> http://calendar.freeflightsim.org/
There is already such a thing maintained by Curt:
http://www.flightgear.org/calendar.html
However, if you are going to maintain a separate one for whatever reason, it
would be awfully kind of you to include my monthly TransGear Airways events
(featuring liv
A new resource for all FG-related happenings
http://calendar.freeflightsim.org/
Enjoy :-)
--
Best Regards
Willie Fleming
--
Download IntelĀ® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling
Perhaps you should try looking at data/Effects? AFAIK the shaders are
there.
> Arnt Karlsen schrieb:
> > On Mon, 19 Apr 2010 01:37:42 +0200, HB-GRAL wrote in message
>
> First of all - thank you very much for your answer.
>
> >> I am running a MacBookPro OSX 10.5
> >
> > ..this is the most rece
Arnt Karlsen schrieb:
> On Mon, 19 Apr 2010 01:37:42 +0200, HB-GRAL wrote in message
First of all - thank you very much for your answer.
>> I am running a MacBookPro OSX 10.5
>
> ..this is the most recent OSX? 64bit dualcore Intel?
> Maxed out ram yet? What screen resolution?
> What frame ra
On Mon, 19 Apr 2010 01:37:42 +0200, HB-GRAL wrote in message
<4bcb97c6.90...@sablonier.ch>:
> I am running a MacBookPro OSX 10.5
..this is the most recent OSX? 64bit dualcore Intel?
Maxed out ram yet? What screen resolution?
What frame rates have you seen this far on it?
...
> Is my MacBook
HB-GRAL schrieb:
> OpenGL/OpenSceneGraph worked a long time with my ATI without this new
> ash cloud effects. FG is closer to reality than I thought.
>
Can someone help me to disable model-default and terrain-default without
loosing the other effects? It looks like "techniques" 10 and 11 are b
Victhor schrieb:
>> Is my MacBookPro out of date with RadeonX1600 now?
> I didn't know ATIs worked with OpenGL at all :0)
>
OpenGL/OpenSceneGraph worked a long time with my ATI without this new
ash cloud effects. FG is closer to reality than I thought.
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