Tom,
> -Original Message-
> From: Thomas Albrecht [mailto:ra...@web.de]
> Sent: 30 April 2013 23:48
> To: flightgear-devel@lists.sourceforge.net
> Subject: [Flightgear-devel] Lightmap question
>
> Dear shader experts,
>
> Can I have a single-channel lightmap, and still use a vec3d in my
Tom
> -Original Message-
> From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
> Sent: 01 May 2013 08:47
> To: 'FlightGear developers discussions'
> Subject: Re: [Flightgear-devel] Lightmap question
>
> Tom,
>
> > -Original Message-
> > From: Thomas Albrecht [mailto:ra...@web.
Heiko
> Sent: 30 April 2013 18:46
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Atmospheric Light Scattering
>
> > Now, sorry, FG snapshots With ALS and Without Rembrandt
> > https://sites.google.com/site/grtuxhangarctd/other-download/
> > P-38_demo1.png
>
>
> > Who
> You can do what you want, but not inline in the model.xml file - the
> type="vec3d" is not recognized anywhere outside an effect and is causing the
> error.
> Do your effect config in a local .eff file, then inherit from that in your
> model.
Thanks Vivian, I wasn't aware of that. Works great
Arnt,
I could not answer that question
"..yes? I'd like to see the commandlines and menu options you
used to create these screenshots so we can try reproduce them.
This _may_ e.g. be a driver bug on only your box."
Here you will find both files content which answer your request:
https://sites.g
On Wed, 1 May 2013 14:00:03 +0200, grtuxhangar wrote in message
:
> Arnt,
>
> I could not answer that question
..those are 2 questions on the same thing, #1
> "..yes? I'd like to see the commandlines and
..#2:
> menu options you used to create these screenshots
.."#3" is why I wand your ans
Arnst
you wrote
> menu options you used to create these screenshots
.."#3" is why I wand your answer(s):
> so we can try reproduce them.
I am not sure i understand your question :
You want to know how does the screenshots were done ?
I gave you the answer before
Just USE==> F3 ke
sorry,
you must read
Which is not useful here since the diff is:
FROM ==> Without Rembrandt and Without Atmospheric.LS
which is the most simple,
VERSUS ==> Without Rembrandt and With Atmospheric.LS.
On 1 May 2013 16:59, grtuxhangar team wrote:
> Arnst
>
>
> you wrote
>
> > menu options you
On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote:
> I'm using a very recent pull of fgdata with no local mods. The "hat effect"
> shows up from low angles in all material modes - regional/global/dds. It's
> most apparent at EGMH, but can also be seen at KSFO. At higher angles or if
> I zoom in
Hi All,
I've just pushed a further enhancement to the checklist feature.
Aircraft authors may now add one or more elements to a checklist
. Conceptually, these are the actions that the user should execute
to complete the item. The checklist GUI displays items with such
elements with an additi
: Stuart
> Sent: 01 May 2013 22:09
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Tree issues
>
> On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote:
> > I'm using a very recent pull of fgdata with no local mods. The "hat
effect"
> > shows up from low angles in all m
On Wed, 1 May 2013 16:59:41 +0200, grtuxhangar wrote in message
:
> Arnst
>
>
> you wrote
>
> > menu options you used to create these screenshots
>
> .."#3" is why I wand your answer(s):
> > so we can try reproduce them.
>
> I am not sure i understand your question :
>
> You want to know h
Arnt
Oh sorry , i thought you were using FG for years.
I know at the beginning we could have some problem.
NO it is not MY F3 KEY it is an FG feature Key.
Just look at the fgdata/keyboard.xml content.
you will notice at the line 1134
the key
F3
Capture screen
That file is very useful
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