Re: [Flightgear-devel] FlightGear on Softpedia

2006-06-11 Thread Ioan Suciu
How do you want to do interactive placement without interaction? ;-)I think there's no way other than gimp, if the placement of the watermark must
be adjusted for every single image...ThomasThere is PHP library GD which is used to to all kind of stuff with images.If is someone interested to do such a script in PHP for FG site there is a tutorial:
http://www.sitepoint.com/article/watermark-images-php.If no one will do it. I'l try it, but it depends on my verry limited free time.
IS
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[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2006-06-11 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-04_15:47:21 (curt)
/var/cvs/FlightGear-0.9/data/Aircraft/CanberraBI8/thumbnail.jpg

Add a pict for the web site.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-04_18:00:51 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Attic/OV10.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Attic/OV10_USAFE-set.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Attic/submodels.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Attic/thumbnail.jpg
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Engines/Attic/T76.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Engines/Attic/direct.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Attic/OV10.xml

Dave CULP, Jean PIERRU, Ron JENSEN:  merged into OV10/


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-04_18:00:52 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Attic/OV10_NATO.ac
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Attic/ov10_0.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Attic/ov10_1.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Attic/ov10_2.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Attic/ov10_3.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Attic/ov10_4.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Attic/ov10_5.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Attic/ov10_6.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Attic/ov10_8.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Attic/panel-hotspots.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Attic/transparent.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/AI/Attic/AI.ac
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/AI/Attic/AI.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/AI/Attic/ai_face.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/AI/Attic/ball.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/AS/Attic/AS.ac
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/AS/Attic/airspeed.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/AS/Attic/airspeed.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Alt/Attic/Altimeter.ac
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Alt/Attic/altimeter.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Alt/Attic/altimeter.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/EGT/Attic/EGT.ac
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/EGT/Attic/EGT_1.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/EGT/Attic/EGT_2.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/EGT/Attic/egt.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Flaps/Attic/flaps.ac

Dave CULP, Jean PIERRU, Ron JENSEN:  merged into OV10/


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2006-06-04_18:00:53 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Flaps/Attic/flaps.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Flaps/Attic/flaps.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Fuel/Attic/fuel.ac
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Fuel/Attic/fuel.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Fuel/Attic/fuel.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/GMeter/Attic/gmeter.ac
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/GMeter/Attic/gmeter.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/GMeter/Attic/gmeter.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Gunsight/Attic/gunsight.ac
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Gunsight/Attic/gunsight.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Gunsight/Attic/piper.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Gunsight/Attic/power.rgb
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Gunsight/Attic/switch.ac
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/Gunsight/Attic/switch.xml
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/IVSI/Attic/IVSI.ac
/var/cvs/FlightGear-0.9/data/Aircraft/OV10_USAFE/Models/USAFE/Instruments/IVSI/Attic/IVSI.xml

Re: [Flightgear-devel] collision avoidance

2006-06-11 Thread Mathias Fröhlich

Hi,

On Sunday 11 June 2006 06:53, Mick - wrote:
 I've managed to get Mathias' suggestion of using get_elevation_m but with
 strange AGL values.
 I used calc_gc_lon_lat from simgear/math/polar3d.hxx for getting the
 latitude/longitude from
 x-meters away, then feeding the resulting lat/lon values into
 get_elevation_m, but it seems this might not be correct (result is not
 wgs84?). When flying over the ocean, I get an varying AGL value of 10-20ft.
 With this said, could you suggest an alternative?

I have tried that out. That what you describe works here. The ocean surface is 
not exactly at 0m elevation. It varies between 0m elevation and about -1m. 
That is normal since the vertices are at exactly 0m, the triangle surfaces 
must be beond that somewhere in the middle.

May be our maximum altitude value bites you. You may need to set that to 
something similar than the aircrafts altitude. The problem is that the down 
direction for the lookup is not perpandicular to the geodetic earths surface 
but directed towards the earths center ...

 Additionally, could you please suggest how I could use the bounding box
 method?
Well, that depends on what you need. Hierarchical bounding boxes is something 
different than I suggest. It helps for a different problem. If you need that, 
I have not understood what you need.

Collision avoidance can be meant with not hitting the ground. I expect that 
you need that.
Collisions can also happen with other aircraft/whatever in 3D. If this is what 
you need than, the elevation value is not aprioriate for you. For that 
problem it is best to use hierarchical bounding boxes.
The scenegraph already has some (poor) hierarchical bounding box structure in 
it. If you need that it might be a good starting point to reuse that.

If you have further problems, feel free to ask.

   Greetings

   Mathias

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Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-11 Thread Ampere K. Hardraade
On Friday 09 June 2006 21:50, Arnt Karlsen wrote:
 ..Roberto _ is_ stretching understatement as concept, last years
 AirVenture put over 10 000 planes on KOSH.  My initial idea
 was paint parked planes with copies of one texture.   Textures is
 what we see out the window in FG and it works on my old junk.

 ..you're saying using 20 different a few hundred times each
 is gonna work better than textures???  Bring it on! 8o)

Textures would work if all those planes are of one type and have the same 
livery, which is an unrealistic scenario.

A more realistic scene that a user would see (hopefully) in FG is a dozen 
different types of planes belonging to a dozen different airlines.  Using 
textures for details would require huge textures per aircraft-type per 
airline, and would result in performance cost going through the roof; and 
that's excluding the textures that would be already presented in the 
airports.

Performance would still degrade if all those aircraft and buildings have high 
geometric details, but geometries wouldn't eat up memory as quick as textures 
would.  Beside, one could always turn off a portion of the geometries when 
they aren't needed.

Anyway, I think we are getting a bit ahead of ourselves here.  FlightGear 
starts to struggle/struggles with merely 10 aircraft on the scene.  I don't 
think users would be able to see 100 planes in the same scene anytime 
soon. :P

Ampere


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Re: [Flightgear-devel] tower patch

2006-06-11 Thread Olaf Flebbe
2006/6/10, Melchior FRANZ [EMAIL PROTECTED]:
 * Olaf Flebbe -- Monday 29 May 2006 23:14:
  latest workarounds in tower are not quite correct. Please apply.

 And what about the new ones ...?


 #1  0x080c4ada in FGTower::CheckCircuitList (this=0xed37920, 
 dt=0.30004) at src/ATC/tower.cxx:905

Is tower.cxx:905 in your source code this line?

t-landingType = t-planePtr-GetLandingOption();

That's crazy, since the line before is
t-pos = t-planePtr-GetPos(); 

I am asking myself what can crash in line 905 since t-planePtr is
dereferenced in 904, too. landingType is a simple enum and
GetLandingOption is not too complicated.


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Re: [Flightgear-devel] tower patch

2006-06-11 Thread Melchior FRANZ
* Olaf Flebbe -- Sunday 11 June 2006 21:03:
 Is tower.cxx:905 in your source code this line?
 
 t-landingType = t-planePtr-GetLandingOption();

Yes. And there was no commit since this crash happened, so the line
can't have moved. Sorry, I didn't investigate, because I have ATC always
turned off because of the flakiness, and I just returned to that mode.
I thought Dave would soon come up with a fixed/rewritten version, anyway. :-)

m.


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Re: [Flightgear-devel] tower patch

2006-06-11 Thread Mathias Fröhlich
On Sunday 11 June 2006 21:09, Melchior FRANZ wrote:
 Yes. And there was no commit since this crash happened, so the line
 can't have moved. Sorry, I didn't investigate, because I have ATC always
 turned off because of the flakiness, and I just returned to that mode.
 I thought Dave would soon come up with a fixed/rewritten version, anyway.
 :-)
True?
Is he working on that?

   Greetings

   Mathias

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Re: [Flightgear-devel] tower patch

2006-06-11 Thread Melchior FRANZ
* Mathias Fröhlich -- Sunday 11 June 2006 21:31:
 On Sunday 11 June 2006 21:09, Melchior FRANZ wrote:
  I thought Dave would soon come up with a fixed/rewritten version, anyway.
  :-)

 True?
 Is he working on that?

He said so. We just need to release 1.0 next week, and ... :-)

* David Luff -- Thursday 20 April 2006 00:04:
| But tower.cxx is the only thing I'm working on at the moment - I want
| it fixed and stable before 1.0 as much as you guys, because otherwise in
| retropect there wouldn't have been much point in writing it to start with.
 

m.


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Re: [Flightgear-devel] tower patch

2006-06-11 Thread Mathias Fröhlich
On Sunday 11 June 2006 21:36, Melchior FRANZ wrote:
 He said so. We just need to release 1.0 next week, and ... :-)

 * David Luff -- Thursday 20 April 2006 00:04:
 | But tower.cxx is the only thing I'm working on at the moment - I want
 | it fixed and stable before 1.0 as much as you guys, because otherwise in
 | retropect there wouldn't have been much point in writing it to start
 | with.
Ah, ok. Thanks ...

Mathias

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[Flightgear-devel] UAV Heli and Matlab

2006-06-11 Thread Correu PelDavid
Hello,After lots of exams, and almost infinite tasks at university, and before some more to come, I'd like to ask for a few things I'd like to do in the quiet sunny summer days.I'd like to mix FlightGear with Matlab through the aerospace toolbox. 
Weeks ago I asked for the 0.9.8a versions, which was kindly linked so I could download, but I could work on it, and I have some questions.So, Question #1: To practice with the helicopter, what key do I have to press to activate the engine? I've tried anything I found on the help without success.
Question #2: How can I setup the joystick? I'd like to exchange some of the axis function.Question #3: Does anybody have a 3D model for a R/C-like helicopter? Something like a 1 meter thing. Question #4: Has anybody tried the Matlab-FlightGear connection without perishing on the try? If so, is there any documentation?
Your 'question #1' might be: Is that fool a newbee?My answer: absolutely.Thanks for your help. Any advice will be gratefully accepted.David
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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-11 Thread dene maxwell
Hi

Hello,

After lots of exams, and almost infinite tasks at university, and before
some more to come, I'd like to ask for a few things I'd like to do in the
quiet sunny summer days.

I'd like to mix FlightGear with Matlab through the aerospace toolbox.
Weeks ago I asked for the 0.9.8a versions, which was kindly linked so I
could download, but I could work on it, and I have some questions.

So, Question #1: To practice with the helicopter, what key do I have to
press to activate the engine? I've tried anything I found on the help
without success.

What helicopter are you using?

my experience with a helicopter (Bo105

Rule #1 Turn autocoordination OFF
Rule #2 see rule #1 ;-)
Rule #3 The throttle works reverse to fixed wing aircraft.
Rule #4 Using the keyboard rudder (tail rotor) control is almost impossible.
Rule #5 Until you can hover indefinitely over the same point on the ground 
and and climb and descend without moving from that point, don't try anything 
fancier...ie practice hovering.
Rule #6 When you can hover, practice pulling up from level flight to a 
stationary hover.
Rule #7 When you can hover and pull up to a hover with 100% success try 
other things.


Question #2: How can I setup the joystick? I'd like to exchange some of the
axis function.

See above rules .. they may help

Question #3: Does anybody have a 3D model for a R/C-like helicopter?
Something like a 1 meter thing.
Question #4: Has anybody tried the Matlab-FlightGear connection without
perishing on the try? If so, is there any documentation?

Your 'question #1' might be: Is that fool a newbee?
My answer: absolutely.

Thanks for your help. Any advice will be gratefully accepted.

David


:-D ene

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Re: [Flightgear-devel] UAV Heli and Matlab

2006-06-11 Thread Josh Babcock
Correu PelDavid wrote:
 Hello,
 
 After lots of exams, and almost infinite tasks at university, and before
 some more to come, I'd like to ask for a few things I'd like to do in
 the quiet sunny summer days.
 
 I'd like to mix FlightGear with Matlab through the aerospace toolbox.
 Weeks ago I asked for the 0.9.8a versions, which was kindly linked so I
 could download, but I could work on it, and I have some questions.
 
 So, Question #1: To practice with the helicopter, what key do I have to
 press to activate the engine? I've tried anything I found on the help
 without success.
 Question #2: How can I setup the joystick? I'd like to exchange some of
 the axis function.
 Question #3: Does anybody have a 3D model for a R/C-like helicopter?
 Something like a 1 meter thing.
 Question #4: Has anybody tried the Matlab-FlightGear connection without
 perishing on the try? If so, is there any documentation?
 
 Your 'question #1' might be: Is that fool a newbee?
 My answer: absolutely.
 
 Thanks for your help. Any advice will be gratefully accepted.
 
 David
 
 
 
 
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The helicopter simulation that YASim does is very primitive. Really the
only working model is of the bo105, and is suffers from the lack of
fidelity in the FDM.

Josh


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Re: [Flightgear-devel] apt.dat changes ?

2006-06-11 Thread Ampere K. Hardraade
On Saturday 10 June 2006 13:15, Tony Pelton wrote:
 heck, even taking the records, and stuffing those records, as they are
 now, into XML would be a start.

Already in XML format...

http://www.cs.yorku.ca/~cs233144/export_cyyz.svg
http://www.cs.yorku.ca/~cs233144/export_eddf.svg
http://www.cs.yorku.ca/~cs233144/export_eddh.svg
http://www.cs.yorku.ca/~cs233144/export_etou.svg
http://www.cs.yorku.ca/~cs233144/export_ksfo.svg

Ampere


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[Flightgear-devel] New JSBSim document posted

2006-06-11 Thread Jon S. Berndt
I have posted an initial (but still useful) article I am writing on the
process of creating a JSBSim aircraft model. You can read it here:

http://jsbsim.sourceforge.net/CreatingJSBSimAircraft.pdf

If you have any comments on what is unclear, or where more detail needs to
be added, please let me know. This is an ongoing process, and obviously more
still needs to be done.

Jon



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Re: [Flightgear-devel] collision avoidance

2006-06-11 Thread Mick -


Before continuing, I thought I'd verify a few points with those in the know.

Through observation, I found that my calculated agl value (as discussed in 
my
previous post) was close to that of /position/ground-elev-ft when using 
the

current lat/lon values instead of those from
Point3D calc_gc_lon_lat( const Point3D orig, double course, double dist ).
I did this in an attempt to compare against the /position/ground-elev-ft 
value.

The resulting value was close but not the same. Having
converted between feet and meters, and degrees and radians for the purpose
of the calculations, would this have resulted in the slight difference in 
value?


With my limited avionics knowledge, I assumed that:
(altitude-ft - ground-elev-ft) = altitude-agl-ft. Again, this is something I 
want to verify
instead of assuming. So is it (somewhat) correct to assume that subtracting 
the
current altitude from my calculated agl would give me the the 
altitude-agl-ft?


thanks,
Michael.





From: Mathias Fröhlich [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net

Subject: Re: [Flightgear-devel] collision avoidance
Date: Sun, 11 Jun 2006 12:21:23 +0200


Hi,

On Sunday 11 June 2006 06:53, Mick - wrote:
 I've managed to get Mathias' suggestion of using get_elevation_m but 
with

 strange AGL values.
 I used calc_gc_lon_lat from simgear/math/polar3d.hxx for getting the
 latitude/longitude from
 x-meters away, then feeding the resulting lat/lon values into
 get_elevation_m, but it seems this might not be correct (result is not
 wgs84?). When flying over the ocean, I get an varying AGL value of 
10-20ft.

 With this said, could you suggest an alternative?

I have tried that out. That what you describe works here. The ocean surface 
is

not exactly at 0m elevation. It varies between 0m elevation and about -1m.
That is normal since the vertices are at exactly 0m, the triangle surfaces
must be beond that somewhere in the middle.

May be our maximum altitude value bites you. You may need to set that to
something similar than the aircrafts altitude. The problem is that the down
direction for the lookup is not perpandicular to the geodetic earths 
surface

but directed towards the earths center ...

 Additionally, could you please suggest how I could use the bounding box
 method?
Well, that depends on what you need. Hierarchical bounding boxes is 
something
different than I suggest. It helps for a different problem. If you need 
that,

I have not understood what you need.

Collision avoidance can be meant with not hitting the ground. I expect that
you need that.
Collisions can also happen with other aircraft/whatever in 3D. If this is 
what

you need than, the elevation value is not aprioriate for you. For that
problem it is best to use hierarchical bounding boxes.
The scenegraph already has some (poor) hierarchical bounding box structure 
in

it. If you need that it might be a good starting point to reuse that.

If you have further problems, feel free to ask.

   Greetings

   Mathias

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