[Flightgear-devel] FYI: Logo & Banner Challenge 2011 (FlightGear 2.6)

2011-12-13 Thread David Van Mosselbeen
Hi all, Didn't saw this info coming up here. If so, sorry for the reminder :P See: http://flightgear.org/forums/viewtopic.php?f=67&t=14597 Kind regards, David (itchi) -- Cloud Computing - Latest Buzzword or a Glimpse of

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-13 Thread Mathias Fröhlich
Stuart, On Monday, December 12, 2011 14:38:37 Vivian Meazza wrote: > IIRC clouds were moved into bin 10 to improve appearance vis-à-vis > particles. If we put clouds back into bin 9 and particles remain in 10 all > the cooling towers, chimney efflux, aircraft contrails, exhausts etc. are > drawn

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-13 Thread Mathias Fröhlich
Hi, On Tuesday, December 13, 2011 15:31:43 Csaba Halász wrote: > 2011/12/12 Mathias Fröhlich : > > As an answer to the previous mail, point sprites may help here too. You > > will get the bilboard effect for free. > > > > We have a queriable limit in the maximum supported point size which > > no

[Flightgear-devel] FYI: New airport & nav-aid data available for X-Plane (2011.13) (fwd)

2011-12-13 Thread Gene Buckle
Robin has updated apt.dat and nav.dat... -- Forwarded message -- Date: Tue, 13 Dec 2011 13:38:01 -0800 From: Robin Peel Reply-To: x-plane-t...@yahoogroups.com To: 'X-Plane Technical Group' , 'X-Plane News Group' , xp...@yahoogroupes.fr Cc: 'austin meyer' , i...@x-plane.com,

Re: [Flightgear-devel] Angles

2011-12-13 Thread Frederic Bouvier
Hi Jakub, - Mail original - > De: "jakubzavrel" > > Hi, > I want to use 3D stereoscopic view. I have head mounted display from > Sensics, that means separetes displays for both eyes. I want to use > vertical split, it works great, but I need specific angles of view > not just distance be

Re: [Flightgear-devel] OT: git question

2011-12-13 Thread Torsten Dreyer
Certainly - git _is_ easy! (well, sometimes...) Torsten Am 13.12.2011 20:53, schrieb Curtis Olson: Thanks to all who responded! Turned out to be a lot easier than I was expecting. :-) On Tue, Dec 13, 2011 at 1:47 PM, Anders Gidenstam mailto:anders-...@gidenstam.org>> wrote: On Tue, 13

Re: [Flightgear-devel] OT: git question

2011-12-13 Thread Curtis Olson
Thanks to all who responded! Turned out to be a lot easier than I was expecting. :-) On Tue, Dec 13, 2011 at 1:47 PM, Anders Gidenstam wrote: > On Tue, 13 Dec 2011, Curtis Olson wrote: > > > Hey all, > > > > I have a quick question for the git experts among us. I've done some > > googling, but

Re: [Flightgear-devel] OT: git question

2011-12-13 Thread Anders Gidenstam
On Tue, 13 Dec 2011, Curtis Olson wrote: > Hey all, > > I have a quick question for the git experts among us. I've done some > googling, but I must not have my search query phrased exactly right, or > maybe I don't quite know the right git terminology for what I want to do. > Hopefully it's simpl

Re: [Flightgear-devel] OT: git question

2011-12-13 Thread Torsten Dreyer
Am 13.12.2011 20:19, schrieb Curtis Olson: Hey all, I have a quick question for the git experts among us. I've done some googling, but I must not have my search query phrased exactly right, or maybe I don't quite know the right git terminology for what I want to do. Hopefully it's simple en

Re: [Flightgear-devel] OT: git question

2011-12-13 Thread Stefan Seifert
On Tuesday 13 December 2011 13:19:25 Curtis Olson wrote: > I have a local project here that uses git and has a single master branch. > > I had a wild and crazy idea that I wanted to explore, but knew it would > involve a lot of code refactoring and rearchitecting -- I didn't want to > mess up my

[Flightgear-devel] OT: git question

2011-12-13 Thread Curtis Olson
Hey all, I have a quick question for the git experts among us. I've done some googling, but I must not have my search query phrased exactly right, or maybe I don't quite know the right git terminology for what I want to do. Hopefully it's simple enough. I have a local project here that uses git

[Flightgear-devel] Angles

2011-12-13 Thread jakubzavrel
Hi, I want to use 3D stereoscopic view. I have head mounted display from Sensics, that means separetes displays for both eyes. I want to use vertical split, it works great, but I need specific angles of view not just distance between eyes. My idea: http://www.flickr.com/photos/72023279@N07/6506

Re: [Flightgear-devel] flightgear merge request #14 and airportinfo()/navinfo()

2011-12-13 Thread Arnt Karlsen
On Tue, 13 Dec 2011 19:53:07 +1100, Scott wrote in message <1323766387.24670.6.ca...@goat.planetscott.net>: > Greetings all, > >After a number of discussions on the forums and e.mails I've put a > patch together that extends the nasal interfaces for airportinfo() and > navinfo(). ..these c

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-13 Thread Csaba Halász
2011/12/12 Mathias Fröhlich : > > > As an answer to the previous mail, point sprites may help here too. You will > get the bilboard effect for free. > > We have a queriable limit in the maximum supported point size which nobody > guarantees to be really high. But in reality point sprites can get up

Re: [Flightgear-devel] flightgear merge request #14 and airportinfo()/navinfo()

2011-12-13 Thread Csaba Halász
On Tue, Dec 13, 2011 at 9:53 AM, Scott wrote: > >   Could someone have a look at > > https://gitorious.org/fg/flightgear/merge_requests/14 > >   and review. >From a quick glance, you create a hash unnecessarily on line 744: naRef reply = naNewHash(c); It's either overwritten or discarded later.

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-13 Thread Erik Hofman
On Tue, 2011-12-13 at 11:12 +0100, Erik Hofman wrote: > Please let me know if there are still problems. I did already found one (a minor one): No need to start all single-shot sounds again when getting in-range.. Erik

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-13 Thread Erik Hofman
On Tue, 2011-12-13 at 10:53 +0100, Erik Hofman wrote: > On Tue, 2011-12-13 at 09:17 +, Vivian Meazza wrote: > > > As of this mornings Git with MSVC10 build and WinXP I'm getting this > > continuously repeated: > > > > Sound manager: No more free sources available! > > I'm working on it. It

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-13 Thread Vivian Meazza
Thorsten wrote: > > IIRC clouds were moved into bin 10 to improve appearance vis-à-vis > > particles. If we put clouds back into bin 9 and particles remain in 10 > > all > > the cooling towers, chimney efflux, aircraft contrails, exhausts etc. > are > > drawn after the clouds i.e, in front. Rath

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-13 Thread Erik Hofman
On Tue, 2011-12-13 at 09:17 +, Vivian Meazza wrote: > As of this mornings Git with MSVC10 build and WinXP I'm getting this > continuously repeated: > > Sound manager: No more free sources available! I'm working on it. It turned out testing with the UFO alone was not sufficient. Erik

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-13 Thread Vivian Meazza
Erik > On Mon, 2011-12-12 at 20:22 +0100, ThorstenB wrote: > > Hi Erik, > > > > Am 12.12.2011 13:31, schrieb Erik Hofman: > > > I've implemented a mechanism to free OpenAL sources that are farther > > > away than max-distance (3km for the current AI models). This might > solve > > > your problem

[Flightgear-devel] flightgear merge request #14 and airportinfo()/navinfo()

2011-12-13 Thread Scott
Greetings all, After a number of discussions on the forums and e.mails I've put a patch together that extends the nasal interfaces for airportinfo() and navinfo(). As the patch outlines these are backward compatible, they only look for optional extra parameters, otherwise existing nasal code wo

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-13 Thread Erik Hofman
On Mon, 2011-12-12 at 22:58 +0100, ThorstenB wrote: > Btw, is there a way to influence the audio level of AI sounds? Would be > nice if sounds could be muffled in inside views (i.e. cockpit/inside > view), while they should have normal/higher volume in outside views (and > there should be no dif

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-13 Thread thorsten . i . renk
> IIRC clouds were moved into bin 10 to improve appearance vis-à-vis > particles. If we put clouds back into bin 9 and particles remain in 10 > all > the cooling towers, chimney efflux, aircraft contrails, exhausts etc. are > drawn after the clouds i.e, in front. Rather looks as if we can have > re