> I'll try to 'unsmart' the rain and snow. After looking at the code, I
> have two solutions: a quick and dirty one and the one I'd prefer to use
> but needs some thinking. If you can wait for a week or two, I'd go for
> the think-first-implement-later aproach ;-)
It's not urgent, it's been broken
> I could add a check every time autopilot is engaged to disable it
> while autopilot is active , but my real question is ,
> can it be removed from the code ? It consists of three lines in
> flightgear/src/Aircraft/controls.cxx , but it seems
> that this should be handled by the autopilot system.
On Thu, Mar 8, 2012 at 10:19 PM, Curtis Olson wrote:
> Hi Syd,
>
> That was a hack from the very early days of the project, so if it went away,
> it wouldn't bother me. Fred might have a check box in the window launcher,
> and there may be a command line option or property value to hunt down and
Hi Syd,
That was a hack from the very early days of the project, so if it went
away, it wouldn't bother me. Fred might have a check box in the window
launcher, and there may be a command line option or property value to hunt
down and remove.
Curt
On Thursday, March 8, 2012, syd adams wrote:
>
Hi folks,
Ran into a little problem just recently.
I was informed on IRC that auto-coordination broke autopilot behavior
and eventually it went out of control.
I admit I never thought about it before , I've never used it , even
with a mouse as my only controller .
I could add a check every time aut
On Wed, 7 Mar 2012 14:58:26 +0200, Lauri wrote in message
:
> P.s. anyone know how to reply in the thread, when having the daily
> digest of this list?
..use formail, from 'man formail':
EXAMPLES
To split up a digest one usually uses:
formail +1 -ds >>the_mailbox_of_your_ch
On Wed, 07 Mar 2012 20:41:56 +0100, Roberto wrote in message
<4f57ba04.2080...@gmx.net>:
>
> > Parking brake is just a on/off flag (1bit).
>
> Well, right, but not totally. I've seen aircrafts accepting a double
> value, and I'd like to make it consistent. Intermediate values make
> sense her
On Wed, 7 Mar 2012 07:46:37 +1300, Chris wrote in message
:
> On 7/03/2012 4:42 AM, "Arnt Karlsen" wrote:
>
> > On Sat, 03 Mar 2012 21:17:30 +0100, Torsten wrote in message
> > <4f527c5a.5060...@t3r.de>:
> > >
> > > The screen stays white with three black corners (top right, bottom
> > > right
> Hi,
>
> Also for the breginning of the development cycle, I started working on
> improoving fgviewer and cleanup scenery/model loading.
>
> I have now checked in a change that should fix some long standing problems
> with
> modelss that appear to have z-fighting. This change should not harm a
Hi Fred,
I checked the specs: unsigned int is not part of the GLSL 1.20. It is GLSL 1.30.
Unfortunately I get on may MAC:
ERROR: 0:1: '' : version '130' is not supported
if I try. ;-(
Appended a diff using "int", no error message and a screenshot for made with
this path and map-size 4096
Scre
Hi,
I get this message flooded into fgms.log file with latest master. Can you
please take a look?
Regards,
Roland
--
Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir
belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de
On 08.03.2012 19:21, Curtis Olson wrote:
> I bet there's a line of code somewhere that looks like:
>
> if ( visibility_meter > 1000 ) {
> do_sky_dome_stuff();
> }
Ha, Curt, I know you cheated! You just looked at the code, right? ;-)
simgear/scene/sky/sky.cxx, SGSky::repaint:
if ( effectiv
Hi T{h,}orsten,
I'm pretty sure the sky dome disabling was an attempt at frame rate
optimization from years ago -- which probably seems pretty silly with
today's hardware.
I bet there's a line of code somewhere that looks like:
if ( visibility_meter > 1000 ) {
do_sky_dome_stuff();
}
Probably
Am 08.03.2012 08:27, schrieb thorsten.i.r...@jyu.fi:
>
> I still have two small (weather-related) issues which I can't resolve myself:
>
> * rain is still 'smart' i.e. de-activates above the lowest cloud layer.
> Since Advanced Weather has its own precipitation region control, I'd need
> a dumb ver
I've just tested the runtime-switchable lightfield with GIT as of 30 minutes
ago, and it seems to run just fine. If anyone would care to pick it up, here is
the link:
http://users.jyu.fi/~trenk/files/terrain-haze-v1.2.tgz
In fact, choosing a technique index of 7 has the pleasant side effect th
On Wed, Mar 7, 2012 at 6:48 PM, Gene Buckle wrote:
> Scratch building hall effect sensor input assemblies is very, very easy.
> See here: http://www.simpits.org/geneb/?p=299
>
> Here's a more detailed how-to that I posted:
> http://simhq.com/forum/ubbthreads.php/topics/3225807/DIY_hall_sensor.html#
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