Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Torsten Dreyer
Am 06.11.2012 22:16, schrieb Durk Talsma: Yes, I also talked to Martin Crompton. James told me later on that you had been in touch with him. My action was rather spontaneous, so I asked him whether we could try to support Saitek products, without me knowing that you were also working on it.

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Durk Talsma
Hi Torsten, You might want to check out the event input system, I have implemented some time ago. It's much more flexible than our joystick input system as it handles more events (relative axies e.g.) and is able to send events _to_ the device, too (switching LED's e.g.). Tat implemented

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread James Turner
On 8 Nov 2012, at 09:04, Durk Talsma wrote: I just plugged in the device, linked the USB device to my virtual Windows 8 box, where it showed up as using two devices. One of them was HID, so I think we're good. Also, Martin Crompton, my contact at Saitek appears to be very forthcoming in

Re: [Flightgear-devel] little cosmetic patch on src/FDM/YASim/proptest.cpp

2012-11-08 Thread James Turner
On 7 Nov 2012, at 17:50, Alexis Bory wrote: The purpose of this little cosmetic patch is to ease the use of proptest's output in a ploter. Committed, thanks. James -- Everyone hates slow websites. So do we. Make

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Renk Thorsten
Thanks for the responses, I think I understand the issue much better. The eye catcher is not the gem, but things you see, and notice, from a distance, like a huge flag with free writen on it. I guess it'd just be a matter of setting things up. Sure, on a laptop things tend to get lost. But

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Gijs de Rooy
Hi all, Now that my last exams of 2012 are over, I finally have some time to write a lengthy email :-) FSweekend Too sad I could only join on Saturday (due to exams), but I'm glad I did come! Meeting James, Alexis and Christian in person was really nice, and so was the rest of the day.

[Flightgear-devel] Windows SG DLL build - NO GO!

2012-11-08 Thread Geoff McLane
Hi all, Wow, I recently had the occasion to experiment with building the SG shared library, DLL, in Windows... a NO GO ;=(( Well, with a fresh SG clone, yesterday I think, first I needed to patch the simgear/CMakeLists.txt to get cmake to even start building - patch given below... The two

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Vivian Meazza
Gijs wrote: http://wiki.flightgear.org/Unique_Features Hmm . that's an underwhelming list, and I can't come up with anything that's really any better. Does that encapsulate the problem? Our USP is that FG is FREE - yes FREE. We might not have as much eye-candy as other sims, some of

Re: [Flightgear-devel] Windows SG DLL build - NO GO!

2012-11-08 Thread ThorstenB
On 08 Nov 2012 Geoff McLane wrote: But maybe we would be better off removing the SIMGEAR_SHARED option if WIN32 ;=)) No objections. Indeed it wasn't intended for Windows. I'll remove the option for WIN32. And of course, I really wonder WHY we added a 'shared' version of SG at all... but that

[Flightgear-devel] 3d clouds on multi-display systems (was Re: FSWeekend 2012...)

2012-11-08 Thread Stuart Buchanan
On Wed, Nov 7, 2012 at 5:03 PM, John wrote: second, we also run fgfs on a multi-core machine with three graphics cards. Performance is around 50-60 fps for each core. and thanks to Jan Comans the 3d clouds are sync aross all three displays. Hi John, I'm confused. From my reading of Durk's

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Stuart Buchanan
On Thu, Nov 8, 2012 at 11:27 AM, Gijs de Rooy wrote: Beamers are great, as they can provide a view to many more spectators than you can gather around an ordinary screen. We did have the largest screen so far, but it was floating somewhere in the room, so there was no clear connection to our

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Durk Talsma
Hi Stuart, One other nice side-effect of using a projector is that their reduced resolution relative to a LCD display means one can run more eye-candy or get better frame-rates. Just a quick (and admittedly not completely serious) response for now: Not quite true: I specifically

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Gijs de Rooy
Hi stuart and Jaroslav, thanks for the aircraft page feedback! the quick search works on authors only Oops, that's a bug :-) Actually, I have two versions of the script. The other is at http://flightgear.byethost31.com/wordpress/download/download-aircraft (don't mind the layout, that was

Re: [Flightgear-devel] 3d clouds on multi-display systems (was Re: FSWeekend 2012...)

2012-11-08 Thread castle . 64
Yes, your are correct it you run a single instance of fg with three displays with whichever scheme you use; e.g. using the XML file to create a left, center, and right camera for the scene or one of the video splitters to break a single large camera into three channels for each display.