[Flightgear-devel] Navigation data, current data cycle distributed

2011-08-12 Thread HB-GRAL
Hi Navs

I see with release/2.4.0 of fgdata there comes fix.dat, nav.dat and 
awy.dat and others from a data cycle 2009.12 by Robin Peel. Do we update 
this files to the current available data cycle, with the release ?

Cheers, Yves

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Re: [Flightgear-devel] new An-2

2011-08-12 Thread Tim Moore
Hi Yuri,
I chose the An-2 as the aircraft that I would delete first from the
fgdata repository and move to its own repo, and I am about to do that.
I can check your new work into the new repository. Should I remove the
Tutorials directory? Are they now completely broken?

Tim

On Mon, Aug 8, 2011 at 9:16 AM, Yurik V. Nikiforoff yurik@gmail.com wrote:

 Hi all!

 I re-done old An-2 model. It have whole new visual model, modern shaders
 animations, new 3D cockpit, deep reconstructed FDM.

 Model intend for replacing old an-2 model  cause old an-2 don't work since
 years.

 Please, replace old an-2 with new from here:
 http://yurik.flightgear.ru/an2/an2-2.0.zip

 It seems, it work Ok with new FG 2.4 but comments are welcome.


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Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-12 Thread thorsten . i . renk
 That should be  1 second for most systems, so that's great. Does that
 just cover the elevation queries or generating the full model?

That should be  1 sec for everything (I don't have any measurement for
how fast generating the cloud models is, but it is *very*  fast.

 If so, then I wonder if we can look at hiding the stop/start function
 from the
 end user. I think that would help the UI, and hopefully allow us to move
 towards my holy grail of a single (simple) UI for both global and local
 weather.

Yes, the new terrain interaction is more than 50 times faster than the old
one - that should allow to regernate a sky whenever someone presses
'apply'.

 I'd prefer not to make it configurable. We've seen some problems on
 older system where we exceed the number of registers available to
 the shaders for input, so I'd like to avoid adding any more if possible.

Agreed. Let's just find the nicest value to insert.

 Yes, the sprite is selected from the sheet randomly on the x-axis and
 based on it's height in the cloud on the y-axis for precisely this
 reason.

 The behaviour isn't switchable at present though it could be.

 For the relatively small texture sheets I used in the default 3D
 clouds, I simply
 duplicated the textures, so you'd have a 2x6 or 3x9 sheet. Given that
 cloud
 performance is effectively limited by sprite resolution and coverage
 rather
 than texture sheet size, that might be OK. Otherwise I can add a switch
 fairly easily. Let me know if you want me to do so.

If it's not too much trouble, I think the switch would be nice.
Duplicating textures in this case (since a single image has about 1000x400
pixels) would mean going to a 2048x1024 sheet (possibly doesn't work) or
then quadrupling it with several permutations on 2048x2048 - which seems a
waste of good disk space.

I've done my first 'real' flight (i.e. not using the ufo) with the new
system (and after compiling against OSG 3.01) yesterday - just a short hop
from KLSV to KINS with the F-16 - framerate never dropped below 40 fps
even with a fairly dense layer and 45 km visibility, in sparse clouds
climbed above 70 fps. Pretty awsome... I don't really know how much of
this is due to the new OSG version and how much due to the different
cloud/terrain interaction system, but the combination is rather powerful.
Even without splitting a sky generation across several frames, the delay
building a new tile is actually less than the texture loading delay when I
turn my head in the F-16 too much...

* Thorsten


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Re: [Flightgear-devel] new An-2

2011-08-12 Thread Tim Moore
I have created the ac-an2 repository, which includes only the An-2
(duh), and deleted the an2 from fgdata.

Tim

On Fri, Aug 12, 2011 at 11:19 AM, Tim Moore timoor...@gmail.com wrote:
 Hi Yuri,
 I chose the An-2 as the aircraft that I would delete first from the
 fgdata repository and move to its own repo, and I am about to do that.
 I can check your new work into the new repository. Should I remove the
 Tutorials directory? Are they now completely broken?

 Tim

 On Mon, Aug 8, 2011 at 9:16 AM, Yurik V. Nikiforoff yurik@gmail.com 
 wrote:

 Hi all!

 I re-done old An-2 model. It have whole new visual model, modern shaders
 animations, new 3D cockpit, deep reconstructed FDM.

 Model intend for replacing old an-2 model  cause old an-2 don't work since
 years.

 Please, replace old an-2 with new from here:
 http://yurik.flightgear.ru/an2/an2-2.0.zip

 It seems, it work Ok with new FG 2.4 but comments are welcome.


 --
 Wbr, Yurik

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Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-08-12 Thread Tim Moore
I've started the first phase of trimming down fgdata. I've removed the
an2 from fgdata and put it in its own repository called ac-an2 under
the Flightgear project. I'm going to proceed with moving other
aircraft which haven't been touched in a while into their own repos as
well. When we get down to a working set of aircraft that are currently
under development, I will turn off commit rights in fgdata for a short
period while I extract those aircraft. I will then regenerate fgdata
without the history of all the aircraft, which will shrink the fgdata
repository a great deal.

I've started putting ac- in front of the aircraft repository names
in order to aid tools that manage aircraft downloads, etc.

Aircraft developers: please don't add new aircraft to fgdata! You can
easily set up your own repositories on gitorious and later request
that we incorporate a repository into the Flightgear project.

Tim

On Thu, Aug 4, 2011 at 9:53 PM, Martin Spott martin.sp...@mgras.net wrote:
 Frederic Bouvier wrote:

 Funny (!) that the last one in the first list will be unmaintain from
 now if I read this ml correctly.

 Let's sit down and have a beer/wine/tea/vos...dka  ;-)

        Martin.
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Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-08-12 Thread TDO_Brandano -

I'd also add, incidentally, that creating your own repo automatically gives you 
commit rights to it as well. Though it would be nice to stick to some 
guidelines to ensure compatibility, like tagging the plane repo to match FGFS 
tags

Alessandro

 Date: Fri, 12 Aug 2011 13:02:16 +0200
 From: timoor...@gmail.com
 To: flightgear-devel@lists.sourceforge.net
 Subject: Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository
 
 I've started the first phase of trimming down fgdata. I've removed the
 an2 from fgdata and put it in its own repository called ac-an2 under
 the Flightgear project. I'm going to proceed with moving other
 aircraft which haven't been touched in a while into their own repos as
 well. When we get down to a working set of aircraft that are currently
 under development, I will turn off commit rights in fgdata for a short
 period while I extract those aircraft. I will then regenerate fgdata
 without the history of all the aircraft, which will shrink the fgdata
 repository a great deal.
 
 I've started putting ac- in front of the aircraft repository names
 in order to aid tools that manage aircraft downloads, etc.
 
 Aircraft developers: please don't add new aircraft to fgdata! You can
 easily set up your own repositories on gitorious and later request
 that we incorporate a repository into the Flightgear project.
 
 Tim
 
 On Thu, Aug 4, 2011 at 9:53 PM, Martin Spott martin.sp...@mgras.net wrote:
  Frederic Bouvier wrote:
 
  Funny (!) that the last one in the first list will be unmaintain from
  now if I read this ml correctly.
 
  Let's sit down and have a beer/wine/tea/vos...dka  ;-)
 
 Martin.
  --
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[Flightgear-devel] [SPAM] Re: Proposal: Move airplanes to an SVN repository

2011-08-12 Thread Emilian Huminiuc
On Friday 12 August 2011 14:02:16 Tim Moore wrote:
 I've started the first phase of trimming down fgdata. I've removed the
 an2 from fgdata and put it in its own repository called ac-an2 under
 the Flightgear project. I'm going to proceed with moving other
 aircraft which haven't been touched in a while into their own repos as
 well. When we get down to a working set of aircraft that are currently
 under development, I will turn off commit rights in fgdata for a short
 period while I extract those aircraft. I will then regenerate fgdata
 without the history of all the aircraft, which will shrink the fgdata
 repository a great deal.
 
 I've started putting ac- in front of the aircraft repository names
 in order to aid tools that manage aircraft downloads, etc.
 
 Aircraft developers: please don't add new aircraft to fgdata! You can
 easily set up your own repositories on gitorious and later request
 that we incorporate a repository into the Flightgear project.
 
 Tim
 

Hi, let's say I would like the Lockheed L10 Electra included, how would I go 
about doing that (or is it too early to think about this ? )
Repo is currently here https://gitorious.org/lockheed-l10-electra



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Re: [Flightgear-devel] [SPAM] Re: Proposal: Move airplanes to an SVN repository

2011-08-12 Thread Tim Moore
On Fri, Aug 12, 2011 at 1:23 PM, Emilian Huminiuc emili...@gmail.com wrote:
 On Friday 12 August 2011 14:02:16 Tim Moore wrote:
 I've started the first phase of trimming down fgdata. I've removed the
 an2 from fgdata and put it in its own repository called ac-an2 under
 the Flightgear project. I'm going to proceed with moving other
 aircraft which haven't been touched in a while into their own repos as
 well. When we get down to a working set of aircraft that are currently
 under development, I will turn off commit rights in fgdata for a short
 period while I extract those aircraft. I will then regenerate fgdata
 without the history of all the aircraft, which will shrink the fgdata
 repository a great deal.

 I've started putting ac- in front of the aircraft repository names
 in order to aid tools that manage aircraft downloads, etc.

 Aircraft developers: please don't add new aircraft to fgdata! You can
 easily set up your own repositories on gitorious and later request
 that we incorporate a repository into the Flightgear project.

 Tim


 Hi, let's say I would like the Lockheed L10 Electra included, how would I go
 about doing that (or is it too early to think about this ? )
 Repo is currently here https://gitorious.org/lockheed-l10-electra

At the moment, James Turner or I would create a repo in the Flightgear
project that clones yours. I think we would give you commit rights in
that  new repo.

To make this easier, I should add a couple of people from the modeling
 side of the house as administrators of the Flightgear project on
gitorious. However, before I start adding repositories for completely
new aircraft, we should think about why new aircraft should be under
the Flightgear project.

Pros: centeralized location for obtaining aircraft, Flightgear seal
of approval
Cons: Flightgear project has to manage new repos, aircraft must be
under the license that Flightgear chooses (GPL)

Other thoughts? Perhaps the wiki would be a better place to promulgate aircraft!
Tim



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Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-08-12 Thread Anders Gidenstam
On Fri, 12 Aug 2011, Tim Moore wrote:

 At the moment, James Turner or I would create a repo in the Flightgear
 project that clones yours. I think we would give you commit rights in
 that  new repo.

 To make this easier, I should add a couple of people from the modeling
 side of the house as administrators of the Flightgear project on
 gitorious. However, before I start adding repositories for completely
 new aircraft, we should think about why new aircraft should be under
 the Flightgear project.

 Pros: centeralized location for obtaining aircraft, Flightgear seal
 of approval
 Cons: Flightgear project has to manage new repos, aircraft must be
 under the license that Flightgear chooses (GPL)

On the Pros side the FlightGear project would also be a natural place 
for the aircraft to remain in case the original author stomps off in a 
huff or goes missing for any other reason. A personal public repository 
is more likely to disappear altogether. OTOH since we use git anyone with 
a clone at the time would have the full (public) history of the aircraft 
in question at hand anyway.

Cheers,

Anders
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WWW: http://www.gidenstam.org/FlightGear/

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[Flightgear-devel] [SPAM] Re: [SPAM] Re: Proposal: Move airplanes to an SVN repository

2011-08-12 Thread Emilian Huminiuc
On Friday 12 August 2011 14:35:36 Tim Moore wrote:
 However, before I start adding repositories for completely
 new aircraft, we should think about why new aircraft should be under
 the Flightgear project.
 
 Pros: centeralized location for obtaining aircraft, Flightgear seal
 of approval
 Cons: Flightgear project has to manage new repos, aircraft must be
 under the license that Flightgear chooses (GPL)
 
 Other thoughts? Perhaps the wiki would be a better place to promulgate
 aircraft! Tim
 
On the pros side, maybe some sort of automatic solution similar to terrasync 
could be implemented for aircraft, this solution would then benefit from a 
centralized location (although that is not necessary, repository location 
could be added as a tag in the aircraft -set.xml file).

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Re: [Flightgear-devel] [SPAM] Re: [SPAM] Re: Proposal: Move airplanes to an SVN repository

2011-08-12 Thread James Turner

On 12 Aug 2011, at 13:03, Emilian Huminiuc wrote:

 On the pros side, maybe some sort of automatic solution similar to terrasync 
 could be implemented for aircraft, this solution would then benefit from a 
 centralized location (although that is not necessary, repository location 
 could be added as a tag in the aircraft -set.xml file).

Already been discussed, and I have it 30% coded up - and it definitely does 
*not* benefit from a centralised repository!

James


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Re: [Flightgear-devel] new An-2

2011-08-12 Thread Alex Romosan
Tim Moore timoor...@gmail.com writes:

 I have created the ac-an2 repository, which includes only the An-2
 (duh), and deleted the an2 from fgdata.

so where is the new repository? is there a way of integrating it with
the rest of the data so that when i do a 'git pull' in fgdata it
automatically does a 'git pull' in the ac-an2 repository as well?
thanks.

--alex--

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Re: [Flightgear-devel] new An-2

2011-08-12 Thread Tim Moore
On Fri, Aug 12, 2011 at 4:31 PM, Alex Romosan romo...@sycorax.lbl.gov wrote:
 Tim Moore timoor...@gmail.com writes:

 I have created the ac-an2 repository, which includes only the An-2
 (duh), and deleted the an2 from fgdata.

 so where is the new repository? is there a way of integrating it with
 the rest of the data so that when i do a 'git pull' in fgdata it
 automatically does a 'git pull' in the ac-an2 repository as well?
 thanks.

It's under the Flightgear page at gitorious, https://gitorious.org/fg.
The git url for the repo is
git://gitorious.org/fg/ac-an2.gitgit://gitorious.org/fg/ac-an2.git.

You can look at git submodules, which would give you a way to do  that.

Tim
 --alex--

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 |  and thus to help to discredit completely the world of reality. |

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Re: [Flightgear-devel] new An-2

2011-08-12 Thread Alex Romosan
Tim Moore timoor...@gmail.com writes:

 You can look at git submodules, which would give you a way to do  that.

i did, but it's not very clear to me what exactly i am supposed to do. i
did a 'git clone git://.../ac-an2' in the fgdata/Aircraft directory,
then i tried 'git submodule add Aircraft/ac-an2' in the fgdata directory
but that gave me a copy of the ac-an2 in the fgdata directory. maybe
somebody could post step-by-step instructions on how to do this. thanks.

--alex--

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[Flightgear-devel] Patch to fix the wrong mouse-scroll behavior on Mac.

2011-08-12 Thread Tatsuhiro Nishioka
Hi there,

I found a bug on 2.4.0 branch related to mouse scroll up/down.
# I posted this issue to FlightGear Bug Tracker but I want to post this here 
since code fix is coming soon.

Most of recent Macs have trackpad or magic mouse. 
The scrolling action on these devices generates SCROLL_2D event instead of 
SCROLL_UP/DOWN event.
(FYI, SCROLL_UP or SCROLL_DOWN event is generated on unix and windows.)

FGEventHandler.cxx handles SCROLL_UP/DOWN event as follows:

if (ea.getScrollingMotion() == osgGA::GUIEventAdapter::SCROLL_UP)
button = 3;
else
button = 4;

Since this code implicitly handles SCROLL_2D as button 4 (means SCROLL_DOWN 
button), both scrolling up and down on Mac
unexpectedly converted to scroll down button. As a result, scrolling up and 
down is always treated as scroll DOWN! (or zoom out on MAP)

Patch for this is available from:
http://code.google.com/p/flightgear-bugs/issues/detail?id=403

I already tested this on Mac and works fine with trackpad.
please try this on unix and see if it won't affect unix/windows.
I believe this doesn't affect the behavior on other platforms since 
osgViewer doesn't generate SCROLL_2D on unix and Windows.

Tat

p.s.
btw, is there any button assigned for SCROLL_LEFT / RIGHT?

---

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Re: [Flightgear-devel] Release 2.4.0: on short final

2011-08-12 Thread Torsten Dreyer
Am 08.08.2011 23:07, schrieb Torsten Dreyer:
 Hi all,

 after having passed the outer marker (distribution of release candidates
 for WindowsOSX) on our final approach into runway 2.4.0 of FlightGear
 international, we getting closer to our scheduled touchdown on
 Wednesday, 17th. We will hit the decision altitude next weekend when we
 will make our continue/go around decision. If there are no serious and
 release blocking bugs we will continue as planned. Until next weekend,
 we will continue working heavily on correcting the glide path (no. of
 bugs) and slope (prepare the necessary steps in correct order).

 I am planning to have the release _out_ on Wed. 17th. Because there are
 still some manual steps involved in creating all the binaries and
 tarballs, updating websites, uploading and distributing of large files,
 adjusting links, checking if everything makes sense, etc. etc., I'd like
 to finally close the release/2.4.0 branches this weekend, on Sat. August
 13th. to be precise. This gives us the Sunday to perform most of the
 work and we don't have to rely on Mo. and Tue. when some of us have to
 perform some real-life duties. Please do not to commit any fixes into
 release/2.4.0 later than Aug. 13th, 20:00 UTC. Any bug not fixed by that
 date will be declared a feature and might happily live thereafter.

 Thanks for your support and keep your fingers crossed...

OK - I just tagged fgdata, simgear and flightgear branch release/2.4.0 
with the label version/2.4.0-final. This is the codebase for the 2.4.0 
release.

Some off topic:
Today, Martin and I started to prepare our new simulator for road 
transport. Enjoy some pics here:
http://www.c172fg.de/

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Re: [Flightgear-devel] Release 2.4.0: on short final

2011-08-12 Thread Torsten Dreyer
 OK - I just tagged fgdata, simgear and flightgear branch release/2.4.0
 with the label version/2.4.0-final. This is the codebase for the 2.4.0
 release.

 Some off topic:
 Today, Martin and I started to prepare our new simulator for road
 transport. Enjoy some pics here:
 http://www.c172fg.de/

Oups - sorry. Forget the tag, this was one day too early. It was planned 
for Saturday (Thanks, ThorstenB for the heads-up).

One day more for bug fixing is available, sorry  for the noise.

(Too much kerosine in my brain today)

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Re: [Flightgear-devel] Release 2.4.0: on short final

2011-08-12 Thread Hal V. Engel
On Friday, August 12, 2011 01:33:36 PM Torsten Dreyer wrote:
 Am 08.08.2011 23:07, schrieb Torsten Dreyer:
  Hi all,
snip
 
 Some off topic:
 Today, Martin and I started to prepare our new simulator for road
 transport. Enjoy some pics here:
 http://www.c172fg.de/

Torsten,

Still off topic - minor spelling error/typo on http://www.c172fg.de/.  The text 
for the first photo should have flooded instead of flodded.

Hal
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Re: [Flightgear-devel] Release 2.4.0: on short final

2011-08-12 Thread Gene Buckle
On Fri, 12 Aug 2011, Torsten Dreyer wrote:

 Some off topic:
 Today, Martin and I started to prepare our new simulator for road
 transport. Enjoy some pics here:
 http://www.c172fg.de/

I cringe viewing those pictures.  I certainly hope you're being careful 
enough to sell the usable bits to someone else. :)

g.
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Re: [Flightgear-devel] [SPAM] Re: [SPAM] Re: Proposal: Move airplanes to an SVN repository

2011-08-12 Thread syd adams
Another plus is I can work on my projects without risking other parts
... I already have several repositories on the go , I can set up the
rest if that will help the process, but may need coaching if it means
I need to do some extra things to 'link' them to fgdata/Aircraft...
Thanks for tackling this , Tim.
Cheers

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Re: [Flightgear-devel] Having an issue with my mags

2011-08-12 Thread Rob
Gary,

Thanks for the info. I've been going like crazy through various 
aircraft and their systems trying to get a grip on all of the things you 
can manipulate in FlightGear. It's pretty awesome that the detail levels 
go down to the electrical busses and stuff. It's going to take me a 
while, but eventually I'll get the hang of it.

Rob


On 8/11/2011 10:05 PM, Gary Neely wrote:
  I have two questions for you. First one is what is the differance
 between the Yasim engine and what you have here? Like I said, only been
 diving into this a week and am still figuring things out, so a simple
 answer would be best. ;)

 Hi Rob,

 As Syd said, a YASim aircraft doesn't use the YASim fixed-wing engine
 declarations, but uses a different set of specifications for the rotor
 and its drive train. I'm not a helicopter developer, so I can't help
 with details of rotor stuff, but maybe Heiko other helicopter gurus
 will drop in with comments.

 What I can say is that you don't have to rely on the YASim FDM to do
 all the simulation and in some cases you're better off not using
 YASim's results. For my own projects (fixed-wings), I'm increasingly
 taking engine parameters into my own hands, crafting my own code
 (nasal scripts) to supplement, modify, or replace the engine
 parameters YASim provides. If you want to simulate a helicopter engine
 you could write your own routines to manage the engine itself;
 temperatures, pressures, RPMs, start-up, shut-down, fuel, that sort of
 thing. Some things might link to YASim's rotor outputs, like RPMs etc.
 Others might be managed separately with no FDM dependencies.

 Since you're fairly new to Flightgear it may take a little while to
 get comfortable with all this. If you study the configuration files of
 many planes and helicopters, you'll encounter a lot of clever ideas
 and solutions. There really aren't many restrictions other than what
 you are willing to do. That's kinda the cool thing about Flightgear.

 -Gary, aka Buckaroo

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[Flightgear-devel] Another newbie question

2011-08-12 Thread Rob
Since I'm still going through all of the Docs and readme's I thought I'd 
just ask this question.

Is there a command built into FG to call a c++ routine from inside an 
xml document? I have written a nice piece of code to open pipes to usb 
peripherals and am playing with the chunk tags to move the relevant 
data around in FG. Now I just have to marry the two by calling the c++ 
routine and inserting the data as a variable.

  Thanks,
Rob

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