On 01/20/2011 07:14 PM, Ryan M wrote:
> For the past week I have been working on improved airport taxiway and
> grass textures. They've gotten positive feedback on the forums but Gijs
> suggested I post about them on the core mailing list for a fair
> discussion.
>
> Here are some screenshots of
Hello,
For the past week I have been working on improved airport taxiway and
grass textures. They've gotten positive feedback on the forums but Gijs
suggested I post about them on the core mailing list for a fair
discussion.
Here are some screenshots of the textures in-sim:
http://i54.tinypic.co
Ok, that does raise another question then. In order for the 'wrong'
method to work in any fashion, means you have to be recursively
searching the path given by --fg-aircraft...right? Seems odd, and
certainly serves to create ambiguity and confusionso why are we
doing that? Would it not be much
On 20 Jan 2011, at 23:02, Jacob Burbach wrote:
> Originally I had --fg-aircraft pointed to the top level aircraft
> directory $HOME/FlightGear/Aircraft. However, though it found the
> aircraft this way, I was getting permissions errors from aircraft that
> made use of any IO methods such as loadx
On Thu, Jan 20, 2011 at 4:59 PM, James Turner wrote:
> Nothing has changed in this area for several months, so I'm confused what
> state your setup was/is in, that half works, but not completely.
Interesting. :)
Ok, so may layout is like so:
Top level aircraft directory, which contains individ
On Fri, Jan 21, 2011 at 4:34 AM, Gene Buckle wrote:
> On Thu, 20 Jan 2011, Martin Spott wrote:
>
>> "J. Holden" wrote:
>>
>>> With a large addition to the database today, there are now 2009
>>> unique models in the scenery model database!
>>
>> 2035, to be precise ;-))
>>
> Jeeze, two more will m
On 20 Jan 2011, at 17:22, Jacob Burbach wrote:
> Oh...but previously we had discussion (December?) in regards to IO
> permissions 'not' working if you used an Aircraft directory directly
> and had to use only a directory 'containing' an Aircraft directory.
> This must be a fairly recent change th
On Thu, Jan 20, 2011 at 6:22 PM, Jacob Burbach wrote:
> Oh...but previously we had discussion (December?) in regards to IO
> permissions 'not' working if you used an Aircraft directory directly
> and had to use only a directory 'containing' an Aircraft directory.
> This must be a fairly recent cha
On Thu, 20 Jan 2011, Martin Spott wrote:
> "J. Holden" wrote:
>
>> With a large addition to the database today, there are now 2009
>> unique models in the scenery model database!
>
> 2035, to be precise ;-))
>
Jeeze, two more will make an Epoch.. :D
g.
--
Proud owner of F-15C 80-0007
http://ww
On Thu, Jan 20, 2011 at 12:06 PM, James Turner wrote:
> That won't work, you need:
>
> --fg-aircraft set to $HOME/FlightGear/Aircraft
>
> (This changed half-way through the development of the --fg-aircraft feature,
> and I should add code to detect it and warn/fix this case, since it has
On 20 Jan 2011, at 16:58, Jacob Burbach wrote:
> Hmm, does not work here for me. Aircraft from outside FG_ROOT are not
> getting picked up with MP. I am using Ubuntu Linux, recent git build,
> and have --fg-aircraft set to $HOME/FlightGear which contains an
> Aircraft directory where the aircraft
Hi Martin,
> There might be a simple reason: TerraGear's 'genapts' didn't support
> stopways for most of its life, it's more of a 'recent' addition ;-)
For some reason the textures were commited (to Textures.high/Runway, see this
discussion), but never ended up in
Textures/Runway and materials
On Thu, Jan 20, 2011 at 3:01 AM, ThorstenB wrote:
> It didn't work with MP initially - but that was fixed months ago. I'd been
> using this with MP a quite a lot afterwards. And I guess you're using a
> recent build, so it should work, though I haven't tested it in recent weeks.
> There is a missi
Flightgear-commitlogs wrote:
> - Log -
> commit e7b7e52a9de8045352b8b373d79dae378140344c
> Author: Gijs de Rooy
> Date: Thu Jan 20 16:45:38 2011 +0100
>
>Runway stopway materials, were never fully implemented apparently
There
On Thu, Jan 20, 2011 at 4:56 AM, Jacob Burbach wrote:
> Was just playing around a bit on MP and noticed that aircraft located
> in directories specified with --fg-aircraft do not seem to get picked
> up by multiplayer. The pilot list shows them as aircraft not installed
> in the pilots list, and y
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