Hi Emmanuel,
first thank you very much for this very intersting aircraft.
What is irritating me is that pressing a pedal results in a yaw-movement
to the other side. That is ie pressing the left pedal lets the a/c
rotate to the right (yaw-axis) and vice versa.
This is a little strange as I would
2007/7/29, Didier Fabert <[EMAIL PROTECTED]>:
>
> If you want, I can help you for translation (in c++).
> PS: I'm french too, so it's more simple if we communicate in french ;-)
Sorry for my English. Its not my project, I'm just make that device for me
:) Can't speak correctly, sorry
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Le Sunday 29 July 2007 17:22:28 Vadym Kukhtin, vous avez écrit :
> I'm working on adding an Intersense head tracker to control the viewpoint.
>
> > Can anyone suggest a starting place in the code for where this should be
> > added. Specifically for control of the viewpoint in first person mode.
>
>
I'm working on adding an Intersense head tracker to control the viewpoint.
> Can anyone suggest a starting place in the code for where this should be
> added. Specifically for control of the viewpoint in first person mode.
>
There are another project, I'm now in work of progress to make it myself
* Melchior FRANZ -- Saturday 28 July 2007:
> It was asked in the German fgfs forum[1] if it's possible
> to log internal data to an XML file. Sure is! :-)
And now it's also possible to do via regular "generic" protocol.
Writing XML is a trivial thing (unlike reading&parsing), but the
"generic" pr
> But it doesn't look like this logs to an XML file, which is what that
> user wanted, and what the Nasal file does. (See subject.) Also, I'm
> not sure if he'd be happy about a JSBSim-only solution, which wouldn't
> even cover half of our aircraft. :-}
>
> m.
I was just mentioning another optio
Hi,
I have removed masses of obviously unused variables from FGInterface. There
are unused ones left but the remaining ones have at least a single getter or
a single setter spread around in the code.
That should not change anything except that sizeof(FGInterface) is smaller but
if you have pro
* Jon S. Berndt -- Saturday 28 July 2007:
> [...] or to output to socket
To be fair: this is also something that the one from the German forum
asked for, and what the Nasal version doesn't do. Well, except if
don't mind abusing the system:
$ fgfs \
--prop:sim/sound/voices/enabled=1 \
> Please tell me I'm wrong, and that there is a straightforward way of
> getting "fixed" airport data into FG.
At least not totally wrong ;-)
To the windsock like all other objects is just a object that is placed in the
*.stg file located in your scenery directory. Taxidraw tells you what stg
fil
On Sat, Jul 28, 2007 at 08:49:20PM +0100, Vivian Meazza wrote:
[...]
> > So I asked here: does anyone know how to check out OpenProducer?
> >
> > Thanks, Holger
> >
>
> It's no longer required for OSG. Do you need it for some other reason?
No, not really. I use Ralf Gerlichs "fgfs-builder" and
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