeling, scale without
> 2nd (and 3rd and 4th)-row developers?
I think this debate is on terrain generation. For 3D models submission +
objects submi
Tim Moore wrote:
> On Mon, Aug 6, 2012 at 10:00 AM, Martin Spott wrote:
>> Therefore I think trying to guide "2nd-row developers" is a waste of
>> time in most cases.
>
> How does scenery production, including airport modeling, scale without
> 2nd (and 3rd and 4th)-row developers?
Badly. The p
Hi Fred,
I have created a merge request containing part of my recent experiments with
procedural terrain texturing - please have a look (I hope I haven't messed up
the request again...).
https://www.gitorious.org/fg/fgdata/merge_requests/175
Thanks,
* Thorsten
--
> Btw - what is the practical application of all that clever stuff? Any
> chance of a review of FGRun to include some of the new items?
All these effects (except night vision) are intended for our fellow
users that master the art of video making by simulating some of the
"features" of a real wor
Hi Thorsten,
> Hi Fred,
>
> I have created a merge request containing part of my recent
> experiments with procedural terrain texturing - please have a look
> (I hope I haven't messed up the request again...).
>
> https://www.gitorious.org/fg/fgdata/merge_requests/175
I will take care of it asa
On Mon, 6 Aug 2012 11:09:15 + (UTC), Martin Spott
wrote:
> Tim Moore wrote:
>> On Mon, Aug 6, 2012 at 10:00 AM, Martin Spott
>> wrote:
>
>>> Therefore I think trying to guide "2nd-row developers" is a waste of
>>> time in most cases.
>>
>> How does scenery production, including airport mode
On Mon, 06 Aug 2012 10:33:19 +0700, Ivan wrote in message
<86d334n18g@gray.siamics.net>:
> Software Freedom Day is near, and those involved are slowly
> getting their stuff done. Here in Russia, a few teams have
> decided that we may benefit from including short notes on
>
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