Re: [Flightgear-devel] git

2011-09-30 Thread Durk Talsma
Hi Michael, On 29 Sep 2011, at 08:44, Michael Sgier wrote: Durk: I've only seen some lone hangars with terrasync but no probably not all as they are for 850 format. As HB-GRAL stated some airports are way off in old 810 format, so using a custom start or tower view location from my

Re: [Flightgear-devel] git

2011-09-30 Thread Martin Spott
Durk Talsma wrote: If you have committed apt.dat files, to robin peel [...] That's quite interesting. As far as I understood from Michael's various rants, he doesn't license his work under the GPL - please correct me if I'm wrong. On the other hand, you automagically license under the GPL by

Re: [Flightgear-devel] git

2011-09-30 Thread Michael Sgier
Martin ur a jerk. I've told to have submitted to 850 airports maintained by Robin. Pls read before rant about things you have no clue of. Durk, sure I can also add AI if you can give me an example groundnetwork.For now, I took lszh as pattern. --- On Fri, 9/30/11, Martin Spott

Re: [Flightgear-devel] git

2011-09-30 Thread Martin Spott
Michael Sgier wrote: Martin ur a jerk. I know :-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [Flightgear-devel] git

2011-09-30 Thread Michael Sgier
Durk, I only saw now the lszh ai. How should I create such for other airports? Martin, I've no problem releasing all on GPL but I won't go asking allĀ  authors for permission nor be responsibly for any violations.Anyone having all permissions, feel free to integrate my Suisse04 airportsĀ in fgfs.

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-09-30 Thread Martin Spott
J. Holden wrote: I apologize in advance considering I'm in a very complaining mood at the moment. From my perspective that's ok. We've been doing experiments with detailed land cover data and (OSM-) roads for about five years now - the first sample was built for LinuxTax 2006 - and I know how

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-09-30 Thread Martin Spott
J. Holden wrote: PS - I only get around 3-6 FPS on this brand new laptop(!), and I'm finding with 2.4 simply launching fgfs --airport=KMSP --aircraft=ufo loads up local weather/real-time weather, which is terrible for a simple scenery flyover test on a poorly performing computer Yup, we

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-09-30 Thread Michael Robson
Hi, Thanks for your replies with regards to this subject. It is all starting to make some sense now. If I understand correctly then, the C++ module generates an in-memory texture that the xml files reference for displaying within the OSG tree. This texture is being continually re-generated

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-09-30 Thread James Turner
On 30 Sep 2011, at 11:56, Martin Spott wrote: Hah, I managed to find the web page I've been searching for weeks, Bruce did a pretty nice writeup of the problem: http://www.cullam.com/flightgear.htm A very useful description, yes! James

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-09-30 Thread Stuart Buchanan
On Mon, Sep 12, 2011 at 3:55 PM, Thorsten Renk wrote: 3) Antishading If you can provide the parameters of a cloud that is exhibiting the problem, that would be most useful. Okay, I've decided over the weekend that I'll make my current code available this week, because there's so much new

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-09-30 Thread Curtis Olson
All that weird stuff is quite easy to explain. The binary .btg scenery format uses 16 bit integers as indices for the vertex, normal, texture coordinate lists. At one point we were using signed 16 bit integers, but I'm pretty sure we sneakily changed the flightgear btg loader to use unsigned 16

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-09-30 Thread joacher
Am Fri, 30 Sep 2011 16:10:39 -0500 schrieb Curtis Olson curtol...@gmail.com: The downside is that this index is used so much in the scenery files that going to a larger int size will have an immediate corresponding proportional impact on the btg sizes of all the files. Ten years ago 16 Bit

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-09-30 Thread Curtis Olson
On Fri, Sep 30, 2011 at 4:22 PM, joac...@gmx.de wrote: Am Fri, 30 Sep 2011 16:10:39 -0500 schrieb Curtis Olson curtol...@gmail.com: The downside is that this index is used so much in the scenery files that going to a larger int size will have an immediate corresponding proportional