On Fri, 23 Dec 2005 22:56:13 -0800, you wrote:
>contributions, but I don't think that the king's English is open source
I don't know about the king's English, but English _is_ open source.
Ask Noah Webster. http://en.wikipedia.org/wiki/Noah_Webster
Steve
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On Thu, 22 Dec 2005 20:06:59 -0800, you wrote:
>On Thu, December 22, 2005 1:20 pm, Jim Wilson wrote:
>
>> A great project if someone wants to take it on would be to enhance VRML
>> support in plib so that a wider range of options would be available. This
>> is something that was brought up by Dav
BTW this is what I think FG is all about. We discuss things here that
no flight sim has ever thought of doing AFAIK, like displaying wing
warping and flex in the visual model tied to the flight model. Does
MSFS even think of doing that? We may not have everything, but the
people in this group do h
Ampere K. Hardraade wrote:
On December 24, 2005 04:29 am, Erik Hofman wrote:
If they are ready for inclusion could you give me a hint as to where to
put them in the base package?
Erik
I was thinking of letting individual aircraft creators to include the scripts
in their aircraft's f
On December 24, 2005 04:29 am, Erik Hofman wrote:
> If they are ready for inclusion could you give me a hint as to where to
> put them in the base package?
>
> Erik
I was thinking of letting individual aircraft creators to include the scripts
in their aircraft's folder for now. If the scripts be
Erik Hofman wrote:
> [EMAIL PROTECTED] wrote:
>>
>> After being generated by TerraGear, the terrain tiles for
>> San Francisco are hand-edited by Frederic (presumably using fgsd) before
>> they're placed into CVS. It's not the default terrain.
>
> Correct, there are two or three areas that are f
How do you set the simgear log level?
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[EMAIL PROTECTED] wrote:
Martin Spott wrote:
Paul Surgeon wrote:
How popular would the San Francisco scenery be if all it contained was the
default generated airports and terrain?
You should have read my posting: I said that ".btg"-files are not
supposed to make it into the standard scenery. D
Torsten Dreyer wrote:
I have looked at wings3d, blender, and ac3d and from the documentation,
I think I will make faster progress on the 3d model with ac3d. Do the
experienced 3d modelers on the list agree with this choice?
I am far from recommending one over the other. I used AC3D for my
Ampere K. Hardraade wrote:
As I have said in the Circuit Simulator thread, I was in the process of
modifying the scripts of the circuit simulator so that it can simulate a
hydraulic system. Well, here it is:
If they are ready for inclusion could you give me a hint as to where to
put them in
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