Perhaps you should try looking at data/Effects? AFAIK the shaders are there. > Arnt Karlsen schrieb: > > On Mon, 19 Apr 2010 01:37:42 +0200, HB-GRAL wrote in message > > First of all - thank you very much for your answer. > > >> I am running a MacBookPro OSX 10.5 > > > > ..this is the most recent OSX? 64bit dualcore Intel? > > Maxed out ram yet? What screen resolution? > > What frame rates have you seen this far on it? > > > > It is DuoCore 2.33 Intel with 3 GB RAM etc. I will run into some > problems when I go for 10.6 - so it is not most recent OSX (but most > recent 10.5 and I hope still supported). > > With FG 2.0.0pre3 and FG 2.0.0 from MacFlightGear I get a reasonable > framerate at 1024 x 768 with all > shaders/clouds/rain/snow/sprites/sound/smoothing/lights/sound/joysticks > etc. enabled. But when I want to follow the work for the shaders/effects > I need CVS. And at the moment my apple is grounded with CVS. > > I try to figure out which of the new shader/effects file or calculation > gives me ash clouds and rainbows now. It looks like it has something to > do with the new construction of model-default/terrain-default. > > Meantime I follow all your links. Thank you anyway for giving me and my > apple a chance. > > - Yves > > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel
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