Dang, I shouldn't have ranted. This added nothing to Thorsten's discussion. My apologies to the list and to Thorsten.
-Gary > Thorsten, > > #2 has long been a point of frustration for me. I've given up trying > to address folks on the forum who say "throw all the vertices/polygons > at it that you like! Graphics cards can handle millions with no > problem!" Last time I looked there was even an FG wiki article that > advised modelers to use as many polygons as they like. > > I've worked in the gaming world long enough to know otherwise. Total > scene resources matter. Sure, graphics cards are optimized to quickly > render large, well-designed objects. You can build a beautiful model > with hundreds of thousands of polygons and that's great. But when it's > in a scene with gazillions of other objects, it's a hit. Animate it > and the situation just gets worse. This is why game designers build > objects with minimal vertices and create detail using good texture and > shading tricks. People need to understand that their wonderful > creations must live and play in the same sandbox as other wonderful > creations. > > But I am not going to rant. I am not going to rant. I am not going to rant... > ;) > > -Gary aka Buckaroo ------------------------------------------------------------------------------ Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel