Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-03-31 Thread Frank Olaf Sem-Jacobsen




This is a never ending work and I am just writing the manual which is 
rather big but not finished. If you want to test the program please 
tell me (the Cygwin functions are used by me all the time since many 
months and very stabile :-)


Regards
Georg

Sure, I'd love to give it a try.  Is it downloadable from somewhere, or 
you could perhaps mail it to me?


--
Frank Olaf Sem-Jacobsen



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[Fwd: Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)]

2006-03-31 Thread Georg Vollnhals



 Original-Nachricht 
Betreff: 	Re: [Flightgear-devel] compile with MSVC 2005 (the same as 
msvc 8?)

Datum:  Fri, 31 Mar 2006 14:55:13 +0200
Von:Georg Vollnhals [EMAIL PROTECTED]
An: flightgear-devel@lists.sourceforge.net
Referenzen: 	[EMAIL PROTECTED] 
[EMAIL PROTECTED] [EMAIL PROTECTED] 
[EMAIL PROTECTED]




Frank Olaf Sem-Jacobsen schrieb:




This is a never ending work and I am just writing the manual which is 
rather big but not finished. If you want to test the program please 
tell me (the Cygwin functions are used by me all the time since many 
months and very stabile :-)


Regards
Georg

Sure, I'd love to give it a try.  Is it downloadable from somewhere, or 
you could perhaps mail it to me?



Hi Frank Olaf,
I'll put the program and the (still unfinished) manual together this 
evening and depending on it's size put it on my homepage or mail it to you.

Am I allowed to mail you off-list?
Regards
Georg EDDW




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Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-03-31 Thread Georg Vollnhals

Frank Olaf Sem-Jacobsen schrieb:




This is a never ending work and I am just writing the manual which is 
rather big but not finished. If you want to test the program please 
tell me (the Cygwin functions are used by me all the time since many 
months and very stabile :-)


Regards
Georg

Sure, I'd love to give it a try.  Is it downloadable from somewhere, or 
you could perhaps mail it to me?



Hi Frank Olaf,
I'll put the program and the (still unfinished) manual together this 
evening and depending on it's size put it on my homepage or mail it to you.

Am I allowed to mail you off-list?
Regards
Georg EDDW


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Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-03-31 Thread Frank Olaf Sem-Jacobsen

Georg Vollnhals wrote:

Frank Olaf Sem-Jacobsen schrieb:




This is a never ending work and I am just writing the manual which 
is rather big but not finished. If you want to test the program 
please tell me (the Cygwin functions are used by me all the time 
since many months and very stabile :-)


Regards
Georg

Sure, I'd love to give it a try.  Is it downloadable from somewhere, 
or you could perhaps mail it to me?



Hi Frank Olaf,
I'll put the program and the (still unfinished) manual together this 
evening and depending on it's size put it on my homepage or mail it to 
you.

Am I allowed to mail you off-list?
Regards
Georg EDDW

Go right ahead, I suppose you find my address from my e-mails?.  May I 
at the same time make a feature request for your application. I haven't 
tested it yet, but I know TerraSync compiles under Cygwin, and that 
Cygwin provides rsync, so perhaps you could include options for 
automatically use TerraSync if it is available?


--
Frank Olaf Sem-Jacobsen



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[Flightgear-devel] 0.9.10-pre3 bug(?)

2006-03-31 Thread Frank Olaf Sem-Jacobsen
When trying the replay feature using 0.9.10-pre3 on my WinXP computer, I 
noticed that the state of the aircraft through the replay remains the 
same as it was when the replay started.  In other words, if I land with 
full flaps and airbreaks and such and then start the replay by pressing 
r , they will be deployed in the same state when I start the replay, 
regardless of what the state of aircraft was when actually flying.


--
Frank Olaf Sem-Jacobsen



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Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-03-31 Thread Georg Vollnhals

Frank Olaf Sem-Jacobsen schrieb:



Go right ahead, I suppose you find my address from my e-mails?.  May I 
at the same time make a feature request for your application. I 
haven't tested it yet, but I know TerraSync compiles under Cygwin, and 
that Cygwin provides rsync, so perhaps you could include options for 
automatically use TerraSync if it is available?




Frank Olaf,

1. sure I have, it was just a question of etiquette to ask you :-)

2. as you will see, FGTools is only a simple toolbox and mirrors my 
personal needs and my growing knowledge about FlightGears structures.
It was never aimed to the public and I give it away to share with other 
users what I have and what works really good for me.
I have absolutely no experience with Terrasync and I am very sure I will 
not in the future. So I am very sorry that this never will be a feature 
of FGTools.


Thank you for your interest as well for FGTools as for FlightGear!
Regards
Georg EDDW


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[Flightgear-devel] Sun in the FG sky ahead a few hours?

2006-03-31 Thread yavuz

Hi,

I always set my time to noon.

Assuming that the noon means local noon where I am in FG world, I don't think 
the sun is correctly placed.

First I found it too low for noon,  then checked two things:

1. The little clock showing Zulu (this is UTC right?) time is appropriately 
offset from my local-in-FG noon time.

2. Then I turned my plane facing the Sun stright on, and checked my heading 
from properties. It was around 240 or so. But from a Northern hemisphere 
location should it not be 180 at noon? This placement is more like mid-late 
afternoon.

Is FG world aware of the seasons as well? I think it is, and if that is the 
case the lower declination than I expect may be partly attributed to it. 

But I can find no explanation why the Sun would not be close to heading 180 at 
noon.

Thanks for listening.

Yavuz Onder   (running CVS-built FG updated last night) 


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[Flightgear-devel] Re: Textures update ...

2006-03-31 Thread Melchior FRANZ
* Melchior FRANZ -- Friday 31 March 2006 21:15:
 Arghh ... who said they should be reddish? I said less bluish.
 Shadows should be grey, not blue/violet. But least of all should
 they be red.

Looks horrible now. Was better before. Sigh ...

m.


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Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-03-31 Thread Olaf Flebbe
 Cygwin last time, so I wonder if anyone has a quick and dirty howto for
 compiling flightgear and its dependencies in MSVS 2005? I looked at the
 wiki, but I think there are some main problems that I don't really

Have a look at http://www.oflebbe/oflebbe/FlightGear

BTW: The patches for SimGear/FlightGear are in CVS now.

Olaf


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Re: [Flightgear-devel] Possible contribution for someone

2006-03-31 Thread Josh Babcock
Curtis L. Olson wrote:
 I have a little request if someone out there is interested in such a thing.
 
 Mojave, CA is home to Scaled Composites (Burt Rutan, Spaceship1),
 Orbital Dynamcics, The National Test Pilot School, Flight Research Inc.
 and several others.  It is sort of the civilian counterpart to Edwards
 in many ways.
 
 One of the really distinctive featurs of Mojave is the rows of wind
 turbines on the ridges above town.  Here's a picture I took the first
 time I was out there:
 
 http://www.flightgear.org/~curt/Photos/KMHV/Link/img_2704.html
 
 You can see the same thing from the satellite imagery.  There are
 hundreds of these arranged in neat rows:
 
 http://maps.google.com/maps?f=qhl=enq=mojave,+call=35.050797,-118.27177spn=0.023679,0.0421t=k
 
 
 I don't think we could model all of these at their real density level,
 but it would be kind of cool to put in every other one, or maybe every
 3rd or 4th one depending on what the graphics load turns out to be. 
 Last time I checked we already had an animated wind turbine model with
 moving blades.
 
 If you found the two end points of a row in google maps (which does a
 pretty good job of giving you accurate lon/lat) then you could write
 some little bit of code to generate the intermediate points and spread a
 few towers along the row, and maybe even output the .stg lines
 directly.  If you sent these to Jon Stockhill, he could find all the
 proper elevations for you and include them in the FG object database.
 
 Adding these wind turbines would really spiff up the area ... anyone
 interested in working on this?
 
 Thanks,
 
 Curt.
 

If the graphics load is too much then perhaps the answer is more
agressive use of LOD and simpler models.

Josh


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Re: [Flightgear-devel] Re: Textures update ...

2006-03-31 Thread Rob Oates

On 3/31/06, Melchior FRANZ [EMAIL PROTECTED] wrote:
* Melchior FRANZ -- Friday 31 March 2006 21:15: Arghh ... who said they should be reddish? I said less bluish.
 Shadows should be grey, not blue/violet. But least of all should they be red.Looks horrible now. Was better before. Sigh ...m.


I tried to correct them based on your email a few days ago
- apart from the non-tileability, the city textures look nice. But theyare IMHO a bit too bluish. Shadows on them look violet.

I'll revert back to the previous set, and I'll try fixing them again...

at least my new shrub texture goes wellwith the desert areas :) and mydrylakebed [sand1,2,3] and desert [4,5]textures look pretty sweet now!

-Rob



[Flightgear-devel] Hotspots in the b1900d ?

2006-03-31 Thread Martin Spott
Does anyone experience the same effect that the clickable hotspots
don't work anymore in the b1900d ? I'm running Frederic's Windows
binary on Win2k and fail to toggle or move _anything_. The condition
lever even doesn't move using the m/M keys, _but_ the throttle moves
with PageUp/PageDown  
In _very_ rare situations this doesn't happen and I didn't manage to
determine any relation to my actions or the environment.
This doesn't occur if I take the default aircraft,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--


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Re: [Flightgear-devel] Re: Textures update ...

2006-03-31 Thread Rob Oates
Thanks for sending me the sample...

I'll try and fix them again based on the sample you sent me.

looks like I'm going to have to revert back to the 2006_03_29 set for now...and just keep the new shrub textures.

-rob
On 3/31/06, Melchior FRANZ [EMAIL PROTECTED] wrote:
* Rob Oates -- Saturday 01 April 2006 00:07: I tried to correct them based on your email a few days ago
but you apparently misunderstood. The opposite of blue is not red,but yellow. Increasing red doesn't fix too much blue. at least my new shrub texture goes well with the desert areas :)
Did you make them more red, too? I think they were better before.Anyway: just a few minutes I sent you a sample of what I thinkthe city colors should look like. This is a part of the message,(slightly edited):
| It's a bit less blue than your previous textures. And much less| red and a bit more blue than the current ones.|| The color is IMHO best judged on the parts that are looked at at| a very shallow angle -- somewhere at greater distance. The last
| ones were good when looked at straight down, but it was the violet| at distance that disturbed me. The current ones look too red from| any angle.|| My textures may look a tiny bit too greenish at distance, but that
| comes from their flatness. In real life you wouldn't see the lawns| and trees in greater distance, because they were hidden by buildings.| This effect is missing on flat textures, so I think that's acceptable.
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Re: [Flightgear-devel] Textures update ...

2006-03-31 Thread Martin Spott
Melchior,

Melchior FRANZ wrote:
 * Rob Oates:
 I've made adjustments to the following textures based on everyon's feedback:
  
 Adjusted the hues on City [1,2,3] made them reddish

 Arghh ... who said they should be reddish? I said less bluish.
 Shadows should be grey, not blue/violet. But least of all should
 they be red.

FlightGear is an OpenSource project. Among many other characteristics
this implies that things go well if everyone contributes where his
interest and skills match best.

Now, not everyone is a perfectly skilled contributor right from the
start and I'd say the FlightGear project doesn't want, must not want to
miss those who still need to accomodate with the 'requirements' of such
a sophisticated OpenSource project. In order improve their learning
progress, constructive criticism is an essential means of support.

As you, Melchior, are really great about finding _and_ fixing other
people's programming bugs - and I'm sure the FlightGear project doesn't
want to miss your contribution in this field - I have the impression
that constructive criticism is not always your strong point. Quite
often, too often the words you use in your criticism are well-suited to
offend people.

Regards,
Martin.
-- 
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--


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Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)

2006-03-31 Thread Frank Olaf Sem-Jacobsen

Olaf Flebbe wrote:

Cygwin last time, so I wonder if anyone has a quick and dirty howto for
compiling flightgear and its dependencies in MSVS 2005? I looked at the
wiki, but I think there are some main problems that I don't really



Have a look at http://www.oflebbe/oflebbe/FlightGear

BTW: The patches for SimGear/FlightGear are in CVS now.

Olaf
  
Does this requires some specific directory structure? What I am 
wondering is how does for instance flightgear find all its dependencies 
such as plib and simgear when compiling?


--
Frank Olaf Sem-Jacobsen



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