Hi all,
Didn't saw this info coming up here. If so, sorry for the reminder :P
See: http://flightgear.org/forums/viewtopic.php?f=67&t=14597
Kind regards,
David (itchi)
--
Cloud Computing - Latest Buzzword or a Glimpse of
Stuart,
On Monday, December 12, 2011 14:38:37 Vivian Meazza wrote:
> IIRC clouds were moved into bin 10 to improve appearance vis-à-vis
> particles. If we put clouds back into bin 9 and particles remain in 10 all
> the cooling towers, chimney efflux, aircraft contrails, exhausts etc. are
> drawn
Hi,
On Tuesday, December 13, 2011 15:31:43 Csaba Halász wrote:
> 2011/12/12 Mathias Fröhlich :
> > As an answer to the previous mail, point sprites may help here too. You
> > will get the bilboard effect for free.
> >
> > We have a queriable limit in the maximum supported point size which
> > no
Robin has updated apt.dat and nav.dat...
-- Forwarded message --
Date: Tue, 13 Dec 2011 13:38:01 -0800
From: Robin Peel
Reply-To: x-plane-t...@yahoogroups.com
To: 'X-Plane Technical Group' ,
'X-Plane News Group' , xp...@yahoogroupes.fr
Cc: 'austin meyer' , i...@x-plane.com,
Hi Jakub,
- Mail original -
> De: "jakubzavrel"
>
> Hi,
> I want to use 3D stereoscopic view. I have head mounted display from
> Sensics, that means separetes displays for both eyes. I want to use
> vertical split, it works great, but I need specific angles of view
> not just distance be
Certainly - git _is_ easy! (well, sometimes...)
Torsten
Am 13.12.2011 20:53, schrieb Curtis Olson:
Thanks to all who responded! Turned out to be a lot easier than I was
expecting. :-)
On Tue, Dec 13, 2011 at 1:47 PM, Anders Gidenstam
mailto:anders-...@gidenstam.org>> wrote:
On Tue, 13
Thanks to all who responded! Turned out to be a lot easier than I was
expecting. :-)
On Tue, Dec 13, 2011 at 1:47 PM, Anders Gidenstam
wrote:
> On Tue, 13 Dec 2011, Curtis Olson wrote:
>
> > Hey all,
> >
> > I have a quick question for the git experts among us. I've done some
> > googling, but
On Tue, 13 Dec 2011, Curtis Olson wrote:
> Hey all,
>
> I have a quick question for the git experts among us. I've done some
> googling, but I must not have my search query phrased exactly right, or
> maybe I don't quite know the right git terminology for what I want to do.
> Hopefully it's simpl
Am 13.12.2011 20:19, schrieb Curtis Olson:
Hey all,
I have a quick question for the git experts among us. I've done some
googling, but I must not have my search query phrased exactly right,
or maybe I don't quite know the right git terminology for what I want
to do. Hopefully it's simple en
On Tuesday 13 December 2011 13:19:25 Curtis Olson wrote:
> I have a local project here that uses git and has a single master branch.
>
> I had a wild and crazy idea that I wanted to explore, but knew it would
> involve a lot of code refactoring and rearchitecting -- I didn't want to
> mess up my
Hey all,
I have a quick question for the git experts among us. I've done some
googling, but I must not have my search query phrased exactly right, or
maybe I don't quite know the right git terminology for what I want to do.
Hopefully it's simple enough.
I have a local project here that uses git
Hi,
I want to use 3D stereoscopic view. I have head mounted display from Sensics,
that means separetes displays for both eyes. I want to use vertical split, it
works great, but I need specific angles of view not just distance between eyes.
My idea:
http://www.flickr.com/photos/72023279@N07/6506
On Tue, 13 Dec 2011 19:53:07 +1100, Scott wrote in message
<1323766387.24670.6.ca...@goat.planetscott.net>:
> Greetings all,
>
>After a number of discussions on the forums and e.mails I've put a
> patch together that extends the nasal interfaces for airportinfo() and
> navinfo().
..these c
2011/12/12 Mathias Fröhlich :
>
>
> As an answer to the previous mail, point sprites may help here too. You will
> get the bilboard effect for free.
>
> We have a queriable limit in the maximum supported point size which nobody
> guarantees to be really high. But in reality point sprites can get up
On Tue, Dec 13, 2011 at 9:53 AM, Scott wrote:
>
> Could someone have a look at
>
> https://gitorious.org/fg/flightgear/merge_requests/14
>
> and review.
>From a quick glance, you create a hash unnecessarily on line 744:
naRef reply = naNewHash(c);
It's either overwritten or discarded later.
On Tue, 2011-12-13 at 11:12 +0100, Erik Hofman wrote:
> Please let me know if there are still problems.
I did already found one (a minor one): No need to start all single-shot
sounds again when getting in-range..
Erik
On Tue, 2011-12-13 at 10:53 +0100, Erik Hofman wrote:
> On Tue, 2011-12-13 at 09:17 +, Vivian Meazza wrote:
>
> > As of this mornings Git with MSVC10 build and WinXP I'm getting this
> > continuously repeated:
> >
> > Sound manager: No more free sources available!
>
> I'm working on it. It
Thorsten wrote:
> > IIRC clouds were moved into bin 10 to improve appearance vis-à-vis
> > particles. If we put clouds back into bin 9 and particles remain in 10
> > all
> > the cooling towers, chimney efflux, aircraft contrails, exhausts etc.
> are
> > drawn after the clouds i.e, in front. Rath
On Tue, 2011-12-13 at 09:17 +, Vivian Meazza wrote:
> As of this mornings Git with MSVC10 build and WinXP I'm getting this
> continuously repeated:
>
> Sound manager: No more free sources available!
I'm working on it. It turned out testing with the UFO alone was not
sufficient.
Erik
Erik
> On Mon, 2011-12-12 at 20:22 +0100, ThorstenB wrote:
> > Hi Erik,
> >
> > Am 12.12.2011 13:31, schrieb Erik Hofman:
> > > I've implemented a mechanism to free OpenAL sources that are farther
> > > away than max-distance (3km for the current AI models). This might
> solve
> > > your problem
Greetings all,
After a number of discussions on the forums and e.mails I've put a
patch together that extends the nasal interfaces for airportinfo() and
navinfo(). As the patch outlines these are backward compatible, they
only look for optional extra parameters, otherwise existing nasal code
wo
On Mon, 2011-12-12 at 22:58 +0100, ThorstenB wrote:
> Btw, is there a way to influence the audio level of AI sounds? Would be
> nice if sounds could be muffled in inside views (i.e. cockpit/inside
> view), while they should have normal/higher volume in outside views (and
> there should be no dif
> IIRC clouds were moved into bin 10 to improve appearance vis-à-vis
> particles. If we put clouds back into bin 9 and particles remain in 10
> all
> the cooling towers, chimney efflux, aircraft contrails, exhausts etc. are
> drawn after the clouds i.e, in front. Rather looks as if we can have
> re
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