Re: [Flightgear-devel] Multi-player servers don't show aircraft icons on Safari

2007-01-07 Thread Pigeon
 Multi-player servers don't show aircraft icons on Safari - default  
 web browser on Mac OS X.
 Firefox shows these with no problem.
 Safari used to show icons when I played last time, maybe Jan. 2nd.
 I was using mpserver01:5000 from 0.9.10 for Mac OS X.
 
 Does anyone know what causes this issue?


Assuming you're talking about the online map mpmap01/mpmap02.flightgear.org

Can you try it again? I did make some changes to how the aircraft icons
are displayed in the last few days. Make sure you try both
mpmap01.flightgear.org and mpmap02.flightgear.org

Thank you.


Pigeon.


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Re: [Flightgear-devel] Multi-player servers don't show aircraft icons on Safari

2007-01-07 Thread Tatsuhiro Nishioka
Hi pigeon,

Yes, I'm talking about FlightGear server online map.

I tried both mpmap01.flightgear.org and mpmap02.flightgear.org again  
but nothing has changed so far.
Icons (and dots) still don't show up on Safari.

Tat

On Jan 7, 2007, at 2:09 AM, Pigeon wrote:

 Multi-player servers don't show aircraft icons on Safari - default
 web browser on Mac OS X.
 Firefox shows these with no problem.
 Safari used to show icons when I played last time, maybe Jan. 2nd.
 I was using mpserver01:5000 from 0.9.10 for Mac OS X.

 Does anyone know what causes this issue?


 Assuming you're talking about the online map mpmap01/ 
 mpmap02.flightgear.org

 Can you try it again? I did make some changes to how the  
 aircraft icons
 are displayed in the last few days. Make sure you try both
 mpmap01.flightgear.org and mpmap02.flightgear.org

 Thank you.


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Re: [Flightgear-devel] pick animation

2007-01-07 Thread Mathias Fröhlich

Hi,

On Friday 05 January 2007 21:12, syd wrote:
 One thing Im unclear on ,reading the documentation , is if the pick
 animation only works with left clicks. Good enough for toggling
 properties , but would still need 2 clickable objects for
 increase /decrease properties .So can a mouse button be chosen with
 this animation ?
You are right!
That is not only unclear from the documentation but also form the 
implementation.
I have updated the docs as well as the implementation for the pick animation.
You can now include bindings for more than one button with one animation.

The buttons are grouped by action tags that contain just the bindings for a 
single button.

So this has changed from the format a few days before!
I hope you all do not have to change too much because of that!

Greetings

 Mathias


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Re: [Flightgear-devel] pick animation

2007-01-07 Thread Josh Babcock
syd wrote:
 Hi all,
 One thing Im unclear on ,reading the documentation , is if the pick
 animation only works with left clicks. Good enough for toggling
 properties , but would still need 2 clickable objects for
 increase /decrease properties .So can a mouse button be chosen with
 this animation ?
 Cheers,
 Syd

First, this animation is a really good idea.

I for see a problem though. With the old hotspot code, if you wanted to
animate a really small switch, you could make the hotspot a lot bigger,
and it would still be easy to hit while you are bouncing around the
cockpit in turbulence.

Would it be possible to define a sort of fattening factor whereby
small objects could respond to clicks nearby to them? Also, will there
be a way to highlight these clickable objects like in the panel code
(CTRL-C?)

Josh

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Re: [Flightgear-devel] Alternatives to Terragear pipeline for building

2007-01-07 Thread Martin Spott
Roberto Inzerillo wrote:

 Since terrain meshes are based on triangles, I see full flexibility in 
 that (more than what's used today). I guess rectangle blocks (I refer to 
 taxiway/runway/aprons) were choosen in order to get airport layouts 
 quick and easy [...]

 and certainly for performance reasons as well. Highly detailed
airfield layouts using numerous triangles are likely to kill your
FlightGear performance.

Cheers,
Martin.
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Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-07 Thread Martin Spott
Roberto Inzerillo wrote:


 The same goes for lighting, I just want to change the positioning of 
 those light points in space because I don't like the way they are 
 automatically positioned now (specifically on taxiways).

I think, concerning taxiway lights for example there is room for
improvement without the need to revamp the whole task of creating an
airfield. Currently the conversion to OSG is still in process. Once
this task is declared as finished, new opportunities arise for better
placement of any type of lights.

I'm offering tours for interested developers to let them experience how
an airfield really looks like at night  ;-)

Martin.
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Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-07 Thread Martin Spott
Ralf Gerlich wrote:

 Of course, TaxiDraw is not limited to creating apt.dat data as Durk's AI
 extension shows.

Maybe we can inspire the involved developers to head for a joint effort
of TaxiDraw- and FGSD-development here   ;-)

The upcoming 'standard' for editing geographic vector data appears to
be WFS-T. This is a data interchange method that is best used at
smaller areas - because it uses XML - and is based on HTTP, thus
allowing operation even over a HTTP proxy. Interested parties are
invited to read here:

  http://docs.codehaus.org/display/GEOSDOC/WFS/
  http://udig.refractions.net/confluence/display/GOWS/WFS/
  http://en.wikipedia.org/wiki/Geography_Markup_Language/

We're in the progress of offering such service for the Landcover-DB
which then allows to edit not only lakes, forest, roads and rivers but
we'd offer a repository of elevation contour lines as well. Current
status of our geodata repository is here:

  http://wiki.osgeo.org/index.php/Geodata_Repository#PostGIS_serving_vector_data

Have fun,
Martin.
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Re: [Flightgear-devel] location-in-air

2007-01-07 Thread John Denker
On 01/06/2007 04:25 PM, Jon S. Berndt wrote:

 I'm not sure what you are talking about here. Could you be more descriptive?

I'll try!

Let's start with some use case analysis:

Scenario 1:  User wants to practice landings.  Using command-line options,
the user initializes the system to 4 mile final and 1500 feet above the
runway.  User lands OK, and wants to try it again.  For maximum realism,
he should taxi back, take off, and fly the pattern.  But for best use of
lesson time, it would be nice to relocate to a similar point (at this
airport or another) and take it from there.  Certainly the user could
accomplish this by quitting out of the simulator and going wherever he
likes using the command-line options on new invocation of the simulator,
but it would be much more elegant to go there /without/ quitting and
restarting.  For this purpose the simulator provides the location-in-air
popup.

Scenario 2:  Same as above, but practicing instrument approaches.  The
time savings are even greater, because the distances involved are often
greater.  The initial approach fix could be 20 or 30 miles from the
airport.

Scenario 3:  The pilot makes a mistake enroute, and would like to
back up a few miles and try it again.  In this case it is particularly
valuable to define the reference point as an offset relative to here
i.e. relative to the aircraft's present position.

Scenario 4:  The pilot is on a long, boring leg, and would like to
fast forward a few miles to get closer to a more interesting part
of the journey.

Note:  All such use-case scenarios are black-box descriptions of what is
desired.  That is, the pilot doesn't care how any of it is implemented
internally.

OTOH, we now need to take off our pilot hats and put on our developer
hats.  We need to discuss implementation issues.  The location-in-air
popup is implemented as follows:  It fills in some variables, and then
invokes some sort of reset on the FDM.  The interface seems to be
called presets-commit if I'm reading the xml correctly.

All evidence indicates that the function being called was not designed
to be used this way, i.e. not to be used in flight and not to be used
repeatedly.  Instead it was supposed to be used once, during initial
startup.

There are numerous problems that need to be fixed.  I don't much care
how they get fixed, including
 -- defining and implementing a new relocate function, or
 -- robustifying the old reset or preset function so that it
  can handle a wider range of uses.
 -- or whatever.

Specific problems include:

1) If the property /sim/presets/trim is true when presets-commmit
 is called, it attempts to trim the aircraft.  I'm not sure what
 is the objective of such trimming, but by its own standards the
 procedure often fails.  It prints error messages on the console
 complaining about various kinds of failures; see appendix below.

 My observations suggest that repeated calls to the presets-commit
 progressively increase the probability of failure.  That is, the
 failure /probability per call/ is increasing.

2) Even if the trim function succeeds, it messes with the throttle
 settings.  This is weird and undesirable in situations (such as mine)
 where there is a hardware throttle, because it creates a conflict
 between where the FDM thinks the throttle is and where the hardware
 throttle is.

3) One particularly weird thing is the behavior of the offset-azimuth
 and offset-distance properties.  My observations indicate that they
 allow me to apply an offset relative to the reference point /if/ the
 reference point is an airport, VOR, or NDB ... but, strangely, not
 if the reference point is a lat/lon.  In the latter case, it just
 relocates to the lat/lon and ignores the offset.  This seems like
 a bug to me.  It is significant, because relocating relative to
 here occurs in many use-cases, and is implemented in terms of the
 lat/lon of the present position.

4) The function now being called turns off the magnetos.  This is
 clearly not desired behavior if all I'm trying to do is relocate.
 This is a low-priority bug, because I can work around it by
 saving and restoring the magneto settings.

5) The function now being called zeros the settings for aileron
 trim, elevator trim, and rudder trim.  Again, this is clearly not
 desired behavior.

 First, which version of JSBSim are you using?

I don't exactly know.  I don't know how to get fgfs to print a
version number.  The fgfs binary has a date of  2006-05-17 if
that means anything to you.  I think this is just whatever one
gets by asking Debian-etch to install fgfs.

FWIW I am using the /data/ from CVS.

 From what I understand, Erik
 just put a new version of JSBSim in FlightGear CVS.

I guarantee that I'm not using the CVS version.  I couldn't get it
to compile.  Various people have sent me bunches of patches, but
it still won't compile.

 Second, The trim
 function works good in JSBSim by itself, and I thought it had been working
 with FlightGear, too. So, no, 

Re: [Flightgear-devel] pick animation

2007-01-07 Thread Ron Jensen
On Sun, 2007-01-07 at 09:51 -0500, Josh Babcock wrote:
 First, this animation is a really good idea.

I've spent the better part of the weekend adding instruments to my F4E,
this code ROCKS!

 I for see a problem though. With the old hotspot code, if you wanted to
 animate a really small switch, you could make the hotspot a lot bigger,
 and it would still be easy to hit while you are bouncing around the
 cockpit in turbulence.

 Would it be possible to define a sort of fattening factor whereby
 small objects could respond to clicks nearby to them? 


One solution is to make the area around the spot a separate model and
make that clickable, too.

 Also, will there
 be a way to highlight these clickable objects like in the panel code
 (CTRL-C?)

This already works...  ctrl-c highlights the clickable object's
wireframe in yellow.

Caveat: I last pulled from CVS on Friday...

Ron



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Re: [Flightgear-devel] location-in-air

2007-01-07 Thread Martin Spott
John Denker wrote:

[... reset function ...]
 All evidence indicates that the function being called was not designed
 to be used this way, i.e. not to be used in flight and not to be used
 repeatedly.  Instead it was supposed to be used once, during initial
 startup.

John, actually, what you're looking for is a routine that allows you to
dump the whole property tree at runtime into a file and allow
re-loading this as a preset. In order not to break current behaviour it
would be necessary to compile a 'standard-preset' file that would be
loaded upon reset unless otherwise defined.

Correct ?
Martin.
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Re: [Flightgear-devel] Alternatives to Terragear pipeline

2007-01-07 Thread Ralf Gerlich
Hi,

Martin Spott wrote:
 Ralf Gerlich wrote:
 
 Of course, TaxiDraw is not limited to creating apt.dat data as Durk's AI
 extension shows.
 
 Maybe we can inspire the involved developers to head for a joint effort
 of TaxiDraw- and FGSD-development here   ;-)

[SNIP]
 We're in the progress of offering such service for the Landcover-DB
 which then allows to edit not only lakes, forest, roads and rivers but
 we'd offer a repository of elevation contour lines as well. Current
 status of our geodata repository is here:

I didn't have this in mind, but it fits the concept I had in mind.
Especially the elevation contour data might be interesting for people
wanting to modify the elevation setup in their airports ;-)

Oh, and in the redesign of the TaxiDraw infrastructure I laid much
weight on the requirement of the infrastructure being reusable. So if
someone has an idea on map editing that doesn't fit the concept of
TaxiDraw (and possibly doesn't operate in the mapping context of an
airport) can use the basic TaxiDraw infrastructure for setting up a
mapping application based on wxWidgets quite fast.

Cheers,
Ralf


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Re: [Flightgear-devel] location-in-air

2007-01-07 Thread John Denker
On 01/07/2007 12:28 PM, Martin Spott wrote:

 John, actually, what you're looking for is a routine that allows you to
 dump the whole property tree at runtime into a file and allow
 re-loading this as a preset. In order not to break current behaviour it
 would be necessary to compile a 'standard-preset' file that would be
 loaded upon reset unless otherwise defined.
 
 Correct ?

Well, no, that isn't really what I was looking for.  Indeed if
I had to put that on the list of things I'd like to have, it
wouldn't rank very high ... partly because the pilot would need
to fly to a place before doing the dump.  For my purposes (and
I suspect a lot of other purposes besides), is much more useful
to be able to warp to some improvised place, without ever having
been there before.


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Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread Nick Warne
On Sunday 07 January 2007 17:34, gh.robin wrote:
 On Sun 7 January 2007 18:20, Martin Spott wrote:
  Nick Warne wrote:
   There is a typo in:
  
   src/Instrumentation/vertical_speed_indicator.cxx  line 17:
  
   _static_pressure(node-getStringValue(static-pressure,
   /Systems/static/pressure-inhg))
  
   should be of course:
  
   _static_pressure(node-getStringValue(static-pressure,
   /systems/static/pressure-inhg))
 
  This affects CVS head as well; would someone consider applying the
  respective change ?
 
  Martin.

 You must first check it , because the existing code is working right
 with  /Systems/static/pressure-inhg

Well, on Linux at least with that line I got two 'systems' directories in the 
property tree - one called /Systems/ with one item, the other 
called /systems/ with a host of data.

But I am on full osg build now, so can't test what I got at the time.

Nick

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Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread gh.robin
On Sun 7 January 2007 18:42, Nick Warne wrote:

  You must first check it , because the existing code is working right
  with  /Systems/static/pressure-inhg

 Well, on Linux at least with that line I got two 'systems' directories in
 the property tree - one called /Systems/ with one item, the other
 called /systems/ with a host of data.

 But I am on full osg build now, so can't test what I got at the time.

 Nick


Anyway, it is not a good idea to destroy stuff which were improved in the 
past.

Would no it be better to wait for a complete achievement of that huge 
migration from PLIB to OSG (thanks to Mathias) before to try to modify the 
existing working codes.

As i said before we  have lost the autopilot , and i guess that OSG has 
nothing to do with these bugs.

-- 
Gérard

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Re: [Flightgear-devel] Vulcan Patch

2007-01-07 Thread Martin Spott
Buchanan, Stuart wrote:

 Note for committer: texture3.rgb is now redundant and can be removed from
 CVS.

jive: 19:04:41 ~/SCM/FlightGear/data/Aircraft find . -name texture3.rgb
./X15/Models/texture3.rgb

jive: 19:05:45 ~/SCM/FlightGear/data/Aircraft/vulcanb2 find . -type f -exec 
grep -l texture3.rgb {} \;
[... empty ...]

???
Martin.
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Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread Martin Spott
gh.robin wrote:
 On Sun 7 January 2007 18:20, Martin Spott wrote:
  Nick Warne wrote:
   There is a typo in:
  
   src/Instrumentation/vertical_speed_indicator.cxx  line 17:
  
   _static_pressure(node-getStringValue(static-pressure,
   /Systems/static/pressure-inhg))
  
   should be of course:
  
   _static_pressure(node-getStringValue(static-pressure,
   /systems/static/pressure-inhg))
 
  This affects CVS head as well; would someone consider applying the
  respective change ?

 You must first check it , because the existing code is working right 
 with  /Systems/static/pressure-inhg

Let me guess, you're running this on Windows. Right ?

Martin.
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Re: [Flightgear-devel] compilation pb: error: 'const class osg::Viewport' has no member named 'getViewport'

2007-01-07 Thread Manuel Massing
Sébastien,

I posted a compilation fix yesterday, see
http://sourceforge.net/mailarchive/message.php?msg_id=37837809

bye,
Manuel

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Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread gh.robin
On Sun 7 January 2007 19:09, Martin Spott wrote:
 gh.robin wrote:
  On Sun 7 January 2007 18:20, Martin Spott wrote:
   Nick Warne wrote:
There is a typo in:
   
src/Instrumentation/vertical_speed_indicator.cxx  line 17:
   
_static_pressure(node-getStringValue(static-pressure,
/Systems/static/pressure-inhg))
   
should be of course:
   
_static_pressure(node-getStringValue(static-pressure,
/systems/static/pressure-inhg))
  
   This affects CVS head as well; would someone consider applying the
   respective change ?
 
  You must first check it , because the existing code is working right
  with  /Systems/static/pressure-inhg

 Let me guess, you're running this on Windows. Right ?

   Martin.


Windows   what is that i don't know, 

I ever worked with LINUX   went it cames up  :)

-- 
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Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread gh.robin
On Sun 7 January 2007 19:13, gh.robin wrote:
 On Sun 7 January 2007 19:09, Martin Spott wrote:
  gh.robin wrote:
   On Sun 7 January 2007 18:20, Martin Spott wrote:
Nick Warne wrote:
 There is a typo in:

 src/Instrumentation/vertical_speed_indicator.cxx  line 17:

 _static_pressure(node-getStringValue(static-pressure,
 /Systems/static/pressure-inhg))

 should be of course:

 _static_pressure(node-getStringValue(static-pressure,
 /systems/static/pressure-inhg))
   
This affects CVS head as well; would someone consider applying the
respective change ?
  
   You must first check it , because the existing code is working right
   with  /Systems/static/pressure-inhg
 
  Let me guess, you're running this on Windows. Right ?
 
  Martin.

 Windows   what is that i don't know,

 I ever worked with LINUX   went it cames up  :)

And if you don't trust me, when i say its working,   look at this  
http://perso.orange.fr/GRTux/pressure-inhg.jpg 


-- 
Gérard

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Re: [Flightgear-devel] location-in-air

2007-01-07 Thread Martin Spott
John Denker wrote:

 [...] For my purposes (and
 I suspect a lot of other purposes besides), is much more useful
 to be able to warp to some improvised place, without ever having
 been there before.

Without ever having been there before I'd say you'll never know in
which state the aircraft is supposed to be in,

Martin.
-- 
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Re: [Flightgear-devel] Aircraft maintainers sought

2007-01-07 Thread leee
Thanks for all the nice words folks, and to Josh and Alexis for taking on the 
Canberra and A-10.

I'll still be following the lists and I'll be happy to answer any questions 
about any of the aircraft I've worked on and try to explain what my line of 
reasoning might have been behind some of the FDMs and what I might have been 
trying to do in some of the control systems stuff.

LeeE


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Re: [Flightgear-devel] Time lag in Multiplayer: question, was Re: Aerotow and winch patch

2007-01-07 Thread Mathias Fröhlich

Hi,

On Sunday 07 January 2007 14:38, Maik Justus wrote:
 I've programmed a moving mean of calculated lags. Have to check it out now.
I have not tried.
But had a quick look at the code.
You are talking about the _towLength value that appears to be used for the tow 
tension instead of the real current distance.
That is just some kind of smoothed aircraft distance ...

Ok, the problem to solve in this case is to approximate a nearly constant 
function of time. Smoothing that appears to be a good idea.

An other thing:
Would it be possible to factor out code that is independent of the FDM into 
FGInterface so that we do not have a YASim only api? 
For example the code that searches for an other aircraft to connect your row 
to is independent of YASim. Also once we have found that object we are towed 
to, FGInterface may provide the current position and velocity preferably both 
in the wgs84 system to the FDM implementation.
YASim will then work through that interface.

That way other FDM's will have a chance to catch that same interface up.

   Greetings

   Mathias 

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Re: [Flightgear-devel] Autopilot is no longer working within FG osg branch

2007-01-07 Thread leee
On Sunday 07 January 2007 13:12, gh.robin wrote:
 Hello,

 Between  the 13 December 2006 and last night  07 January , the autopilot
 has vanished

 With my previous built of Flightgear osg branch 13-12-2006 dated i was
 still able to run autopilot the heading and altitude where nicely taken ,
 and the aircraft could fly correctly ( everything usual and normal), the
 waypoint was working.

 Since last night after built of Flightgear these functions are out, in the
 best case, if i am lucky,  the aircraft stay at an altiude (any altiude)
 and fly on a large  circle. If i am not lucky the aircraft crash.

 Is there any new function , or is it a bug ?

 Regards
-- 
Gérard

I experienced similar problems a few days ago - some of the AP controllers 
seemed to be working from start-up but others didn't.  Re-setting the AP 
controllers via the debug menu appeared to kick them into life after 
start-up.  I also had problems with some  AP controllers seeming not to work 
after I removed other unrelated redundant controllers but didn't have enough 
time to look further into it or establish any consistency.

LeeE


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Re: [Flightgear-devel] location-in-air

2007-01-07 Thread John Denker
On 01/07/2007 01:25 PM, Martin Spott wrote:

[...] For my purposes (and
I suspect a lot of other purposes besides), is much more useful
to be able to warp to some improvised place, without ever having
been there before.
 
 
 Without ever having been there before I'd say you'll never know in
 which state the aircraft is supposed to be in,

Well, I'd say differently, based on a lot of recent experience
doing it, using my new version of the locate-in-air popup.

Physics says it ought to work:  I start out (on the ground or
in the air) with a reasonable power setting and reasonable
trim settings, I can give myself a new altitude, a new XY
position, a new heading, and/or a new airspeed ... and it
just works.  Try it sometime.

The garbage-in-garbage-out principle applies:  If you relocate
yourself into the air before starting the engines, you'll have
a few moments of excitement dealing with the consequences.
Similarly, if you dictate a new airspeed that is inconsistent
with your elevator trim setting, you'll get some additional
excitement.

It should be particularly obvious that air-to-air relocation
should just work.  Air here looks a lot like air there.


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Re: [Flightgear-devel] Time lag in Multiplayer: question, was Re: Aerotow and winch patch

2007-01-07 Thread Maik Justus
Hi,
Mathias Fröhlich schrieb am 07.01.2007 19:44:
 Hi,

 On Sunday 07 January 2007 14:38, Maik Justus wrote:
   
 I've programmed a moving mean of calculated lags. Have to check it out now.
 
 I have not tried.
 But had a quick look at the code.
 You are talking about the _towLength value that appears to be used for the 
 tow 
 tension instead of the real current distance.
 That is just some kind of smoothed aircraft distance ...

   
yes, exactly. (this moving mean calculation is not in the patch I sent, 
it's just in my local version). I am fighting now with the performance 
of my notebook running two instances of flightgear
 Ok, the problem to solve in this case is to approximate a nearly constant 
 function of time. Smoothing that appears to be a good idea.

 An other thing:
 Would it be possible to factor out code that is independent of the FDM into 
 FGInterface so that we do not have a YASim only api? 
 For example the code that searches for an other aircraft to connect your row 
 to is independent of YASim. Also once we have found that object we are towed 
 to, FGInterface may provide the current position and velocity preferably both 
 in the wgs84 system to the FDM implementation.
 YASim will then work through that interface.
   
I think, that's the way to go. We/I first should test the YASim-patch. 
If it works I will try to extract the FDM-independent code (I need a 
hint, where to place it  then ;-) ).
 That way other FDM's will have a chance to catch that same interface up.

Greetings

Mathias 
   
Thanks,
Maik

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Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread Roy Vegard Ovesen
On Sunday 07 January 2007 19:44, Nick Warne wrote:
 On Sunday 07 January 2007 18:40, Roy Vegard Ovesen wrote:
  On Sunday 07 January 2007 19:25, gh.robin wrote:
   And if you don't trust me, when i say its working,   look at this
   http://perso.orange.fr/GRTux/pressure-inhg.jpg
 
  Nick is right, /Systems/... _is_ a typo.
 
  The reason why it is working for Gérard is because at runtime the
  default /Systems/... is overridden by what is in his intrumentation
  configuration file (/systems/...).

 Also something to do with the aircraft xml cfg files using static-port
 which uses something else, I believe.

The static-port tag in instrumentation configuration files is no longer 
used. It has been replaced with the static-pressure tag where one can 
specify the complete path to the property that one wish to use. I hunted down 
all the instrumentation configuration files and replaced before sending for 
committ to CVS, but I can not guarante that I found them all.


-- 
Roy Vegard Ovesen

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Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread gh.robin
On Sun 7 January 2007 19:40, Roy Vegard Ovesen wrote:
 On Sunday 07 January 2007 19:25, gh.robin wrote:
  And if you don't trust me, when i say its working,   look at this
  http://perso.orange.fr/GRTux/pressure-inhg.jpg

 Nick is right, /Systems/... _is_ a typo.

 The reason why it is working for Gérard is because at runtime the
 default /Systems/... is overridden by what is in his intrumentation
 configuration file (/systems/...).

I am glad to learn that it is possible to have a Cockpit with working 
instruments , without any instrumentation configuration file, and possible to 
read  the value on the  VSI  instrument.
I will spare a lot of time during the cockpit development.

Which explain probably that it was possible to conclude the VSI did not 
worked because of that Typo.

-- 
Gérard

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Re: [Flightgear-devel] patch to compile flightgear against osg HEAD

2007-01-07 Thread Mathias Fröhlich

Hi Manuel,

On Saturday 06 January 2007 14:33, Manuel Massing wrote:
 attached is a tiny patch for src/Model/panelnode.{cxx,hxx} to make
 flightgear compile against osg HEAD, apparently the interface to
 osg::Viewport has changed slightly.

 Might spare a few seconds to those who track osg HEAD.

I have checked in a small patch very similar to yours that should hopefully 
compile with osg HEAD and the patched 1.2 release.

Tell me if it does not work with OSG HEAD.

   Greetings

 Mathias

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Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread Roy Vegard Ovesen
On Sunday 07 January 2007 19:25, gh.robin wrote:
You must first check it , because the existing code is working right
with  /Systems/static/pressure-inhg
  

 And if you don't trust me, when i say its working,   look at this
 http://perso.orange.fr/GRTux/pressure-inhg.jpg

Ok! Now I'm just confused. Gérard is trying to prove 
that /Systems/static/pressure-inhg is working by sending a screenshot 
showing /systems/static/pressure-inhg.

Nick, how did you get it to fall back to /Systems/...? Did you use a custom 
instrumentation config file, or did you forget to also update the base 
package (data) from CVS?


-- 
Roy Vegard Ovesen

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Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread Roy Vegard Ovesen
On Sunday 07 January 2007 20:13, gh.robin wrote:
 On Sun 7 January 2007 19:40, Roy Vegard Ovesen wrote:
  On Sunday 07 January 2007 19:25, gh.robin wrote:
   And if you don't trust me, when i say its working,   look at this
   http://perso.orange.fr/GRTux/pressure-inhg.jpg
 
  Nick is right, /Systems/... _is_ a typo.

Can someone with CVS write access please fix this, thanks.

 
  The reason why it is working for Gérard is because at runtime the
  default /Systems/... is overridden by what is in his intrumentation
  configuration file (/systems/...).

 I am glad to learn that it is possible to have a Cockpit with working
 instruments , without any instrumentation configuration file, and possible
 to read  the value on the  VSI  instrument.
 I will spare a lot of time during the cockpit development.

If you don't specify any instrumentation config file in your *-set.xml file 
then it will of course use what is in preferences.xml. That is 
data/Aircraft/Generic/generic-instrumentation.xml. The same is true for 
systems config file.


-- 
Roy Vegard Ovesen

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Re: [Flightgear-devel] PRE_OSG cvs BUG in VSI with code fix

2007-01-07 Thread Nick Warne
On Sunday 07 January 2007 19:51, Roy Vegard Ovesen wrote:
 On Sunday 07 January 2007 19:25, gh.robin wrote:
 You must first check it , because the existing code is working
 right with  /Systems/static/pressure-inhg
 
  And if you don't trust me, when i say its working,   look at this
  http://perso.orange.fr/GRTux/pressure-inhg.jpg

 Ok! Now I'm just confused. Gérard is trying to prove
 that /Systems/static/pressure-inhg is working by sending a screenshot
 showing /systems/static/pressure-inhg.

 Nick, how did you get it to fall back to /Systems/...? Did you use a
 custom instrumentation config file, or did you forget to also update the
 base package (data) from CVS?

Heh.  It is _very_ complicated and the following is from memory as I forget 
exactly what I was doing/sussing.  Basically I made a mess up when I was 
building/installing.  I got my 'plib' build and 'osg' build data's messed up.

When I used the Spitfire model I noticed the VSI wasn't working.  
Investigating then showed I had a '/Systems/' and a '/systems/  branch in the 
properties.  The '/System/' branch _only_ held the value 'pressure-inhg' but 
it was null.  I then saw I also had a /systems/ branch that also 
had 'pressure-inhg' with a value (and lots of other data too).

Hence then how I came to find the typo in the source code.

Speaking in IRC to Vivian, it turned out the Spitfire I was using wasn't the 
latest... that's when I found out I had all my data files and stuff all mixed 
up.  Cleaning this up, the model now does not use that code part, hence why 
it works with the /Systems/.

I wish I could remember what the xml file was that used it.

Nick

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Re: [Flightgear-devel] compilation pb: error: 'const class osg::Viewport' has no member named 'getViewport'

2007-01-07 Thread Sébastien MARQUE
thank you very much Manuel, it compiles perfectly now.

regards

Manuel Massing a écrit :
 Sébastien,
 
 I posted a compilation fix yesterday, see
 http://sourceforge.net/mailarchive/message.php?msg_id=37837809
 
 bye,
   Manuel
 
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[Flightgear-devel] memory leak

2007-01-07 Thread John Denker
My version of fgfs has a rather large memory leak.

If I leave the thing parked after a flight, brakes on,
simulator paused, it will gobble up about 3 gigabytes
of virtual memory overnight.  (In contrast, it's only
a little over 500 meg after a few minutes of flight.)

I'm running the version of fgfs that is bundled with the
current Debian etch distribution.  The fgfs binary is
dated May 17 2006 if that means anything.  I'm using it
with the /data/ from cvs.

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