Dang, I shouldn't have ranted. This added nothing to Thorsten's
discussion. My apologies to the list and to Thorsten.

-Gary


> Thorsten,
>
> #2 has long been a point of frustration for me. I've given up trying
> to address folks on the forum who say "throw all the vertices/polygons
> at it that you like! Graphics cards can handle millions with no
> problem!" Last time I looked there was even an FG wiki article that
> advised modelers to use as many polygons as they like.
>
> I've worked in the gaming world long enough to know otherwise. Total
> scene resources matter. Sure, graphics cards are optimized to quickly
> render large, well-designed objects. You can build a beautiful model
> with hundreds of thousands of polygons and that's great. But when it's
> in a scene with gazillions of other objects, it's a hit. Animate it
> and the situation just gets worse. This is why game designers build
> objects with minimal vertices and create detail using good texture and
> shading tricks. People need to understand that their wonderful
> creations must live and play in the same sandbox as other wonderful
> creations.
>
> But I am not going to rant. I am not going to rant. I am not going to rant... 
> ;)
>
> -Gary aka Buckaroo

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