Re: [Flightgear-devel] license

2012-09-05 Thread Chris Forbes
 I still think we need another license for sceneries etc. ... not allowing any 
 commmercial use.

Why? Freedom Zero matters just as much for things other than code.

-- Chris

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Re: [Flightgear-devel] license

2012-09-05 Thread Erik Hofman
On 09/05/2012 07:50 AM, Michael wrote:
 No, FlightProSim and whatever they're called.

 I still think we need another license for sceneries etc. Anything but code 
 should be possible to license similar to GPL, but not allowing any 
 commmercial use.

Disallowing commercial use means Linux distributors can't include it in 
their distribution. You will never be able to convince every single 
developer that touched fgdata somehow to allow us to switch license.
You won't convince me anyhow.

 Only change/add this to gpl, rename it flightgear scenery license or 
 whatever. Dual licensing..should be easy?

Dual licensing (two licenses for the same file) won't help you anything 
since it allows the user to choose the one that suits him best.

Two licenses in one package is probably problematic too since it means 
the whole package (FlightGear) will fall under the most strict license.

Erik

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[Flightgear-devel] Compiling 2.8.0

2012-09-05 Thread zezinho
hi, I am trying to package 2.8.0 in my Linux Mageia system, which 
already brings 2.6.0 in rpms.

The 2.8 compilation fails with below error, any hints please? Is it a 
new build dependency?

[  4%] Building CXX object src/FDM/YASim/CMakeFiles/yasim.dir/FGFDM.cpp.o
CMakeFiles/ShivaVG.dir/shContext.c.o: In function `vgRotate':
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shContext.c:480: 
undefined reference to `sincosf'
CMakeFiles/ShivaVG.dir/shGeometry.c.o: In function `shSubrecurseArc':
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:173: 
undefined reference to `sincosf'
CMakeFiles/ShivaVG.dir/shGeometry.c.o: In function `shStrokeJoinRound':
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:431: 
undefined reference to `acosf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:423: 
undefined reference to `sincosf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:431: 
undefined reference to `sqrtf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:431: 
undefined reference to `sqrtf'
CMakeFiles/ShivaVG.dir/shGeometry.c.o: In function `shStrokePath':
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:683: 
undefined reference to `acosf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:683: 
undefined reference to `cosf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:648: 
undefined reference to `sqrtf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:683: 
undefined reference to `sqrtf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:683: 
undefined reference to `sqrtf'
CMakeFiles/ShivaVG.dir/shPaint.c.o: In function `shGenerateStops':
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:275: 
undefined reference to `floorf'
CMakeFiles/ShivaVG.dir/shPaint.c.o: In function `shDrawLinearGradientMesh':
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:431: 
undefined reference to `sqrtf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:429: 
undefined reference to `sqrtf'
CMakeFiles/ShivaVG.dir/shPaint.c.o: In function `shDrawRadialGradientMesh':
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:648: 
undefined reference to `acosf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:667: 
undefined reference to `ceilf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:506: 
undefined reference to `sincosf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:506: 
undefined reference to `sincosf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:685: 
undefined reference to `sqrtf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:551: 
undefined reference to `sqrtf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:620: 
undefined reference to `sqrtf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:605: 
undefined reference to `sqrtf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:605: 
undefined reference to `sqrtf'
CMakeFiles/ShivaVG.dir/shPaint.c.o:/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:605:
 
more undefined references to `sqrtf' follow
CMakeFiles/ShivaVG.dir/shParams.c.o: In function `shValidInputFloat2Int':
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171: 
undefined reference to `floorf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171: 
undefined reference to `floorf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171: 
undefined reference to `floorf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171: 
undefined reference to `floorf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171: 
undefined reference to `floorf'
CMakeFiles/ShivaVG.dir/shParams.c.o:/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171:
 
more undefined references to `floorf' follow
CMakeFiles/ShivaVG.dir/shPath.c.o: In function `shTransformSegment':
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPath.c:1026: 
undefined reference to `sincosf'
CMakeFiles/ShivaVG.dir/shPath.c.o: In function `shRealCoordToData':
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPath.c:316: 
undefined reference to `floorf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPath.c:316: 
undefined reference to `floorf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPath.c:316: 
undefined reference to `floorf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPath.c:316: 
undefined reference to `floorf'
/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPath.c:316: 
undefined reference 

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear branch, next, updated. 1dbc2c83e5c0514b1a51eb0c2aee9f6dbe577492

2012-09-05 Thread James Turner

On 4 Sep 2012, at 23:09, Flightgear-commitlogs wrote:

 commit 6745d27691039e2ce477b2e823dbae6c59bc5d00
 Author: ThorstenB
 Date:   Tue Sep 4 23:57:25 2012 +0200
 
#858: Fix loading issue with aircraft models in --fg-aircraft directories
Something after FG 2.8.0 has broken loading aircraft models from
--fg-aircraft directories. Issue is fixed by resolving the aircraft path
in FGAircraftModel (though this module itself hasn't changed and things
were working before...).

I'm very suspicious of this - I don't think there's been any post 2.8 commit 
that could change such a core behaviour. (I don't read every single commit in 
detail, but I look at the summaries)

The change is certainly valid, but I'd be much happier knowing why it worked 
before and what broke it. I'll take a quick look myself but any help would be 
appreciated.

James


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Re: [Flightgear-devel] strange screen

2012-09-05 Thread Alasdair
On Tue, 2012-09-04 at 22:14 +0100, Alasdair wrote:
 On Tue, 2012-09-04 at 21:58 +0100, Alasdair wrote:
  On Tue, 2012-09-04 at 22:34 +0200, Frederic Bouvier wrote:
 
 If you start FG with --log-level=debug --log-class=view
 you'll be able to see messages like :
 
 FGEventHandler::handle: RESIZE event 763 x 1338, resizable: 1
 FGRenderer::resize: new size 1338 x 763
 
 What are yours ?
 
 Regards,
 -Fred
 
I see FGRenderer::resize: new size 1904 x 993 but no reference to
FGEventHandler::?

I already has a look at FGRenderer::resize, but the method doesn't
seem
to do anything, except issue the above message at debug level.
Keep going, Fred! I have every confidence you can crack this problem.
   
   It's the FGEventHandler::handle that actually do the resize. So if you 
   don't see it it explains what you see.
   
   BTW: What is your OSG version ?
   
   Regards,
   -Fred
   
  3.0.1
  
  I always used my own build, but also tried debian's deb (version 3.0.1-3
  +b2)
  
  Alasdair
  
 I see  :
 FGEventHandler::handle: RESIZE event 1002 x 1920, resizable: 1
 FGRenderer::resize: new size 1920 x 1002
 
 but _only after I click the maximize widget_
 Screen reverts to small view if I click any menu item
 
 Alasdair
 
Mind you, I don't see FGEventHandler::handle in the log for checkout
prior to caeebdbd935015fd7b2bb3071e5f09b1b7815415 either, where the
problem is not evident.

Alasdair


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Re: [Flightgear-devel] Compiling 2.8.0

2012-09-05 Thread Chris Forbes
Looks like its not bothering to link against libm (the system math library)
On 5/09/2012 7:53 PM, zezinho lists.jjo...@free.fr wrote:

 hi, I am trying to package 2.8.0 in my Linux Mageia system, which
 already brings 2.6.0 in rpms.

 The 2.8 compilation fails with below error, any hints please? Is it a
 new build dependency?

 [  4%] Building CXX object src/FDM/YASim/CMakeFiles/yasim.dir/FGFDM.cpp.o
 CMakeFiles/ShivaVG.dir/shContext.c.o: In function `vgRotate':

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shContext.c:480:
 undefined reference to `sincosf'
 CMakeFiles/ShivaVG.dir/shGeometry.c.o: In function `shSubrecurseArc':

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:173:
 undefined reference to `sincosf'
 CMakeFiles/ShivaVG.dir/shGeometry.c.o: In function `shStrokeJoinRound':

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:431:
 undefined reference to `acosf'

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:423:
 undefined reference to `sincosf'

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:431:
 undefined reference to `sqrtf'

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:431:
 undefined reference to `sqrtf'
 CMakeFiles/ShivaVG.dir/shGeometry.c.o: In function `shStrokePath':

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:683:
 undefined reference to `acosf'

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:683:
 undefined reference to `cosf'

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:648:
 undefined reference to `sqrtf'

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:683:
 undefined reference to `sqrtf'

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shGeometry.c:683:
 undefined reference to `sqrtf'
 CMakeFiles/ShivaVG.dir/shPaint.c.o: In function `shGenerateStops':
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:275:
 undefined reference to `floorf'
 CMakeFiles/ShivaVG.dir/shPaint.c.o: In function `shDrawLinearGradientMesh':
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:431:
 undefined reference to `sqrtf'
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:429:
 undefined reference to `sqrtf'
 CMakeFiles/ShivaVG.dir/shPaint.c.o: In function `shDrawRadialGradientMesh':
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:648:
 undefined reference to `acosf'
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:667:
 undefined reference to `ceilf'
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:506:
 undefined reference to `sincosf'
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:506:
 undefined reference to `sincosf'
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:685:
 undefined reference to `sqrtf'
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:551:
 undefined reference to `sqrtf'
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:620:
 undefined reference to `sqrtf'
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:605:
 undefined reference to `sqrtf'
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:605:
 undefined reference to `sqrtf'

 CMakeFiles/ShivaVG.dir/shPaint.c.o:/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPaint.c:605:
 more undefined references to `sqrtf' follow
 CMakeFiles/ShivaVG.dir/shParams.c.o: In function `shValidInputFloat2Int':

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171:
 undefined reference to `floorf'

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171:
 undefined reference to `floorf'

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171:
 undefined reference to `floorf'

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171:
 undefined reference to `floorf'

 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171:
 undefined reference to `floorf'

 CMakeFiles/ShivaVG.dir/shParams.c.o:/home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shParams.c:171:
 more undefined references to `floorf' follow
 CMakeFiles/ShivaVG.dir/shPath.c.o: In function `shTransformSegment':
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPath.c:1026:
 undefined reference to `sincosf'
 CMakeFiles/ShivaVG.dir/shPath.c.o: In function `shRealCoordToData':
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPath.c:316:
 undefined reference to `floorf'
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPath.c:316:
 undefined reference to `floorf'
 /home/jose/rpm/BUILD/flightgear-2.8.0/src/Canvas/ShivaVG/src/shPath.c:316:
 undefined reference to `floorf'
 

Re: [Flightgear-devel] license

2012-09-05 Thread Stuart Buchanan
On Wed, Sep 5, 2012 at 7:41 AM, Erik Hofman wrote:
 On 09/05/2012 07:50 AM, Michael wrote:
 No, FlightProSim and whatever they're called.

 I still think we need another license for sceneries etc. Anything but code 
 should be possible to license similar to GPL, but not allowing any 
 commmercial use.

 Disallowing commercial use means Linux distributors can't include it in
 their distribution. You will never be able to convince every single
 developer that touched fgdata somehow to allow us to switch license.
 You won't convince me anyhow.

+1.  (I suspect there is a very strong correlation between long term
contribution and commitment to the GPL)

On a practical note I'd also point out that some FG development has
been paid for through the commercial use of FG.  In the past I've been
paid to develop simulations for my local museum of flight, the results
of which have been fed back into FG.

Changing the license won't actually make any difference to FPS et al.
They appear still to be selling v1.9.1, and given their advertising
methods, I can see no reason why they would put any effort into
updating their package.

As this comes up on a monthly basis, perhaps we need an FAQ explaining
why changing the license is a bad idea, has no support from the core
developers, isn't practical, and won't make any difference anyway?

-Stuart

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Re: [Flightgear-devel] license

2012-09-05 Thread James Turner

On 5 Sep 2012, at 09:06, Stuart Buchanan wrote:

 On a practical note I'd also point out that some FG development has
 been paid for through the commercial use of FG.  In the past I've been
 paid to develop simulations for my local museum of flight, the results
 of which have been fed back into FG.

+1

 Changing the license won't actually make any difference to FPS et al.
 They appear still to be selling v1.9.1, and given their advertising
 methods, I can see no reason why they would put any effort into
 updating their package.

+1

 
 As this comes up on a monthly basis, perhaps we need an FAQ explaining
 why changing the license is a bad idea, has no support from the core
 developers, isn't practical, and won't make any difference anyway?

+1

:)

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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear branch, next, updated. 1dbc2c83e5c0514b1a51eb0c2aee9f6dbe577492

2012-09-05 Thread Alan Teeder
I can confirm that it (--fg-aircraft directories)was broken,and was about to 
investigate further when ThorstenB made it work again. Thanks.

I think that the bug appeared very recently, perhaps within the last 2 
weeks, but cannot be 100% sure when

Alan

-Original Message- 
From: James Turner
Sent: Wednesday, September 05, 2012 9:00 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear branch, 
next, updated. 1dbc2c83e5c0514b1a51eb0c2aee9f6dbe577492


On 4 Sep 2012, at 23:09, Flightgear-commitlogs wrote:

 commit 6745d27691039e2ce477b2e823dbae6c59bc5d00
 Author: ThorstenB
 Date:   Tue Sep 4 23:57:25 2012 +0200

#858: Fix loading issue with aircraft models in --fg-aircraft 
 directories
Something after FG 2.8.0 has broken loading aircraft models from
--fg-aircraft directories. Issue is fixed by resolving the aircraft 
 path
in FGAircraftModel (though this module itself hasn't changed and things
were working before...).

I'm very suspicious of this - I don't think there's been any post 2.8 commit 
that could change such a core behaviour. (I don't read every single commit 
in detail, but I look at the summaries)

The change is certainly valid, but I'd be much happier knowing why it worked 
before and what broke it. I'll take a quick look myself but any help would 
be appreciated.

James


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Re: [Flightgear-devel] license

2012-09-05 Thread Scott

  While we are on the topic, I'd like to take a different perspective.

  There are a number of source data files (eg: national SRTM-1 data)
that is provided under Creative Commons with license terms very similar
as GPL, however it isn't GPL, but it would appear to have the same aims
as everything below. However at the end of the day it is not GPL, and so
can not be used. Creative Commons seems to be very popular for content
as oppose to code with organisations that don't do code.

  So my question then is, what path is there to incorporate CC content
in scenery that must be GPL???


  cheers
S.



On Wed, 2012-09-05 at 09:32 +0100, James Turner wrote:
 On 5 Sep 2012, at 09:06, Stuart Buchanan wrote:
 
  On a practical note I'd also point out that some FG development has
  been paid for through the commercial use of FG.  In the past I've been
  paid to develop simulations for my local museum of flight, the results
  of which have been fed back into FG.
 
 +1
 
  Changing the license won't actually make any difference to FPS et al.
  They appear still to be selling v1.9.1, and given their advertising
  methods, I can see no reason why they would put any effort into
  updating their package.
 
 +1
 
  
  As this comes up on a monthly basis, perhaps we need an FAQ explaining
  why changing the license is a bad idea, has no support from the core
  developers, isn't practical, and won't make any difference anyway?
 
 +1
 
 :)
 
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Re: [Flightgear-devel] license

2012-09-05 Thread HB-GRAL
Am 05.09.12 11:52, schrieb Scott:

While we are on the topic, I'd like to take a different perspective.

There are a number of source data files (eg: national SRTM-1 data)
 that is provided under Creative Commons with license terms very similar
 as GPL, however it isn't GPL, but it would appear to have the same aims
 as everything below. However at the end of the day it is not GPL, and so
 can not be used. Creative Commons seems to be very popular for content
 as oppose to code with organisations that don't do code.



Which national SRTM-1 do you mean is in CC ? I know only SRTM-1 in 
public domain.

-Yves

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Re: [Flightgear-devel] license

2012-09-05 Thread Scott
On Wed, 2012-09-05 at 12:11 +0200, HB-GRAL wrote:
 Am 05.09.12 11:52, schrieb Scott:
 
 While we are on the topic, I'd like to take a different perspective.
 
 There are a number of source data files (eg: national SRTM-1 data)
  that is provided under Creative Commons with license terms very similar
  as GPL, however it isn't GPL, but it would appear to have the same aims
  as everything below. However at the end of the day it is not GPL, and so
  can not be used. Creative Commons seems to be very popular for content
  as oppose to code with organisations that don't do code.
 
 
 
 Which national SRTM-1 do you mean is in CC ? I know only SRTM-1 in 
 public domain.


The example is not important, but it is the Australian government data
and includes SRTM and other data files. This is consistent with some
other national agencies, though I can't recall exact examples right now.

The point was how do we integrate data that is under the Creative
Commons license in particular, that is broadly in the spirit of GPL but
is not GPL?


cheers
  S.



 
 -Yves
 
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Re: [Flightgear-devel] license

2012-09-05 Thread Martin Spott
Scott wrote:

  So my question then is, what path is there to incorporate CC content
 in scenery that must be GPL???

Under the this is no legal advice-clause I'd say it should allow
derived works to be published under the GPL.

BTW, I'm uncertain if we're having the same SRTM-1 in mind. The last
time I looked at the a public source of SRTM-1, it's been very noisy. 
Aside from that you're probably not gaining much by using SRTM-1,
because upon Terrain generation most of the elevation points remain
unused anyway - even with SRTM-3.

Cheers,
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Re: [Flightgear-devel] license

2012-09-05 Thread Scott
On Wed, 2012-09-05 at 10:35 +, Martin Spott wrote:
 Scott wrote:
 
   So my question then is, what path is there to incorporate CC content
  in scenery that must be GPL???
 
 Under the this is no legal advice-clause I'd say it should allow
 derived works to be published under the GPL.

 All free advice worth every cent :)
 But more seriously, I'm no license guru, and you picked one of the main
points I'm not clear on, the original CC in this example is
Share-alike and Derived works allowed with attribution.


 
 BTW, I'm uncertain if we're having the same SRTM-1 in mind. The last
 time I looked at the a public source of SRTM-1, it's been very noisy. 

 This is actually the nice thing about the national SRTM data, it has
been cleaned by folks who have lots of other data to clean it up
properly. They also provide SRTM-3 with the same license and has also
gone through the same cleaning process.


 Aside from that you're probably not gaining much by using SRTM-1,
 because upon Terrain generation most of the elevation points remain
 unused anyway - even with SRTM-3.

Yeah, ok, but it equally applies to other data files one can find around
the place, many do seem to have CC license attached, things like texture
files (used on objects), and shapefiles. But if the derived works
allows it, what other points in a CC license would exclude it from GPL
inclusion.


many thanks
  S.



 
 Cheers,
   Martin.



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Re: [Flightgear-devel] license

2012-09-05 Thread Martin Spott
Scott wrote:

 But more seriously, I'm no license guru, and you picked one of the main
 points I'm not clear on, the original CC in this example is
 Share-alike and Derived works allowed with attribution.

It really depends on the particular phrasing in license text.
One of the - various - reasons for not providing 'official' FlightGear
Scenery with OSM roads is the clause in CC-BY-SA 2.0, which says:

  If you alter, transform, or build upon this work, you may distribute
  the resulting work only under the same or similar license to this
  one.


  whereas the GPL is widely considered as not being sufficiently
similar, despite the fact that the *intention* isn't that much
different.

Cheers,
Martin.
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Re: [Flightgear-devel] license

2012-09-05 Thread Renk Thorsten
Hence I would use the same license to keep off scammers.
(...)
 Anything but code should be possible to license similar to GPL, but not 
 allowing any commmercial use.

My two cents:

First of all, define your use of 'scammer' here. From Wikipedia, I get A 
confidence trick is also known as a con game, con, scam, grift, hustle, bunko, 
bunco, swindle, flimflam, gaffle, or bamboozle. (...) A confidence trick is an 
attempt to defraud a person or group by gaining their confidence.

FlightProSim does not defraud its customers as far as I am aware. They seem to 
be actually getting a working copy of a flight simulation which is able to 
generate the advertized screenshots and has the advertized features. 

What they do is selling a product for a high price which is available elsewhere 
cheaper. Any consulting company will probably refer to this as a clever 
business strategy rather than a scam. I've noticed that I can buy newspapers on 
airports for a price which is somewhat higher than on the street. Usually the 
fact that I get the same newspaper for free once I enter the plane (or even at 
the gate in some airports) isn't advertized, I have to know. Would this make 
the newspaper vendors  morally bad people (obviously it's not criminal to sell 
something which is available for free next door) or merely clever businessmen?

Second, were is the damage? FlightProSim, as far as I can see, doesn't damage 
the Flightgear project in any way. It doesn't cost us money, after discovering 
that you get the product for free elsewhere, FlightProSim customers are as a 
rule not angry at Flightgear but at FlightProSim, so I fail to see how a 
changed license would benefit the project, as we're not after preventing damage 
for us here.

There is arguably, from a certain moral perspective, damage done to 
FlightProSim customers since they pay for something they could have gotten for 
free. Note that this is not the same thing as fraud (see above), and note also 
that pretty much every supermarket sells products which we could get cheaper 
elsewhere. We (some of us) may feel that this is somehow morally wrong though. 
From this come two questions:

* Can we all agree on moral standards what is 'right' and 'wrong' use of 
Flightgear? 
* If so, should we really take care to pre-empt all 'wrong' use?

I seriously doubt we all agree on the same 'right' and 'wrong' - I've heard 
some voices arguing against any military simulation using Flightgear while 
others use it to write derived combat sims for instance.  Suppose someone 
starts selling Flightgear with added customer service - so rather than the 
somewhat diffuse service offered in the forum, you get to talk to a service 
hotline in case something doesn't work. Is it morally justified to charge for 
this added service? If yes, how do we judge the standard of service and the 
price against what FlightProSim is (not?) offering? If no, would we not harm 
the project by preventing this service, as we are evidently not able to come up 
with a reliable customer service? I could go on a bit, the point is, once you 
actually start thinking about it, it's not a very clear-cut question.

Which brings me to third, what damage do we do to the project by preventing 
commercial use? As has been mentioned, plenty - commercial use has in the past 
been used to contribute to the project, we'd not be included in Linux 
distributions, we'd prevent someone from offering a perfectly useful customer 
service,...

And thus, in summary changing to a license preventing commercial use makes no 
sense. It doesn't prevent any damage done to the project, as no such damage 
exists. The idea is based on a perspective of 'right' and 'wrong' which is at 
best difficult to argue and for which we would not find any consensus among 
ourselves. The idea is further based on pre-empting 'misuse' of our work, which 
even if that could be defined and agreed upon, is difficult to establish in 
practice (do we for instance test every customer service and then only allow 
certified services to sell the product?). But a license change does clear and 
evident damage to the project. So we'd lose something but gain really nothing.

Cheers,

* Thorsten
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Re: [Flightgear-devel] license

2012-09-05 Thread Martin Spott
Renk Thorsten wrote:

 FlightProSim does not defraud its customers as far as I am aware.

According to reports on this very list (hint) and elsewhere they don't
comply with the money-back guarantee they advertize.

Cheers,
Martin.
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Re: [Flightgear-devel] license

2012-09-05 Thread Curtis Olson
On Wed, Sep 5, 2012 at 6:16 AM, Martin Spott martin.sp...@mgras.net wrote:

 Renk Thorsten wrote:

  FlightProSim does not defraud its customers as far as I am aware.

 According to reports on this very list (hint) and elsewhere they don't
 comply with the money-back guarantee they advertize.


I have heard of some people getting their money back, after quite a bit of
difficulty.  I have heard of many others who were in the process of trying
to get their money back -- but I don't know the ultimate resolution -- just
that it is far harder than the web site implies.

These guys advertise with a combination of FSX, X-Plane, and Flightgear
screen shots, and lately I've been seeing pictures of large commercial full
cockpit sims.  They advertise under a variety of names including names that
are variations of Flight Simulator X.  They blatantly rip images off our
web site and crop the water marks.  We haven't been able to pin them down
on an obvious violation of our FlightGear license, but they will do and say
just about anything.  In addition, most of the advertising I've seen has
been done under fake accounts.  And even the identities on the official
flight pro sim (and virtual pilot 3d) web pages are suspect.  Oh, and they
have been filling up the internet with fake reviews and piles of links to
try to game the search engines. Typically when someone pulls the trigger
and purchases the product, they get a download link only.  They end up
needing to pay an additional fee to get the software on DVD.

It is a fairly long stretch to say that these guys offer a legitimate
service, or meat the expectations their  advertising creates.  We haven't
been able to pin them down on a specific technical violation of the gpl,
but that doesn't mean they are legitimate, honorable, and ethical.

Unfortunately, there are new people signing onto the internet for their
very first time every day, and a few of them do fall victim to some of
these wonderful sounding scams.

Curt.
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Re: [Flightgear-devel] license

2012-09-05 Thread Renk Thorsten
 FlightProSim does not defraud its customers as far as I am aware.

 According to reports on this very list (hint) and elsewhere they don't
 comply with the money-back guarantee they advertize.

Well, since there's always small-print (which I don't know) I would leave that 
to the courts to establish if that is actually fraudulent or not. Personally, I 
think accusing someone of fraud needs a case better than reports on this list.

 It is a fairly long stretch to say that these guys offer a legitimate
 service, or meat the expectations their  advertising creates.

Again, the problem of a business not meeting every expectation their 
advertizing creates is known to everyone booking a holiday package via a travel 
agency. My hotels somehow never seem to look exactly like on the websites... 
The problem seems to be finding clear-cut and watertight criteria 
distinguishing legitimate from other business.

 We haven't
 been able to pin them down on a specific technical violation of the gpl,
 but that doesn't mean they are legitimate, honorable, and ethical.

Legitimate (as in legal) is a judgement I am not prepared to make. In my view, 
they're neither honourable nor particularly ethical, but that applies to many 
other businesses I know as well. Point being - to what length should I go to 
establish my ethical standards in the rest of the world? 

* Thorsten
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Re: [Flightgear-devel] strange screen

2012-09-05 Thread Alasdair
I have narrowed this problem down further.

Comment out:
 instrumentation n=0
pathAircraft/c172p/Systems/instrumentation.xml/path
  /instrumentation
in c172p-set.xml

Similarly 
instrumentation
pathAircraft/b1900d/Systems/instrumentation.xml/path
/instrumentation --
in b1900d-set.xml

and in the case of the SenecaII
 instrumentation
  pathAircraft/SenecaII/Systems/SenecaII-instruments.xml/path
/instrumentation
in SenecaII-base.xml

The Calalyst view port problem disappears and the problem planes behave
beautifully. Can someone with this problem confirm?

Alasdair 


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Re: [Flightgear-devel] strange screen

2012-09-05 Thread Anders Gidenstam
On Wed, 5 Sep 2012, Alasdair wrote:

 I have narrowed this problem down further.

 Comment out:
 instrumentation n=0
pathAircraft/c172p/Systems/instrumentation.xml/path
  /instrumentation
   in c172p-set.xml

 Similarly
 instrumentation
pathAircraft/b1900d/Systems/instrumentation.xml/path
/instrumentation --
   in b1900d-set.xml

 and in the case of the SenecaII
 instrumentation
  pathAircraft/SenecaII/Systems/SenecaII-instruments.xml/path
/instrumentation
   in SenecaII-base.xml

 The Calalyst view port problem disappears and the problem planes behave
 beautifully. Can someone with this problem confirm?

That would make the aircraft use the generic instrumentation file that 
includes the wxradar instrument (which usually or, maybe, always masks the 
problem).

You could also try adding

   radar
 namewxradar/name
 number0/number
   /radar

in the aircraft's own instrumentation file.
This, however, is just a work-around, not a solution.


Cheers,

Anders
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Re: [Flightgear-devel] license

2012-09-05 Thread geneb
On Wed, 5 Sep 2012, Martin Spott wrote:

 Renk Thorsten wrote:

 FlightProSim does not defraud its customers as far as I am aware.

 According to reports on this very list (hint) and elsewhere they don't
 comply with the money-back guarantee they advertize.

Nor do they comply with the GPL from what I can tell.

They're immoral scammers, plain and simple.

g.

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Re: [Flightgear-devel] strange screen

2012-09-05 Thread Alasdair
On Wed, 2012-09-05 at 15:47 +0200, Anders Gidenstam wrote:
 On Wed, 5 Sep 2012, Alasdair wrote:
 
  I have narrowed this problem down further.
 
  Comment out:
  instrumentation n=0
 pathAircraft/c172p/Systems/instrumentation.xml/path
   /instrumentation
  in c172p-set.xml
 
  Similarly
  instrumentation
 pathAircraft/b1900d/Systems/instrumentation.xml/path
 /instrumentation --
  in b1900d-set.xml
 
  and in the case of the SenecaII
  instrumentation
   pathAircraft/SenecaII/Systems/SenecaII-instruments.xml/path
 /instrumentation
  in SenecaII-base.xml
 
  The Calalyst view port problem disappears and the problem planes behave
  beautifully. Can someone with this problem confirm?
 
 That would make the aircraft use the generic instrumentation file that 
 includes the wxradar instrument (which usually or, maybe, always masks the 
 problem).
 
 You could also try adding
 
radar
  namewxradar/name
  number0/number
/radar
 
 in the aircraft's own instrumentation file.
 This, however, is just a work-around, not a solution.
 
 
 Cheers,
 
 Anders

Sort of back where we started really, but I noticed (as I guess you
know) that it is not the contents of the instrumentation file, but its
mere inclusion that causes the problem. Ie replace the instrumentation
file with an empty(ish) xml file and the problem persists (and the darn
instruments don't work). I will try your suggested fix, rather than
trashing the instrumentation files. Thanks.

Alasdair


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Re: [Flightgear-devel] license

2012-09-05 Thread Renk Thorsten
 We haven't
 been able to pin them down on a specific technical violation of the gpl,
 but that doesn't mean they are legitimate, honorable, and ethical.

 They're immoral scammers, plain and simple.

It galls me to speak up for FlightProSim, but such statements are, as far as I 
am concerned, not okay. I think we have to clearly distinguish between two 
levels here - what we personally consider ethical behaviour, and how the 
societies we live in codify the sum of many such personal judgements in norms 
which apply to all of us beyond the personal level, i.e. what is legal. 

Fraud is a crime. In essence, calling someone a scammer is calling him a 
criminal. There's a principle in criminal justice which reads Presumed 
Innocent until Proven Guilty. It means, if you suspect someone being a 
criminal, you have to gather evidence, take it to court and then a judge (a 
jury) decides if someone is guilty of a crime or not. It also means, if you 
haven't been able to pin them down on anything yet, you have to presume them 
legally innocent because you could not prove them guilty.

I know the principle is sometimes difficult to swallow, because, heck, we all 
know they are guilty as hell, let's not get hung up with questions of 
procedure... That's just the digital equivalent of a lynch mob. It's not enough 
that you are personally convinced that someone is guilty, you actually need to 
have a real case and see it through in court. And there's a good reason for 
that. FlightGear is not a digital lynch mob.

Now, the following depends on the country you are in, but in many places I know 
you are on the wrong side of the law if you claim someone is a criminal when 
there's no court decision that actually says so. So in calling someone a 
scammer without a legal 'guilty' verdict to back you up, you might be exposing 
yourself or the project to legal action from FlightProSim.

That's my view on the legal side of it.

As far as ethical behaviour is concerned, I think that's rather subjective. 
Just one more example, since Curt brought this up:

 It is a fairly long stretch to say that these guys offer a legitimate
 service, or meat the expectations their  advertising creates. 

One of the things I consider unethical is setting up a situation that is 
suggestive, i.e. from which the other is led to a conclusion I know to be 
wrong. That's actually perfectly legal, a lot of advertizing business is done 
based on this principle - you can't legally lie outright to the viewer of a 
commercial, but you can lead him to draw a false conclusion himself.

Now, in the screenshot gallery advertizing Flightgear 2.6, we had precisely 
that - screenshots showing the skydome shader with the horizon hidden by 
mountains or the cockpit. As far as I am concerned, a screenshot advertizing 
the simulation should show a more or less typical situation, not something that 
typically looks bad (because the horizon never matched) but can be engineered 
to look good by hiding the horizon. So the 2.6 gallery contains images which in 
my ethics book are false advertizing and hence unethical since they inevitably 
lead the viewer to the conclusion that he can expect the skydome shader to work 
without major graphical aretefacts, which is in fact not true because you can 
typically see the horizon during flight, i.e. you typically see rendering 
artefacts in 2.6.

I don't mean to imply by this that Curt is an unethical person, but just that 
we see in this case that we evidently do not apply the same standards here as 
to what 'false advertizing' is.

So, I rest my case here - please consider carefully if you really want to make 
any legally relevant statements, and if not, if your own ethical standards are 
so certain that you can really expect everyone to share them. Personally, I 
don't like FlightProSim Co, but after looking at a lot of evidence, working 
through GPL and investigating their website, I have decided that I have just to 
put up with them.

Best,

* Thorsten
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Re: [Flightgear-devel] license

2012-09-05 Thread Curtis Olson
Thorsten,

I think you are over analyzing these guys and giving them far too much
credit.  I think the truth is simpler. They only make sales by misleading
the customer into thinking they are getting something else.  They cast a
wide net of shady tactics.  So the situation (I believe) is closer to
Gene's perspective.  But we all see things from our own perspectives which
can lead to slightly different conclusions and that's fair, and fine --
these guys weave a complex web in part to confuse, distract, insulate one
part from another, and make it hard to pin anyone down on anything
specific.  Yet the sum total of their actions is a scam.  In this case I
think the simpler, and more obvious conclusion is actually more correct. :-)

Curt.


On Wed, Sep 5, 2012 at 9:40 AM, Renk Thorsten thorsten.i.r...@jyu.fiwrote:

  We haven't
  been able to pin them down on a specific technical violation of the gpl,
  but that doesn't mean they are legitimate, honorable, and ethical.

  They're immoral scammers, plain and simple.

 It galls me to speak up for FlightProSim, but such statements are, as far
 as I am concerned, not okay. I think we have to clearly distinguish between
 two levels here - what we personally consider ethical behaviour, and how
 the societies we live in codify the sum of many such personal judgements in
 norms which apply to all of us beyond the personal level, i.e. what is
 legal.

 Fraud is a crime. In essence, calling someone a scammer is calling him a
 criminal. There's a principle in criminal justice which reads Presumed
 Innocent until Proven Guilty. It means, if you suspect someone being a
 criminal, you have to gather evidence, take it to court and then a judge (a
 jury) decides if someone is guilty of a crime or not. It also means, if you
 haven't been able to pin them down on anything yet, you have to presume
 them legally innocent because you could not prove them guilty.

 I know the principle is sometimes difficult to swallow, because, heck, we
 all know they are guilty as hell, let's not get hung up with questions of
 procedure... That's just the digital equivalent of a lynch mob. It's not
 enough that you are personally convinced that someone is guilty, you
 actually need to have a real case and see it through in court. And there's
 a good reason for that. FlightGear is not a digital lynch mob.

 Now, the following depends on the country you are in, but in many places I
 know you are on the wrong side of the law if you claim someone is a
 criminal when there's no court decision that actually says so. So in
 calling someone a scammer without a legal 'guilty' verdict to back you up,
 you might be exposing yourself or the project to legal action from
 FlightProSim.

 That's my view on the legal side of it.

 As far as ethical behaviour is concerned, I think that's rather
 subjective. Just one more example, since Curt brought this up:

  It is a fairly long stretch to say that these guys offer a legitimate
  service, or meat the expectations their  advertising creates.

 One of the things I consider unethical is setting up a situation that is
 suggestive, i.e. from which the other is led to a conclusion I know to be
 wrong. That's actually perfectly legal, a lot of advertizing business is
 done based on this principle - you can't legally lie outright to the viewer
 of a commercial, but you can lead him to draw a false conclusion himself.

 Now, in the screenshot gallery advertizing Flightgear 2.6, we had
 precisely that - screenshots showing the skydome shader with the horizon
 hidden by mountains or the cockpit. As far as I am concerned, a screenshot
 advertizing the simulation should show a more or less typical situation,
 not something that typically looks bad (because the horizon never matched)
 but can be engineered to look good by hiding the horizon. So the 2.6
 gallery contains images which in my ethics book are false advertizing and
 hence unethical since they inevitably lead the viewer to the conclusion
 that he can expect the skydome shader to work without major graphical
 aretefacts, which is in fact not true because you can typically see the
 horizon during flight, i.e. you typically see rendering artefacts in 2.6.

 I don't mean to imply by this that Curt is an unethical person, but just
 that we see in this case that we evidently do not apply the same standards
 here as to what 'false advertizing' is.

 So, I rest my case here - please consider carefully if you really want to
 make any legally relevant statements, and if not, if your own ethical
 standards are so certain that you can really expect everyone to share them.
 Personally, I don't like FlightProSim Co, but after looking at a lot of
 evidence, working through GPL and investigating their website, I have
 decided that I have just to put up with them.

 Best,

 * Thorsten

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Re: [Flightgear-devel] license

2012-09-05 Thread geneb
On Wed, 5 Sep 2012, Renk Thorsten wrote:

 We haven't
 been able to pin them down on a specific technical violation of the gpl,
 but that doesn't mean they are legitimate, honorable, and ethical.

 They're immoral scammers, plain and simple.

 It galls me to speak up for FlightProSim, but such statements are, as 
 far as I am concerned, not okay. I think we have to clearly distinguish

Wah.  They're immoral scammers by any examination.  They're suckering 
people into not only buying free software, but public domain materials as 
well! Frankly they're no better than spammers.  If it was up to me, they'd 
be tightly wrapped in wet leather and left in the hot sun as an example to 
others considering similar things.

They don't have customers, they have victims.

g.
-- 
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http://www.f15sim.com - The only one of its kind.
http://www.diy-cockpits.org/coll - Go Collimated or Go Home.
Some people collect things for a hobby.  Geeks collect hobbies.

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A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!

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server-class system any more than sitting in a puddle makes you a duck.
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Re: [Flightgear-devel] license

2012-09-05 Thread syd adams
.  If it was up to me, they'd
 be tightly wrapped in wet leather and left in the hot sun as an example to
 others considering similar things.


I'd be more than happy to assist you with that.
Syd

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Re: [Flightgear-devel] Compiling 2.8.0

2012-09-05 Thread Jose Jorge
Le 05/09/2012 10:06, Chris Forbes a écrit :

 Looks like its not bothering to link against libm (the system math 
 library)


Thank you, but how can I try to force this link?

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[Flightgear-devel] Fgrun and canvas demo

2012-09-05 Thread Alan Teeder
The current version of FGRun crashes when the C172p canvas demo aircraft is 
selected.

Also Fgrun has moved from SVN to Git.
However on the fg forum someone cannot git pull from  
git://gitorious.org/fg/fgrun.git. I have found that 
https://git.gitorious.org/fg/fgrun.git works fine.

(All this with Windows 7, MSVC10)

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Re: [Flightgear-devel] Compiling 2.8.0

2012-09-05 Thread Olaf Flebbe
Hi,

You can force it  by changing  the TARGET_LINK_LIBRARIES definition
in src/Canvas/ShivaVG/src/CMakeLists.txt to

TARGET_LINK_LIBRARIES(
ShivaVG
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
m
)

i.e. the line with the m on it.

But I am wondering why your libGL does not require libm.so.

Olaf


Am 05.09.2012 um 20:41 schrieb Jose Jorge lists.jjo...@free.fr:

 Le 05/09/2012 10:06, Chris Forbes a écrit :
 
 Looks like its not bothering to link against libm (the system math 
 library)
 
 
 Thank you, but how can I try to force this link?
 
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Re: [Flightgear-devel] strange screen

2012-09-05 Thread Alasdair
On Wed, 2012-09-05 at 15:06 +0100, Alasdair wrote:
 On Wed, 2012-09-05 at 15:47 +0200, Anders Gidenstam wrote:
  On Wed, 5 Sep 2012, Alasdair wrote:
  
   I have narrowed this problem down further.
  
   Comment out:
   instrumentation n=0
  pathAircraft/c172p/Systems/instrumentation.xml/path
/instrumentation
 in c172p-set.xml
  
   Similarly
   instrumentation
  pathAircraft/b1900d/Systems/instrumentation.xml/path
  /instrumentation --
 in b1900d-set.xml
  
   and in the case of the SenecaII
   instrumentation
pathAircraft/SenecaII/Systems/SenecaII-instruments.xml/path
  /instrumentation
 in SenecaII-base.xml
  
   The Calalyst view port problem disappears and the problem planes behave
   beautifully. Can someone with this problem confirm?
  
  That would make the aircraft use the generic instrumentation file that 
  includes the wxradar instrument (which usually or, maybe, always masks the 
  problem).
  
  You could also try adding
  
 radar
   namewxradar/name
   number0/number
 /radar
  
  in the aircraft's own instrumentation file.
  This, however, is just a work-around, not a solution.
  
  
  Cheers,
  
  Anders
 
 Sort of back where we started really, but I noticed (as I guess you
 know) that it is not the contents of the instrumentation file, but its
 mere inclusion that causes the problem. Ie replace the instrumentation
 file with an empty(ish) xml file and the problem persists (and the darn
 instruments don't work). I will try your suggested fix, rather than
 trashing the instrumentation files. Thanks.
 
 Alasdair  

Clearly, as has been widely suggested, the inclusion of the radar stanza
in the instrumentation file(s) does indeed mask this infuriating
problem. It may be time to take this discussion off-list? I have no idea
as to how to even _start_ to debug this problem, but I have the time,
the resources, the will, and maybe even the skill to have a go. What I
lack is the knowledge. Anyone wanting to contact me (maybe off-list) do
not hesitate. We have some of the best coders in the world. Lend me a
hand to get started, and I will give it my best shot.

Alasdair


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[Flightgear-devel] FlightGear at TU Delft

2012-09-05 Thread Jan Comans
Hello all,

Since this is my first post here, I'll quickly introduce myself. My name is
Jan Comans and I am currently a PhD student at the Delft University of
Technology with the Control and Simulation (CS) department. My main focus
is on Human-Machine Interaction. Next to my main research, every now and
then I spend some time on FlightGear. We have been looking at using
FlightGear for a while, but haven't been using it a lot up until now.
However, in the past couple of weeks ( after a graphics card update for our
simulator) we started working with FlightGear 2.8.
I was planning on sending a message about our work somewhere in the next
weeks, but apparently somebody already picked up on our public Gitorious
repository. So today I met with Gijs de Rooij. We showed him what we are up
to and he gave us some insight into where FlightGear is heading.
Afterwards, I figured that other people might also interested in what we
do, so I'll try to give a short overview.

Here at the CS department, among a number of facilities, we are operating
a full motion research simulator which we call SIMONA (
http://www.lr.tudelft.nl/en/cooperation/facilities/simona/the-simona-research-simulator/).
In terms of software, it is driven by a custom middle ware layer developed
in-house. All simulation projects are built on top of this layer which
mainly handles communication and activation. A lot of what we do doesn't
require fancy graphics, but for some projects we need an actual descent
outside visual. Up until now we mainly used a custom scene graph with a
model of Schiphol surrounded by some patches of grass.
About a year ago we started experimenting with FlightGear 2.4 for our
outside visuals. This already improved the graphics quite a bit. Also
around that time we met with a few people from FlightGear at the FS Weekend
in Lelystad (we had an interesting talk with Mathias Frohlich I believe).
But after this, we didn't really put any more time in.
A few weeks ago now, we upgraded our three image generators that are
responsible for the 180 degree wide outside visual. With this new hardware
in place, we started to look at FlightGear again. About a week ago, we ran
our first demo with FlightGear 2.8. I have some really bad cell phone
pictures at https://picasaweb.google.com/102074366036110280261/FlightGear#.
With all eye-candy on, we get a decent frame rate (50+) and amazing
graphics.

We did have one issue tough with our setup. Since we run three different
instances on three different machines, we got clouds which weren't
consistent across the screen. We fixed this with a small hack in the random
number generator and the cloud rendering code. It's not pretty, but does
the job for now. If you're interested, it is in my gitorious repository:
https://gitorious.org/csflightgear. In the next few weeks, we will
be fiddling a bit more with the setup and might do some further tweaking.
If I have more problems, workarounds, tweaks, ... I'll let you know about
it. And we are of course interested in feedback from you all should you
should you see something you like or don't like.

I guess that's more than enough for now. If there would be any questions or
you would like more info don't hesitate to contact me.

Best regards,
Jan
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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear branch, next, updated. 1dbc2c83e5c0514b1a51eb0c2aee9f6dbe577492

2012-09-05 Thread ThorstenB
 I'm very suspicious of this - I don't think there's been any post 2.8 commit
 that could change such a core behaviour. (I don't read every single commit in
 detail, but I look at the summaries)

 The change is certainly valid, but I'd be much happier knowing why it worked
 before and what broke it. I'll take a quick look myself but any help would be
 appreciated.

I checked commit comments, but couldn't find anything related. Checked a 
bit closer now: my best _guess_ is, it's related to the following 
simgear change:

 commit f1201eaebc3fbb8964e06b7ef158fd34a12901aa
 Author: Mathias Froehlich
 Date:   Sat Aug 25 08:43:12 2012 +0200

 scene: Reorganize stg loading.


Specifically, the diff contains:

 SGReaderWriterXML::readNode(const std::string fileName,
  {
 +std::string fileName = osgDB::findDataFile(name, options);
 +
  osg::Node *result=0;
  try {
  SGPath p = SGModelLib::findDataFile(fileName);

The XML reader relies on osgDB to resolve paths now. If 
osgDB::findDataFile cannot find the file, it returns , in which case 
SGModelLib::findDataFile cannot search any additional directories.
So, maybe osgDB::findDataFile doesn't know about extra directories, 
while SGModelLib::findDataFile was fg-aircraft aware. Not sure why the 
change was applied in the first place.

Again, I haven't tested - it just looks plausible and somehow related. 
Maybe you or Mathias can investigate if that's what triggered it and 
whether anything else may still be broken now.

cheers,
Thorsten

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Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear branch, next, updated. 1dbc2c83e5c0514b1a51eb0c2aee9f6dbe577492

2012-09-05 Thread James Turner

On 5 Sep 2012, at 21:13, ThorstenB wrote:

 The XML reader relies on osgDB to resolve paths now. If 
 osgDB::findDataFile cannot find the file, it returns , in which case 
 SGModelLib::findDataFile cannot search any additional directories.
 So, maybe osgDB::findDataFile doesn't know about extra directories, 
 while SGModelLib::findDataFile was fg-aircraft aware. Not sure why the 
 change was applied in the first place.

Ah, that's exactly it - we need to use the SGModelLib to get the additional 
paths searched!

Mathias, can you explain what was the problem here which required you to use 
the plain OSG version? My version is simply a wrapper which tries the 
aircraft-dir paths (and soon, some other data directories!) before the default 
osg paths.

James


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Re: [Flightgear-devel] license

2012-09-05 Thread Arnt Karlsen

..if these scammers feel slandered by that, scammers, 
they are entitled to file lawsuits.  

..the reason they don't, is they and their lawyers knows 
the truth is an  allowable and complete defense, and that 
judges often award litigation costs to the prevailing 
decent truthful people, and to discourage the frivolous 
fraudulent scammer types from suing. ;o)

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Fgrun and canvas demo

2012-09-05 Thread Thomas Geymayer
Am 2012-09-05 21:03, schrieb Alan Teeder:
 The current version of FGRun crashes when the C172p canvas demo aircraft
 is selected.

Should be fixed now.

Tom

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  Student of Computer Science @ Graz University of Technology
--- Austria 

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Re: [Flightgear-devel] FlightGear at TU Delft

2012-09-05 Thread ThorstenB
 However, in the past couple of weeks ( after a graphics card update for our
 simulator) we started working with FlightGear 2.8.

Thanks a lot for your report! It's really nice and motivating to see 
FlightGear being used for serious (research) projects and not just for 
fun/gaming. And a full motion sim certainly is a serious thing ;-).

Also shows that FSWeekend is a worthwhile event (btw for everyone: this 
year's FSWeekend takes place on November 3rd/4th).

cheers,
Thorsten


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Re: [Flightgear-devel] Fgrun and canvas demo

2012-09-05 Thread Alan Teeder


-Original Message- 
From: Thomas Geymayer 
Sent: Wednesday, September 05, 2012 10:20 PM 
To: flightgear-devel@lists.sourceforge.net 
Subject: Re: [Flightgear-devel] Fgrun and canvas demo 

Am 2012-09-05 21:03, schrieb Alan Teeder:
 The current version of FGRun crashes when the C172p canvas demo aircraft
 is selected.

Should be fixed now.

Tom

That was quick.

Thanks

Alan

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Re: [Flightgear-devel] license

2012-09-05 Thread Ron Jensen
On Wednesday 05 September 2012 05:04:06 Martin Spott wrote:
 Scott wrote:
  But more seriously, I'm no license guru, and you picked one of the main
  points I'm not clear on, the original CC in this example is
  Share-alike and Derived works allowed with attribution.

 It really depends on the particular phrasing in license text.
 One of the - various - reasons for not providing 'official' FlightGear
 Scenery with OSM roads is the clause in CC-BY-SA 2.0, which says:

   If you alter, transform, or build upon this work, you may distribute
   the resulting work only under the same or similar license to this
   one.


   whereas the GPL is widely considered as not being sufficiently
 similar, despite the fact that the *intention* isn't that much
 different.

 Cheers,
   Martin.

IANAL. The issues are non-commercial and attribution. The attribution clause 
is effectively the BSD advertising clause, which is a horrible idea on 
multiple levels. 
http://www.gnu.org/philosophy/bsd.html

And has been pointed out, selling of flightgear does have a legitimate place.

Ron

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Re: [Flightgear-devel] license

2012-09-05 Thread Martin Spott
Ron Jensen wrote:
 On Wednesday 05 September 2012 05:04:06 Martin Spott wrote:

 It really depends on the particular phrasing in license text.
 One of the - various - reasons for not providing 'official' FlightGear
 Scenery with OSM roads is the clause in CC-BY-SA 2.0, which says:

   If you alter, transform, or build upon this work, you may distribute
   the resulting work only under the same or similar license to this
   one.


   whereas the GPL is widely considered as not being sufficiently
 similar, despite the fact that the *intention* isn't that much
 different.

 IANAL. The issues are non-commercial and attribution. The attribution clause 
 is effectively the BSD advertising clause, which is a horrible idea on 
 multiple levels. 
 http://www.gnu.org/philosophy/bsd.html

This GNU article is biased like hell and they're completely suppressing
the well-founded reason for the clause they're agitating against. 
Therefore it doesn't help much to develop a balanced representation of
the topic you/we are talking about.

 And has been pointed out, selling of flightgear does have a legitimate place.

Aside from the above, CC BY-SA 2.0 (as well as BSD, of course) allow
commercial use.  They just require you to put the proper license tag
onto the box (as does the GPL).  The issue wrt. 'mixing' CC BY-SA 2.0
and GPL, for example, is the particular phrasing in the different
licenses, which is incompatible.

Cheers,
Martin.
-- 
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--

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