[Flightgear-devel] Re: king's English?

2005-12-24 Thread Steve Knoblock
On Fri, 23 Dec 2005 22:56:13 -0800, you wrote: >contributions, but I don't think that the king's English is open source I don't know about the king's English, but English _is_ open source. Ask Noah Webster. http://en.wikipedia.org/wiki/Noah_Webster Steve -

[Flightgear-devel] Re: VRML

2005-12-24 Thread Steve Knoblock
On Thu, 22 Dec 2005 20:06:59 -0800, you wrote: >On Thu, December 22, 2005 1:20 pm, Jim Wilson wrote: > >> A great project if someone wants to take it on would be to enhance VRML >> support in plib so that a wider range of options would be available. This >> is something that was brought up by Dav

[Flightgear-devel] Re: Why Flight Gear?

2005-12-24 Thread Steve Knoblock
BTW this is what I think FG is all about. We discuss things here that no flight sim has ever thought of doing AFAIK, like displaying wing warping and flex in the visual model tied to the flight model. Does MSFS even think of doing that? We may not have everything, but the people in this group do h

Re: [Flightgear-devel] Hydraulic System Simulator in Nasal

2005-12-24 Thread syd
Ampere K. Hardraade wrote: On December 24, 2005 04:29 am, Erik Hofman wrote: If they are ready for inclusion could you give me a hint as to where to put them in the base package? Erik I was thinking of letting individual aircraft creators to include the scripts in their aircraft's f

Re: [Flightgear-devel] Hydraulic System Simulator in Nasal

2005-12-24 Thread Ampere K. Hardraade
On December 24, 2005 04:29 am, Erik Hofman wrote: > If they are ready for inclusion could you give me a hint as to where to > put them in the base package? > > Erik I was thinking of letting individual aircraft creators to include the scripts in their aircraft's folder for now. If the scripts be

Re: [Flightgear-devel] [Flightgear-Devel]Updated Scenery, [FGSD-Devel]Updated Scenery

2005-12-24 Thread cmetzler
Erik Hofman wrote: > [EMAIL PROTECTED] wrote: >> >> After being generated by TerraGear, the terrain tiles for >> San Francisco are hand-edited by Frederic (presumably using fgsd) before >> they're placed into CVS. It's not the default terrain. > > Correct, there are two or three areas that are f

[Flightgear-devel] log level

2005-12-24 Thread Jon S. Berndt
How do you set the simgear log level? --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DO

Re: [Flightgear-devel] [Flightgear-Devel]Updated Scenery, [FGSD-Devel]Updated Scenery

2005-12-24 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Martin Spott wrote: Paul Surgeon wrote: How popular would the San Francisco scenery be if all it contained was the default generated airports and terrain? You should have read my posting: I said that ".btg"-files are not supposed to make it into the standard scenery. D

Re: [Flightgear-devel] PA24-250 model under development

2005-12-24 Thread syd
Torsten Dreyer wrote: I have looked at wings3d, blender, and ac3d and from the documentation, I think I will make faster progress on the 3d model with ac3d. Do the experienced 3d modelers on the list agree with this choice? I am far from recommending one over the other. I used AC3D for my

Re: [Flightgear-devel] Hydraulic System Simulator in Nasal

2005-12-24 Thread Erik Hofman
Ampere K. Hardraade wrote: As I have said in the Circuit Simulator thread, I was in the process of modifying the scripts of the circuit simulator so that it can simulate a hydraulic system. Well, here it is: If they are ready for inclusion could you give me a hint as to where to put them in