Re: [Flightgear-devel] modern X-Plane airport format; Was: Magnetic North

2011-01-18 Thread Michael Sgier
I don't see any reason for such, as it would need users to completely rebuild all airports. Using current x-plane's apt.dat format, would give us instantly thousands of high quality airports ready to use from FS9/X and X-Plane!Even photo sceneries would need this? --- On Tue, 1/18/11, Peter Sad

Re: [Flightgear-devel] reflect mapping

2011-01-18 Thread syd adams
I don't mind rescaling them , I just can't commit them , so figured there was no point. Seeing those odd sizes is sort of like reading bad spelling to me ;). If there is a reason for the texture sizes , I wont touch them , but they are being rescaled anyway . I'll tackle that tomorrow if no one bea

Re: [Flightgear-devel] reflect mapping

2011-01-18 Thread Alexander Barrett
If nobody else goes for it I have a few free hours tomorrow I could give it a go and we will see what happens. Alex Sent from my iPhone On 18 Jan 2011, at 18:55, Curtis Olson wrote: > On Fri, Jan 14, 2011 at 3:09 AM, syd adams wrote: > Hi guys , I've been experimenting with the reflection eff

Re: [Flightgear-devel] reflect mapping

2011-01-18 Thread Arnt Karlsen
On Tue, 18 Jan 2011 12:55:38 -0600, Curtis wrote in message : > On Fri, Jan 14, 2011 at 3:09 AM, syd adams wrote: > > > Hi guys , I've been experimenting with the reflection effect ... > > I don't know who originally added them , but could someone with > > write access set the Aircraft/Generic/E

Re: [Flightgear-devel] modern X-Plane airport format; Was: Magnetic North

2011-01-18 Thread Curtis Olson
Also, textured areas that are viewed edge on are often overly blurry due to how opengl does mipmapping. If the onscreen polygon is 4 pixels high and 1000 pixels wide, then by default opengl will choose the 4x4 mipmap level for that texture ... this cause lots of problems when viewing textures edge

Re: [Flightgear-devel] modern X-Plane airport format; Was: Magnetic North

2011-01-18 Thread Peter Sadrozinski
I'm up for experimentation. I think the customized texture approach holds the most promise. I had already looked into some of the tools that mapnik uses to generate on the fly graphics for its tiles. I can try a quick and dirty run to get some numbers for texture size vs texture clarity, and

Re: [Flightgear-devel] reflect mapping

2011-01-18 Thread Curtis Olson
On Fri, Jan 14, 2011 at 3:09 AM, syd adams wrote: > Hi guys , I've been experimenting with the reflection effect ... > I don't know who originally added them , but could someone with write > access set the Aircraft/Generic/Effects/CubeMaps' textures to correct > texture sizes so Flightgear doesn't

Re: [Flightgear-devel] modern X-Plane airport format; Was: Magnetic North

2011-01-18 Thread Curtis Olson
I believe they draw the lines as separate polygons using glPolygonOffset(), but that's a bit of a guess. I believe x-plane has always kept their runway surfaces 100% flat ... they might even use a draw order trick then. It would really suck to have to regress to flat runways in FlightGear ... Cu

Re: [Flightgear-devel] modern X-Plane airport format; Was: Magnetic North

2011-01-18 Thread John Denker
Do we know how X-Plane itself deals with the "runway polygons"? The very existence of such things in the apt.dat file suggests that "some" sort of solution is possible. Perhaps some experimenting with a X-Plane and a hacked-up copy of apt.dat would tell the tale. ---

Re: [Flightgear-devel] FLightProScam

2011-01-18 Thread Arnt Karlsen
On Tue, 18 Jan 2011 19:38:57 +1100, George wrote in message : > On Tue, Jan 18, 2011 at 7:28 PM, Erik Hofman wrote: > > On Mon, 2011-01-17 at 18:57 -0500, r...@aol.com wrote: > >> http://www.pilotsofamerica.com/forum/showthread.php?p=667522#post667522 > >> > >> Thought you'd find this interestin

Re: [Flightgear-devel] FLightProScam

2011-01-18 Thread Gene Buckle
On Tue, 18 Jan 2011, Erik Hofman wrote: > On Mon, 2011-01-17 at 18:57 -0500, r...@aol.com wrote: >> http://www.pilotsofamerica.com/forum/showthread.php?p=667522#post667522 >> >> Thought you'd find this interesting > > Sure, the guy you quoted it only posts scam related posts to that forum: > http:

Re: [Flightgear-devel] FG in ramdisk from a net boot

2011-01-18 Thread Arnt Karlsen
On Tue, 18 Jan 2011 15:56:15 +0800, Harry wrote in message : > Thanks gents, > > Bearing in mind I only want these installations to run FG and > supporting apps. > > I had a look at ssd prices today, maybe its time for a rethink. seems > there a a lot of small 32g 2.5" sata ones for around the

Re: [Flightgear-devel] modern X-Plane airport format; Was: Magnetic North

2011-01-18 Thread Curtis Olson
Here's my 2 cents: If we cut all the curves and lines and markings into the base triangle mesh: - Huge polygon count (large file sizes, memory footprint, etc.) - Lots of problems with aliasing along all the line edges - All the lines and markings will have very sharp edges. (Good if we want to zo

Re: [Flightgear-devel] FLightProSim

2011-01-18 Thread Martin Spott
Heiko Schulz wrote: > As we all know the truth behind it should be clear for all that there > are copyright infringements clearly visible? I doubt. > Even if they can take FGFS and sell it due to our licence, they are > not allowed to say that they developed the things they mentioned. They're p

Re: [Flightgear-devel] FLightProSim

2011-01-18 Thread George Patterson
On Tue, Jan 18, 2011 at 9:50 PM, Heiko Schulz wrote: > He he... well, let me guess? > We still don't have a laywer who can fight those shit? > > As we all know the truth behind it should be clear for all that there are > copyright infringements clearly visible? > > Even if they can take FGFS and

Re: [Flightgear-devel] FLightProSim

2011-01-18 Thread Heiko Schulz
He he... well, let me guess? We still don't have a laywer who can fight those shit? As we all know the truth behind it should be clear for all that there are copyright infringements clearly visible? Even if they can take FGFS and sell it due to our licence, they are not allowed to say that they

Re: [Flightgear-devel] HLA/RTI checkin

2011-01-18 Thread Martin Spott
Mathias Fröhlich wrote: > long promised and now checked in: > First attempt of HLA/RTI support in flightgear. Cool !!! Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- --

Re: [Flightgear-devel] FLightProScam

2011-01-18 Thread George Patterson
On Tue, Jan 18, 2011 at 7:28 PM, Erik Hofman wrote: > On Mon, 2011-01-17 at 18:57 -0500, r...@aol.com wrote: >> http://www.pilotsofamerica.com/forum/showthread.php?p=667522#post667522 >> >> Thought you'd find this interesting > > Sure, the guy you quoted it only posts scam related posts to that fo

Re: [Flightgear-devel] FLightProScam

2011-01-18 Thread Erik Hofman
On Mon, 2011-01-17 at 18:57 -0500, r...@aol.com wrote: > http://www.pilotsofamerica.com/forum/showthread.php?p=667522#post667522 > > Thought you'd find this interesting Sure, the guy you quoted it only posts scam related posts to that forum: http://www.pilotsofamerica.com/forum/search.php?search