Re: [Flightgear-devel] Improving random trees buildings

2011-12-27 Thread Erik Hofman
On Tue, 2011-12-27 at 09:53 +0100, Mathias Fröhlich wrote:
 Sorry to step in this so late - probably way too late - but is there a reason 
 that the on disk format must be compressed?
 The previous strategy to have on disk an format that everybody can read and 
 to 
 make the driver compress them as needed/possible is better I think?
 
 So, for me the f16 lost its livery lately - where I can live with this for 
 the 
 f16, I hope that this does not happen to flightgear as a whole ...

Actually for the F-16 I did not switch because of compression but
because livery switching is almost instant while the previous textures
is took about 10 seconds to switch from internal view to external for
the first time.

I would be very pleased to use another texture format that has the same
effect though.

Erik


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Re: [Flightgear-devel] PostGIS update @ Landcover-DB

2011-12-27 Thread Martin Spott
Most of Scenemodels should be up and running. Please test, if you like.

Most of MapServer should be working again as well, at least in testing
mode.  I had to patch the MapServer map renderer in order to be
conformant with the PostGIS 2.x SQL syntax constraints, but I'm not
sure wether I've caught all issues.  Feedback is welcome.

Shapefile download is still broken, I'll try to fix as soon as time
permits.

Cheers,
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Re: [Flightgear-devel] Jenkins mac build #871 fails to run on Snowleopard 10.6.8 and Lion 10.7.2

2011-12-27 Thread James Turner

On 26 Dec 2011, at 10:00, Jari Häkkinen wrote:

 I don't have access to my Lion right now so I cannot check but I think 
 the 10.6 SDK is included already.

It does - and Jenkins is set to use the correct SDK for OSG, SG and FG - 
unfortunately at link time we're selecting the system libapr over the SDK one, 
apparently. I *guess* this is because of some search path ordering, although I 
hoped that the sysroot / SDK handling dealt with that automatically.

James


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[Flightgear-devel] Some More Detailed Scenery

2011-12-27 Thread John Holden
I've now uploaded sceneries for Miami and Orlando in Florida.

I plan to start on Sacramento - right north of the default scenery area - 
tomorrow.

Miami: http://www.stattosoftware.com/flightgear/miami.zip
Orlando: http://www.stattosoftware.com/flightgear/orlando.zip

This scenery works only with 2.5 or above.

Also, when downloading 2.5, I think it would be nice to give users the option 
to download some of these more detailed scenery areas - not just the ones I've 
generated, but some of the European (and Asian?) sceneries as well.

Cheers
John

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Re: [Flightgear-devel] Improving random trees buildings

2011-12-27 Thread Mathias Fröhlich

Hi,

On Tuesday, December 27, 2011 00:27:41 Stuart Buchanan wrote:
 Vivian - are you anticipating the materials-dds.xml file replacing
 materials.xml at some point? Any plans for further DDS texture work?

Hmm, regarding dds.
I have to say, that not all OpenGL drivers support texture compression, and 
the models with dds files, are those that I cannot display, because of that.
And in fact this will not happen to the open source drivers before something 
about 2020 because of patent issues.

Sorry to step in this so late - probably way too late - but is there a reason 
that the on disk format must be compressed?
The previous strategy to have on disk an format that everybody can read and to 
make the driver compress them as needed/possible is better I think?

So, for me the f16 lost its livery lately - where I can live with this for the 
f16, I hope that this does not happen to flightgear as a whole ...

Thanks
Mathias

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Re: [Flightgear-devel] Live Multiplayer

2011-12-27 Thread HB-GRAL
Am 25.12.11 15:52, schrieb Csaba Halász:

 At times, we had 2 servers but only one active with manual switching
 when necessary. That means there is no load balancing among multiple
 servers.

 In case anybody wants to volunteer maintaining a backup server, I am
 sure we can collect the knowledge required to set it up and fill in
 the holes in the wiki.

 I'd like to thank all the people who keep fgcom alive behind the
 scenes, in particular Charles, Jon, Thomas, Willie and of course
 Holger for creating it.


Hi Csaba

Fill in the last hole in the wiki about fgcom.inc would be nice. I am 
running an asterisk server and tried to run a fgcom testing server for 
my own purposes some months ago, but had to stop because of the last 
missing part in the wiki.

Of course I can try to set up this looking what fgcom.inc should be, but 
when an running example configuration is around, much appreciated 
here, then I can finish my personal experiment once. I have no time to 
multiplay FlightGear that much, and personally it is not that 
important for me. I wrote my sentence about the only one because there 
were some suggestions around it is easy to setup a own ggcom server. So 
of course, my thanks goes everytime to people behind the scenes and to 
what they bring to me !

I declare this to my personal christmas wish, a fgcom.inc example. ;-) 
Hope it is not late!

Cheers, Yves


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Re: [Flightgear-devel] Problem restarting YASim aircraft after fuel starvation

2011-12-27 Thread Stuart Buchanan
On Tue, Dec 20, 2011 at 9:16 PM, Stuart Buchanan wrote:
 Hi All,

 I'm investigating
 http://code.google.com/p/flightgear-bugs/issues/detail?id=526, which
 appears to be a long-standing bug that after fuel starvation it isn't
 possible to restart YASim engines.

 The problem appears to be in fuel.nas line 25, which drops out from
 making any fuel calculations if the engines aren't consuming any fuel.
 Unfortunately this means that there's no opportunity to reset the
 out-of-fuel flag.

 I think this line is also intended to drop out for FDMs other than
 YASim, which don't use fuel.nas, but instead have their own fuel
 management.

 Can anyone confirm that fuel.nas is only used by YASim?

 If so, I'll change the FDM initialization listener to simply never
 start the update loops for FDMs other than YASim, and remove the code
 that drops out.

I've now committed a fix that does exactly this. Please let me know if this
has bad knock-on effects to any aircraft.

-Stuart

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Re: [Flightgear-devel] PostGIS update @ Landcover-DB

2011-12-27 Thread Martin Spott
Martin Spott wrote:

 Shapefile download is still broken, I'll try to fix as soon as time
 permits.

Shapefile download might/should be working again. Please test,
particularly the assigned reference system, and report.

Cheers,
Martin.
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Re: [Flightgear-devel] Live Multiplayer

2011-12-27 Thread Pedro Morgan
We need an Winstaller ...and a dead reckno0re.. machine..



On Tue, Dec 27, 2011 at 12:43 PM, HB-GRAL flightg...@sablonier.ch wrote:

 Am 25.12.11 15:52, schrieb Csaba Halász:
 
  At times, we had 2 servers but only one active with manual switching
  when necessary. That means there is no load balancing among multiple
  servers.
 
  In case anybody wants to volunteer maintaining a backup server, I am
  sure we can collect the knowledge required to set it up and fill in
  the holes in the wiki.
 
  I'd like to thank all the people who keep fgcom alive behind the
  scenes, in particular Charles, Jon, Thomas, Willie and of course
  Holger for creating it.
 

 Hi Csaba

 Fill in the last hole in the wiki about fgcom.inc would be nice. I am
 running an asterisk server and tried to run a fgcom testing server for
 my own purposes some months ago, but had to stop because of the last
 missing part in the wiki.

 Of course I can try to set up this looking what fgcom.inc should be, but
 when an running example configuration is around, much appreciated
 here, then I can finish my personal experiment once. I have no time to
 multiplay FlightGear that much, and personally it is not that
 important for me. I wrote my sentence about the only one because there
 were some suggestions around it is easy to setup a own ggcom server. So
 of course, my thanks goes everytime to people behind the scenes and to
 what they bring to me !

 I declare this to my personal christmas wish, a fgcom.inc example. ;-)
 Hope it is not late!

 Cheers, Yves



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