Re: [Flightgear-devel] In-sim selection of materials.xml file - what to call DDS?

2012-10-10 Thread Renk Thorsten
 The reason I didn't just label it material definitions was that I
 don't think that
 a new user is going to understand what that means, while the concept of
 different textures should be familiar to people who have some background
 in graphics, or gaming. 

I'd go for something like 'terrain texture scheme'. For anything else, you 
really have to understand what the role of materials.xml in Flightgear is. The 
people who do understand can overlook an incomplete label, the people who don't 
will primarily notice changed textures.

Why not use 'Global alternative scheme (dds format)' or something like that - I 
think the info that this is based on dds is relevant for those who can't 
actually display dds properly, but it doesn't need to be overemphasized.

* Thorsten
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Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-10 Thread Renk Thorsten

Hi Stuart,

played around with this a bit yesterday... *very* nice feature!

 The default values look about right to me from a typical
 temperate latitudes viewpoint, and using
 much smaller values gives a quite nice effect possibly suitable for
 more northerly latitudes.

I agree that the defaults 45/60 seem quite realistic as far as real vegetation 
cover goes, but the problem is our terrain: Due to the coarse resolution in 
default terrain, we systematically underestimate steep slopes. I've noticed for 
instance that any snow veto on steep slopes which looks realistic in the French 
Alps custom scenery doesn't do anything in the Rocky Mountains default scenery. 
I guess same with trees - in order to get the visual comparison of Canaima or 
Yosemite with photographs right, I had to go to 30/45 instead. The wateralls 
have the same issue - since the slope is always underestimated, one has to 
throw them really far into the air to make them fall all the way down...

So, I would maybe suggest to think about changing the defaults to 30/45, study 
a few more test cases and if someone wants to have different values in custom 
scenery he can use a regional definition to do that. I know it's technically 
not correct, but I think correcting for some systematic flaws in our scenery is 
a valid goal.

* Thorsten
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[Flightgear-devel] Postgres/Postgis import apt.dat

2012-10-10 Thread HB-GRAL
Hi all

I already wrote a small baby python script which converts apt.dat into 
flightgear readable xml. Now I started a new project for importing the 
same data to Postgres/PostGIS tables for my map development. Currently I 
can create runway polygons with all associated data this way with 
(flightgear future version) apt.dat 1000. But it will work with apt.dat 
850 too I guess, only 810 is out of scope now.

I decided to write an own import script using geographiclib and 
psycopg2. My current dev map is based on postgres 9.1.5/PostGIS 
2.0.1/mapnik 2.1 and tilecache 2.11, and still under development. We 
plan to use it as base for a new multiplayer map proposal, and a new FGx 
inline map of course.

If someone can give me the database structure needed for official 
flightgear scenery map meantime, or better, help to improve the script 
to fit flightgear database needs I guess this scripts could replace the 
former ogr2ogr driver import (which I guess is not followed anymore, but 
just a guess). If you’re familiar with python, sql and PostGIS you’re 
welcomed anytime to help to improve the scripts.

First tests of the runways geometry created looks very good, albeit you 
will discover issues of apt.dat immediately on a current map, or maybe 
also issues of OSM or google maps, yes ;-)

-Yves


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Re: [Flightgear-devel] Fwd: Request for file removal: Dassault Rafale B

2012-10-10 Thread Alan Teeder


From: Fabrice Kauffmann 
Sent: Wednesday, October 10, 2012 2:30 PM
To: flightgear-devel@lists.sourceforge.net 
Subject: [Flightgear-devel] Fwd: Request for file removal: Dassault Rafale B

Dear Dev Team,

Dassault Aviation has recently forbidden the diffusion of some freeware and 
commercial addons for various flight simulators.

The Rafale logo and the shape of the Rafale fighter are copyrighted from 
Dassault Aviation and cannot be diffused without the authorization of their 
owner.

Therefore, in order to avoid any potential legal issue, I kindly ask you to 
remove my Rafale from your repositories.

The files to be removed are the following:
http://mirrors.ibiblio.org/pub/mirrors/flightgear/ftp/Aircraft-2.8/RafaleB_20101025.zip
ftp://ftp.kingmont.com/flightsims/flightgear/Aircraft-2.8/RafaleB_20101025.zip
ftp://mirrors.ibiblio.org/pub/mirrors/flightgear/ftp/Aircraft-2.8/RafaleB_20101025.zip

Thanks in advance for your support,

F. Kauffmann







Is this relevant  (from http://www.mirage4fs.com/news_12.html  )  to this issue 
?

25 March 2012 - To avoid any trouble from Dassault Aviation related to 
copyright Bruno Mérelle and the Force Aerienne Virtuelle France website had 
removed his Rafale for FSX from their download pages earlier this year.  The 
file has now been made available again. 



Alan
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Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-10 Thread Stuart Buchanan
On Wed, Oct 10, 2012 at 7:28 AM, Renk Thorsten wrote:
 played around with this a bit yesterday... *very* nice feature!

Glad you like it.  In retrospect it seems and obvious function
to have, and it works particularly well with some of the
angle-dependent rock shaders.


 So, I would maybe suggest to think about changing the defaults
 to 30/45, study a few more test cases and if someone wants to
 have different values in custom scenery he can use a regional
 definition to do that. I know it's technically not correct, but I think
 correcting for some systematic flaws in our scenery is a valid goal.

I've made this change for the moment.  We can change it at any
point up to the release without backwards-compatibility issues.

-Stuart

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Re: [Flightgear-devel] Patch: FOV automatic compensation for wider screens

2012-10-10 Thread Stuart Buchanan
On Tue, Oct 9, 2012 at 3:28 PM, Stuart Buchanan wrote:
 The proposal is to merge the Display Options and View Options dialog, leaving
 the Rendering Options dialog alone.


This has now been done.  Comments welcome as always.

-Stuart

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Re: [Flightgear-devel] In-sim selection of materials.xml file - what to call DDS?

2012-10-10 Thread Stuart Buchanan
On Wed, Oct 10, 2012 at 7:20 AM, Renk Thorsten wrote:
 The reason I didn't just label it material definitions was that I
 don't think that
 a new user is going to understand what that means, while the concept of
 different textures should be familiar to people who have some background
 in graphics, or gaming.

 I'd go for something like 'terrain texture scheme'. For anything else, you 
 really have to understand what the role of materials.xml in Flightgear is. 
 The people who do understand can overlook an incomplete label, the people who 
 don't will primarily notice changed textures.

 Why not use 'Global alternative scheme (dds format)' or something like that - 
 I think the info that this is based on dds is relevant for those who can't 
 actually display dds properly, but it doesn't need to be overemphasized.

I've gone with Terrain texture scheme for the label, and Global
alternative (DDS format) for the name of the dds/materials.xml.

Thanks for the suggestion.

-Stuart

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