Re: [Flightgear-devel] New airport textures

2011-01-20 Thread John Denker
On 01/20/2011 07:14 PM, Ryan M wrote: > For the past week I have been working on improved airport taxiway and > grass textures. They've gotten positive feedback on the forums but Gijs > suggested I post about them on the core mailing list for a fair > discussion. > > Here are some screenshots of

[Flightgear-devel] New airport textures

2011-01-20 Thread Ryan M
Hello, For the past week I have been working on improved airport taxiway and grass textures. They've gotten positive feedback on the forums but Gijs suggested I post about them on the core mailing list for a fair discussion. Here are some screenshots of the textures in-sim: http://i54.tinypic.co

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread Jacob Burbach
Ok, that does raise another question then. In order for the 'wrong' method to work in any fashion, means you have to be recursively searching the path given by --fg-aircraft...right? Seems odd, and certainly serves to create ambiguity and confusionso why are we doing that? Would it not be much

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread James Turner
On 20 Jan 2011, at 23:02, Jacob Burbach wrote: > Originally I had --fg-aircraft pointed to the top level aircraft > directory $HOME/FlightGear/Aircraft. However, though it found the > aircraft this way, I was getting permissions errors from aircraft that > made use of any IO methods such as loadx

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread Jacob Burbach
On Thu, Jan 20, 2011 at 4:59 PM, James Turner wrote: > Nothing has changed in this area for several months, so I'm confused what > state your setup was/is in, that half works, but not completely. Interesting. :) Ok, so may layout is like so: Top level aircraft directory, which contains individ

Re: [Flightgear-devel] 2000 Models!

2011-01-20 Thread George Patterson
On Fri, Jan 21, 2011 at 4:34 AM, Gene Buckle wrote: > On Thu, 20 Jan 2011, Martin Spott wrote: > >> "J. Holden" wrote: >> >>> With a large addition to the database today, there are now 2009 >>> unique models in the scenery model database! >> >> 2035, to be precise  ;-)) >> > Jeeze, two more will m

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread James Turner
On 20 Jan 2011, at 17:22, Jacob Burbach wrote: > Oh...but previously we had discussion (December?) in regards to IO > permissions 'not' working if you used an Aircraft directory directly > and had to use only a directory 'containing' an Aircraft directory. > This must be a fairly recent change th

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread ThorstenB
On Thu, Jan 20, 2011 at 6:22 PM, Jacob Burbach wrote: > Oh...but previously we had discussion (December?) in regards to IO > permissions 'not' working if you used an Aircraft directory directly > and had to use only a directory 'containing' an Aircraft directory. > This must be a fairly recent cha

Re: [Flightgear-devel] 2000 Models!

2011-01-20 Thread Gene Buckle
On Thu, 20 Jan 2011, Martin Spott wrote: > "J. Holden" wrote: > >> With a large addition to the database today, there are now 2009 >> unique models in the scenery model database! > > 2035, to be precise ;-)) > Jeeze, two more will make an Epoch.. :D g. -- Proud owner of F-15C 80-0007 http://ww

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread Jacob Burbach
On Thu, Jan 20, 2011 at 12:06 PM, James Turner wrote: > That won't work, you need: > >        --fg-aircraft set to $HOME/FlightGear/Aircraft > > (This changed half-way through the development of the --fg-aircraft feature, > and I should add code to detect it and warn/fix this case, since it has

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread James Turner
On 20 Jan 2011, at 16:58, Jacob Burbach wrote: > Hmm, does not work here for me. Aircraft from outside FG_ROOT are not > getting picked up with MP. I am using Ubuntu Linux, recent git build, > and have --fg-aircraft set to $HOME/FlightGear which contains an > Aircraft directory where the aircraft

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master,

2011-01-20 Thread Gijs de Rooy
Hi Martin, > There might be a simple reason: TerraGear's 'genapts' didn't support > stopways for most of its life, it's more of a 'recent' addition ;-) For some reason the textures were commited (to Textures.high/Runway, see this discussion), but never ended up in Textures/Runway and materials

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread Jacob Burbach
On Thu, Jan 20, 2011 at 3:01 AM, ThorstenB wrote: > It didn't work with MP initially - but that was fixed months ago. I'd been > using this with MP a quite a lot afterwards. And I guess you're using a > recent build, so it should work, though I haven't tested it in recent weeks. > There is a missi

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master,

2011-01-20 Thread Martin Spott
Flightgear-commitlogs wrote: > - Log - > commit e7b7e52a9de8045352b8b373d79dae378140344c > Author: Gijs de Rooy > Date: Thu Jan 20 16:45:38 2011 +0100 > >Runway stopway materials, were never fully implemented apparently There

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread ThorstenB
On Thu, Jan 20, 2011 at 4:56 AM, Jacob Burbach wrote: > Was just playing around a bit on MP and noticed that aircraft located > in directories specified with --fg-aircraft do not seem to get picked > up by multiplayer. The pilot list shows them as aircraft not installed > in the pilots list, and y