On Tue, 03 Feb 2009 17:50:31 +0100, R. wrote in message
<498875d7.3000...@stoneynet.nl>:
> With the cancellation of the Flight Simulator franchise, however,
> developers may actually switch over to FlightGear for developing
> payware aircraft. This is where MSFS got big, the default stuff in
> M
I wrote:
> Melchior FRANZ wrote:
> > * Stuart Buchanan -- Tuesday 03 February 2009:
> > > I was looking at the tag for the property-adjust, which I
> > > noticed wasn't previously used in the kx165. However, when I tried
> > > it I found two problems. [...]
> >
> > > 1) The decimal affected high-
R. van Steenbergen wrote:
> I can say for one thing: The cockpits are pretty much a no-go. Most
> aircraft in FS9/FSX have gauges which consist of (platform and
> API-specific) code which make up the gauge graphics. Converting XML
> gauges from the Microsoft format may be entirely possible, but
Melchior FRANZ wrote:
> * Stuart Buchanan -- Tuesday 03 February 2009:
> > I was looking at the tag for the property-adjust, which I
> > noticed wasn't previously used in the kx165. However, when I tried
> > it I found two problems. [...]
>
> > 1) The decimal affected high-order integer values as
> Well, just very few years ago 'we' (TM) had a patch in our budget that
> would have allowed JSBSim to do excellent simulation of a tire's
> contact area. Some of us have seen with their own eyes that the guy
> (the submitter of the respective patch) obviously knows about how to
> properly deal wi
> some time ago I dug into this problem and tried to fix it. My idea was,
> to check, if the movement is smaller than a very small number
> "epsilon",
> and if yes, set the movement to zero. The movement need to be measured
> against the ground, which could be the carrier. This should fix the
> sli
Hi,
Melchior FRANZ schrieb am 02.02.2009 18:43:
> Ever since helicopter support was added to the YASim FDM
> there's an annoying bug: even when parked, with rotor off
> and braked, helicopters slide happily around on the ground.
>
>
some time ago I dug into this problem and tried to fix it. My i
> I did an interview for a blogger named Diego Rodríguez last summer and it
> has just been posted. I may have been the only person to read it so far,
> but if anyone is interested, here it is:
>
> http://aerialphenomena.blogspot.com/2009/02/inside-flightgear.html
>
> Regards,
>
> Curt.
I just dou
Frederic Bouvier ha scritto:
> Hi Francesco,
>
> strcasecmp doesn't exist under Windows but I think there is a #define in
> fgrun because the problem already happened. I was just not enough careful
> this time.
>
>
yes, there is a define for windows compilation for it in the same file.
> re t
Hi Francesco,
strcasecmp doesn't exist under Windows but I think there is a #define in fgrun
because the problem already happened. I was just not enough careful this time.
re the command line options, they are only used by the installer to setup the
initial configuration. Look in main.cxx. Ther
"Jon S. Berndt" wrote:
>> * Jon S. Berndt -- Tuesday 03 February 2009:
>> > It's a tough problem, [...[
>>
>> Maybe we should hire a rocket scientist? :-]
> With our *huge* budget? :-)
I may also remind of this related posting, written late in November
2007:
Subject: Re: [Flightgear-devel] s
On Tue, Feb 3, 2009 at 10:50 AM, R. van Steenbergen wrote:
> I can say for one thing: The cockpits are pretty much a no-go. Most
> aircraft in FS9/FSX have gauges which consist of (platform and
> API-specific) code which make up the gauge graphics. Converting XML
> gauges from the Microsoft format
Hi I am trying to compile fgrun from svn under linux but it breaks with
this error:
wizard_funcs.cxx:2315: error: ‘stricmp’ was not declared in this scope
inspecting at that file I think that at row 2315 the row:
if ( apt && stricmp( apt->id_.c_str(), prefetch_apt->value() )
== 0 )
shou
On Tue, Feb 3, 2009 at 10:50 AM, Jon S. Berndt wrote:
> > * Jon S. Berndt -- Tuesday 03 February 2009:
> > > It's a tough problem, [...[
> >
> > Maybe we should hire a rocket scientist? :-]
> >
> > m.
>
>
> With our *huge* budget? :-)
I have noticed a measurable uptick in FlightGear interest si
Curtis Olson wrote:
> On Tue, Feb 3, 2009 at 10:34 AM, Martin Spott wrote:
>> Let me have a little informal poll in this context: Do we still depend
>> on a text-only file format for 3D models ?
>
>
> FlightGear supports any 3d model format that OSG has a loader/plugin for.
I know - been there
Curtis Olson schreef:
> On Tue, Feb 3, 2009 at 10:34 AM, Martin Spott wrote:
>
> Curtis Olson wrote:
>
> > This might be a perfect time for someone to start assembling and
> developing
> > a set of tools and instructions for migrating MSFS aircraft over to
> > FlightGear.
>
>
Curt wrote:
>FlightGear supports any 3d model format that OSG has a loader/plugin for.
>There must be some sort of model
>conversion path from MSFS given the right set of tools. One thing that would
>be really cool is if someone could
>figure out the MSFS model animation scheme and write some
> * Jon S. Berndt -- Tuesday 03 February 2009:
> > It's a tough problem, [...[
>
> Maybe we should hire a rocket scientist? :-]
>
> m.
With our *huge* budget? :-)
JB
--
Create and Deploy Rich Internet Apps outside
On Tue, Feb 3, 2009 at 10:34 AM, Martin Spott wrote:
> Curtis Olson wrote:
>
> > This might be a perfect time for someone to start assembling and
> developing
> > a set of tools and instructions for migrating MSFS aircraft over to
> > FlightGear.
>
> Let me have a little informal poll in this cont
Curtis Olson wrote:
> This might be a perfect time for someone to start assembling and developing
> a set of tools and instructions for migrating MSFS aircraft over to
> FlightGear.
Let me have a little informal poll in this context: Do we still depend
on a text-only file format for 3D models ?
On Tuesday 03 February 2009, Melchior FRANZ wrote:
> * LeeE -- Tuesday 03 February 2009:
> > Do you still get problems if you set the windspeed to zero?
>
> Yes. With pretty much the same sliding speed.
>
> m.
That's interesting, and a bit at odds with what I've experienced.
LeeE
---
* LeeE -- Tuesday 03 February 2009:
> I just had a look at the latest version of the bo105 that I have
> here and the is set to 0.5 and the to 0.4, which
> are both lower than default values of 0.8 & 0.7.
I know. But I also tried 1.0 for both (the maximum), and it had
no effect. Other changes
* Jon S. Berndt -- Tuesday 03 February 2009:
> It's a tough problem, [...[
Maybe we should hire a rocket scientist? :-]
m.
--
Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM)
software. With
* LeeE -- Tuesday 03 February 2009:
> Do you still get problems if you set the windspeed to zero?
Yes. With pretty much the same sliding speed.
m.
--
Create and Deploy Rich Internet Apps outside the browser with Adobe(R)
On Tuesday 03 February 2009, Melchior FRANZ wrote:
> * LeeE -- Tuesday 03 February 2009:
> > Have the people having bad problems with this tried increasing
> > the values for the & gear sub-elements?
>
> Yes, of course. I really, really hope that I haven't forgotton
> about other, similarly obvio
On Tue, Feb 3, 2009 at 7:10 AM, LeeE wrote:
> Most of the tools required are already built in to FG; it just lacks
> a suitable model animation development UI. FG obviously can load
> an animate the models, once in an acceptable format, so it's more a
> case of either adding an FG mode and a UI
I did an interview for a blogger named Diego Rodríguez last summer and it
has just been posted. I may have been the only person to read it so far,
but if anyone is interested, here it is:
http://aerialphenomena.blogspot.com/2009/02/inside-flightgear.html
Regards,
Curt.
--
Curtis Olson: http://
On Tuesday 03 February 2009, Melchior FRANZ wrote:
> * LeeE -- Tuesday 03 February 2009:
> > Have the people having bad problems with this tried increasing
> > the values for the & gear sub-elements?
>
> Yes, of course. I really, really hope that I haven't forgotton
> about other, similarly obvio
* LeeE -- Tuesday 03 February 2009:
> Have the people having bad problems with this tried increasing
> the values for the & gear sub-elements?
Yes, of course. I really, really hope that I haven't forgotton
about other, similarly obvious things in the many hours that I
tried to fix the problem, o
On Tuesday 03 February 2009, Stuart Buchanan wrote:
> Hi All,
>
> The Register is a popular UK-based IT news website, with a
> generally sceptical (and very British) viewpoint. They have a
> mention of FG (along with a nice screenshot) in one of their
> articles this morning discussing what will ha
On Monday 02 February 2009, Jon S. Berndt wrote:
> > Hi Melchior... and Andy
> >
> > I don't know about helos, but preventing an aicraft to slip on
> > the carrier
> > is *a real PITA*. The way to fix this leads to unrealistic
> > smooth gear struts,
> > not to talk about the time consumed.
> > Wel
* Stuart Buchanan -- Tuesday 03 February 2009:
> I was looking at the tag for the property-adjust, which I
> noticed wasn't previously used in the kx165. However, when I tried
> it I found two problems. [...]
> 1) The decimal affected high-order integer values as well
That should be fixable.
Hi All,
The Register is a popular UK-based IT news website, with a generally sceptical
(and very British) viewpoint. They have a mention of FG (along with a nice
screenshot) in one of their articles this morning discussing what will happen
to the large number of commercial add-on makers for MSF
Melchior FRANZ
> * Torsten Dreyer -- Monday 02 February 2009:
> > I have been working with this patch for a while now and I think it is an
> > improvement and should be applied.
>
> Sounds good, but hold on: Stuart told me on IRC that he works on
> something better, and that the Nasal code migh
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