Re: [Flightgear-devel] FlightGear Build Problem

2012-02-05 Thread Tim Watertown
I ran a memory test and to my surprise had a bad memory module. I removed the module and replaced it and the optimization compiler error went away. My system is much more stable too. Special thanks to Arnt Karlsen and Olaf Flebbe! Tim On Sun, Feb 5, 2012 at 6:39 AM, Arnt Karlsen wrote: > O

Re: [Flightgear-devel] Shader performance

2012-02-05 Thread Gary Neely
Dang, I shouldn't have ranted. This added nothing to Thorsten's discussion. My apologies to the list and to Thorsten. -Gary > Thorsten, > > #2 has long been a point of frustration for me. I've given up trying > to address folks on the forum who say "throw all the vertices/polygons > at it that y

Re: [Flightgear-devel] Shader performance

2012-02-05 Thread Heiko Schulz
Quote: >#2 has long been a point of frustration for me. I've given up trying >to address folks on the forum who say "throw all the vertices/polygons >at it that you like! Graphics cards can handle millions with no >problem!" Last time I looked there was even an FG wiki article that >advised modeler

[Flightgear-devel] Random object/vegetation terrain masking

2012-02-05 Thread Stuart Buchanan
Hi All, I've just committed to simgear/next and fgdata/master code to allow the placement and rotation of random objects and vegetation to be masked based on a bitmap. So we can now control the placement and rotation of random objects precisely to match the underlying terrain texture. So, for far

Re: [Flightgear-devel] Shader performance

2012-02-05 Thread Stuart Buchanan
On Sun, Feb 5, 2012 at 12:50 PM, Thorsten Renk wrote: > I haven't really seen any guidelines about efficient shader coding, but > I've come across a few statements here and in the forum now and then, > which I so far assumed to be true. I've now spent the last few days > benchmarking my lightfield

[Flightgear-devel] smooth animations or: what is property-interpolate for?

2012-02-05 Thread Torsten Dreyer
Hi, i have recently added a new internal command: property-interpolate. This exposes the SGInterpolator subsystem to bindings in xml animation files. The SGInterpolator allows the interpolation of property values over time and has so far been used via Nasal in aircraft.door. For an example, sta

Re: [Flightgear-devel] Shader performance

2012-02-05 Thread Gary Neely
On Sun, Feb 5, 2012 at 7:50 AM, wrote: > > I haven't really seen any guidelines about efficient shader coding, but > I've come across a few statements here and in the forum now and then, > which I so far assumed to be true. I've now spent the last few days > benchmarking my lightfield/terrain haz

Re: [Flightgear-devel] fgdata version in master branch

2012-02-05 Thread Robert
My fault. Sorry for the noise. 2012/2/5 Frederic Bouvier > Hi Robert, > > > De: "Robert" > > > Hi everybody, > > > since one or two weeks I have the following problem: > > When I start fgfs it tells me that it needs version 2.7.0 of fgdata > > and quits immediately. > > I am using SimGear/Fligh

[Flightgear-devel] Shader performance

2012-02-05 Thread thorsten . i . renk
I haven't really seen any guidelines about efficient shader coding, but I've come across a few statements here and in the forum now and then, which I so far assumed to be true. I've now spent the last few days benchmarking my lightfield/terrain haze framework to see if I can't squeeze a bit more p

Re: [Flightgear-devel] FlightGear Build Problem

2012-02-05 Thread Arnt Karlsen
On Sun, 5 Feb 2012 00:29:56 -0500, Tim wrote in message : > Hi. I'm trying to BuildFlight gear and have many issues. To begin the > process I went to the GIT repository for the FlightGear project and > eventually found my way to > FlightGear/flightgear/release2.4.0/doc-mini/. Then, I followed th

Re: [Flightgear-devel] fgdata version in master branch

2012-02-05 Thread Frederic Bouvier
Hi Robert, > De: "Robert" > Hi everybody, > since one or two weeks I have the following problem: > When I start fgfs it tells me that it needs version 2.7.0 of fgdata > and quits immediately. > I am using SimGear/Flightgear "next" branch, and fgdata "master" > branch. > After maually changing th

[Flightgear-devel] fgdata version in master branch

2012-02-05 Thread Robert
Hi everybody, since one or two weeks I have the following problem: When I start fgfs it tells me that it needs version 2.7.0 of fgdata and quits immediately. I am using SimGear/Flightgear "next" branch, and fgdata "master" branch. After maually changing the version-file in fgdata from 2.5.0 to 2.7

Re: [Flightgear-devel] FlightGear Build Problem

2012-02-05 Thread Olaf Flebbe
Hi, If you get blue screens while compiling I suspect a hardware or driver problem. On Windows 7 you can type into the Start Panel "reliability" and start the reliability monitor (In German "Zuverlässigkeitsanzeige"). If you dig through the reports you may get an information what component or d